Mantis#1677. Thank you, Melanie for a patch that:

Patch propagates the permissionToTake flag into the timer handler, 
so that "take copy" and delete permissions are honored.
0.6.0-stable
Charles Krinke 2008-07-06 14:19:55 +00:00
parent d470d30c09
commit 18c8bf99a4
1 changed files with 8 additions and 4 deletions

View File

@ -46,6 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
public IClientAPI remoteClient; public IClientAPI remoteClient;
public SceneObjectGroup objectGroup; public SceneObjectGroup objectGroup;
public LLUUID folderID; public LLUUID folderID;
public bool permissionToDelete;
} }
public partial class Scene public partial class Scene
@ -1505,6 +1506,7 @@ namespace OpenSim.Region.Environment.Scenes
dtis.objectGroup = objectGroup; dtis.objectGroup = objectGroup;
dtis.remoteClient = remoteClient; dtis.remoteClient = remoteClient;
dtis.selectedEnt = selectedEnt; dtis.selectedEnt = selectedEnt;
dtis.permissionToDelete = permissionToDelete;
m_inventoryDeletes.Enqueue(dtis); m_inventoryDeletes.Enqueue(dtis);
} }
@ -1512,6 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes
m_inventoryTicker.Start(); m_inventoryTicker.Start();
// Visually remove it, even if it isnt really gone yet. // Visually remove it, even if it isnt really gone yet.
if (permissionToDelete)
objectGroup.FakeDeleteGroup(); objectGroup.FakeDeleteGroup();
} }
else if (permissionToDelete) else if (permissionToDelete)
@ -1543,7 +1546,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
m_log.InfoFormat("Sending deleted object to user's inventory, {0} item(s) remaining.", left); m_log.InfoFormat("Sending deleted object to user's inventory, {0} item(s) remaining.", left);
x = m_inventoryDeletes.Dequeue(); x = m_inventoryDeletes.Dequeue();
DeleteToInventory(x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID); DeleteToInventory(x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID, x.permissionToDelete);
return true; return true;
} }
} }
@ -1556,7 +1559,7 @@ namespace OpenSim.Region.Environment.Scenes
return false; return false;
} }
private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID) private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID, bool permissionToDelete)
{ {
string sceneObjectXml = objectGroup.ToXmlString(); string sceneObjectXml = objectGroup.ToXmlString();
@ -1662,6 +1665,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
// Finally remove the item, for reals this time. // Finally remove the item, for reals this time.
if(permissionToDelete)
DeleteSceneObject(objectGroup); DeleteSceneObject(objectGroup);
} }