diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 17d9ae4685..fcfb53a3f2 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -133,6 +133,18 @@ namespace OpenSim.Framework.Communications.Cache
}
}
+ ///
+ /// Handle a client request to update the inventory folder
+ ///
+ /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
+ /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
+ /// and needs to be changed.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
LLUUID parentID)
{
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index d4a501c730..c73d45c461 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -128,6 +128,7 @@ namespace OpenSim.Framework.Communications
}
}
+ // See IInventoryServices
public virtual bool HasInventoryForUser(LLUUID userID)
{
return false;
@@ -200,6 +201,9 @@ namespace OpenSim.Framework.Communications
protected void AddFolder(InventoryFolderBase folder)
{
+ m_log.DebugFormat(
+ "[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.name, folder.folderID, folder.parentID);
+
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.addInventoryFolder(folder);