Mantis#1677. Thank you, Melanie for a patch that:
Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.0.6.0-stable
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d470d30c09
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18c8bf99a4
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@ -46,6 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
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public IClientAPI remoteClient;
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public IClientAPI remoteClient;
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public SceneObjectGroup objectGroup;
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public SceneObjectGroup objectGroup;
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public LLUUID folderID;
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public LLUUID folderID;
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public bool permissionToDelete;
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}
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}
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public partial class Scene
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public partial class Scene
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@ -1505,6 +1506,7 @@ namespace OpenSim.Region.Environment.Scenes
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dtis.objectGroup = objectGroup;
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dtis.objectGroup = objectGroup;
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dtis.remoteClient = remoteClient;
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dtis.remoteClient = remoteClient;
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dtis.selectedEnt = selectedEnt;
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dtis.selectedEnt = selectedEnt;
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dtis.permissionToDelete = permissionToDelete;
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m_inventoryDeletes.Enqueue(dtis);
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m_inventoryDeletes.Enqueue(dtis);
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}
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}
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@ -1512,7 +1514,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_inventoryTicker.Start();
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m_inventoryTicker.Start();
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// Visually remove it, even if it isnt really gone yet.
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// Visually remove it, even if it isnt really gone yet.
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objectGroup.FakeDeleteGroup();
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if (permissionToDelete)
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objectGroup.FakeDeleteGroup();
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}
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}
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else if (permissionToDelete)
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else if (permissionToDelete)
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{
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{
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@ -1543,7 +1546,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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m_log.InfoFormat("Sending deleted object to user's inventory, {0} item(s) remaining.", left);
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m_log.InfoFormat("Sending deleted object to user's inventory, {0} item(s) remaining.", left);
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x = m_inventoryDeletes.Dequeue();
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x = m_inventoryDeletes.Dequeue();
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DeleteToInventory(x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID);
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DeleteToInventory(x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID, x.permissionToDelete);
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return true;
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return true;
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}
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}
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}
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}
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@ -1556,7 +1559,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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return false;
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}
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}
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private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID)
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private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID, bool permissionToDelete)
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{
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{
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string sceneObjectXml = objectGroup.ToXmlString();
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string sceneObjectXml = objectGroup.ToXmlString();
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@ -1662,7 +1665,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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// Finally remove the item, for reals this time.
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// Finally remove the item, for reals this time.
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DeleteSceneObject(objectGroup);
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if(permissionToDelete)
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DeleteSceneObject(objectGroup);
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}
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}
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public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
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public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
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