From 18e4496d2dd41acce1b2183c10499ac24a58e573 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 6 Jun 2013 18:57:32 +0100 Subject: [PATCH] keyframe: add more locks, change timming stop, added Suspend and resume --- .../Region/Framework/Scenes/KeyframeMotion.cs | 79 +++++++++++++++---- 1 file changed, 64 insertions(+), 15 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index d773ee7f28..09481a7a6f 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -245,14 +245,17 @@ namespace OpenSim.Region.Framework.Scenes private void StartTimer() { - KeyframeTimer.Add(this); - m_timerStopped = false; + lock (m_frames) + { + KeyframeTimer.Add(this); + m_timerStopped = false; + } } private void StopTimer() { - m_timerStopped = true; - KeyframeTimer.Remove(this); + lock (m_frames) + m_timerStopped = true; } public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) @@ -407,19 +410,18 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_running = false; StopTimer(); + m_running = false; } } public void Stop() { + StopTimer(); m_running = false; m_isCrossing = false; m_waitingCrossing = false; - StopTimer(); - m_basePosition = m_group.AbsolutePosition; m_baseRotation = m_group.GroupRotation; @@ -432,14 +434,34 @@ namespace OpenSim.Region.Framework.Scenes public void Pause() { - m_running = false; StopTimer(); + m_running = false; m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.AngularVelocity = Vector3.Zero; m_group.SendGroupRootTerseUpdate(); // m_group.RootPart.ScheduleTerseUpdate(); + } + public void Suspend() + { + lock (m_frames) + { + if (m_timerStopped) + return; + m_timerStopped = true; + } + } + + public void Resume() + { + lock (m_frames) + { + if (!m_timerStopped) + return; + if (m_running && !m_waitingCrossing) + StartTimer(); + } } private void GetNextList() @@ -529,6 +551,7 @@ namespace OpenSim.Region.Framework.Scenes pos = (Vector3)k.Position; rot = (Quaternion)k.Rotation; + } m_basePosition = pos; @@ -539,6 +562,35 @@ namespace OpenSim.Region.Framework.Scenes } public void OnTimer(double tickDuration) + { + if (!Monitor.TryEnter(m_frames)) + return; + if (m_timerStopped) + KeyframeTimer.Remove(this); + else + DoOnTimer(tickDuration); + Monitor.Exit(m_frames); + } + + private void Done() + { + KeyframeTimer.Remove(this); + m_timerStopped = true; + m_running = false; + m_isCrossing = false; + m_waitingCrossing = false; + + m_basePosition = m_group.AbsolutePosition; + m_baseRotation = m_group.GroupRotation; + + m_group.RootPart.Velocity = Vector3.Zero; + m_group.RootPart.AngularVelocity = Vector3.Zero; + m_group.SendGroupRootTerseUpdate(); + // m_group.RootPart.ScheduleTerseUpdate(); + m_frames.Clear(); + } + + private void DoOnTimer(double tickDuration) { if (m_skipLoops > 0) { @@ -546,8 +598,6 @@ namespace OpenSim.Region.Framework.Scenes return; } - if (m_timerStopped) // trap events still in air even after a timer.stop - return; if (m_group == null) return; @@ -587,7 +637,7 @@ namespace OpenSim.Region.Framework.Scenes if (m_frames.Count == 0) { - Stop(); + Done(); Scene scene = m_group.Scene; IScriptModule[] scriptModules = scene.RequestModuleInterfaces(); @@ -686,11 +736,10 @@ namespace OpenSim.Region.Framework.Scenes if (angle > 0.01f) */ - if(Math.Abs(step.X - current.X) > 0.001f - || Math.Abs(step.Y - current.Y) > 0.001f + if (Math.Abs(step.X - current.X) > 0.001f + || Math.Abs(step.Y - current.Y) > 0.001f || Math.Abs(step.Z - current.Z) > 0.001f) - // assuming w is a dependente var - + // assuming w is a dependente var { // m_group.UpdateGroupRotationR(step); m_group.RootPart.RotationOffset = step;