get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
parent
a60ca5236c
commit
191db0e6a4
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@ -76,125 +76,118 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Commenting for now! The mock inventory service needs more beef, at least for
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// Commenting for now! The mock inventory service needs more beef, at least for
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// GetFolderForType
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// GetFolderForType
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// REFACTORING PROBLEM. This needs to be rewritten.
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// REFACTORING PROBLEM. This needs to be rewritten.
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//[Test]
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public void TestSaveIarV0_1()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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// [Test]
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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// public void TestSaveIarV0_1()
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// {
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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// Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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// Create user
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// SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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string userFirstName = "Jock";
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// CommunicationsManager cm = scene.CommsManager;
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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// // Create user
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// Create asset
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// string userFirstName = "Jock";
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SceneObjectGroup object1;
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// string userLastName = "Stirrup";
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SceneObjectPart part1;
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// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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{
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string partName = "My Little Dog Object";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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// lock (this)
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part1
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// {
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= new SceneObjectPart(
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// UserProfileTestUtils.CreateUserWithInventory(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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// cm, userFirstName, userLastName, userId, InventoryReceived);
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part1.Name = partName;
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// Monitor.Wait(this, 60000);
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// }
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// // Create asset
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object1 = new SceneObjectGroup(part1);
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// SceneObjectGroup object1;
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scene.AddNewSceneObject(object1, false);
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// SceneObjectPart part1;
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}
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// {
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// string partName = "My Little Dog Object";
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// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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// Vector3 groupPosition = new Vector3(10, 20, 30);
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// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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// Vector3 offsetPosition = new Vector3(5, 10, 15);
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// part1
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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// = new SceneObjectPart(
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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scene.AssetService.Store(asset1);
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// part1.Name = partName;
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// object1 = new SceneObjectGroup(part1);
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// Create item
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// scene.AddNewSceneObject(object1, false);
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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// }
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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// UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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MemoryStream archiveWriteStream = new MemoryStream();
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// AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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// scene.AssetService.Store(asset1);
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// // Create item
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mre.Reset();
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// UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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archiverModule.ArchiveInventory(
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// InventoryItemBase item1 = new InventoryItemBase();
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Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
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// item1.Name = "My Little Dog";
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mre.WaitOne(60000, false);
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// item1.AssetID = asset1.FullID;
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// item1.ID = item1Id;
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// InventoryFolderBase objsFolder
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// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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// item1.Folder = objsFolder.ID;
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// scene.AddInventoryItem(userId, item1);
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// MemoryStream archiveWriteStream = new MemoryStream();
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byte[] archive = archiveWriteStream.ToArray();
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// archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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// mre.Reset();
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//bool gotControlFile = false;
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// archiverModule.ArchiveInventory(
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bool gotObject1File = false;
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// Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
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//bool gotObject2File = false;
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// mre.WaitOne(60000, false);
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string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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string expectedObject1FilePath = string.Format(
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"{0}{1}{2}",
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ArchiveConstants.INVENTORY_PATH,
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InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
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expectedObject1FileName);
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// byte[] archive = archiveWriteStream.ToArray();
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string filePath;
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// MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader.TarEntryType tarEntryType;
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// TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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// //bool gotControlFile = false;
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// bool gotObject1File = false;
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// //bool gotObject2File = false;
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// string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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// string expectedObject1FilePath = string.Format(
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// "{0}{1}{2}",
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// ArchiveConstants.INVENTORY_PATH,
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// InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
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// expectedObject1FileName);
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// string filePath;
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// TarArchiveReader.TarEntryType tarEntryType;
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// Console.WriteLine("Reading archive");
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// Console.WriteLine("Reading archive");
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// while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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Console.WriteLine("Got {0}", filePath);
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// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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// {
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// {
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// Console.WriteLine("Got {0}", filePath);
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// gotControlFile = true;
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// }
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//// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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//// {
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{
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//// gotControlFile = true;
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// string fileName = filePath.Remove(0, "Objects/".Length);
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//// }
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//
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// if (fileName.StartsWith(part1.Name))
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// if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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// {
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// {
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//// string fileName = filePath.Remove(0, "Objects/".Length);
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Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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////
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gotObject1File = true;
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//// if (fileName.StartsWith(part1.Name))
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//// {
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// Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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// gotObject1File = true;
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//// }
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//// else if (fileName.StartsWith(part2.Name))
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//// {
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//// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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//// gotObject2File = true;
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//// }
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// }
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// }
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// else if (fileName.StartsWith(part2.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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// gotObject2File = true;
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// }
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// }
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}
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}
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//// Assert.That(gotControlFile, Is.True, "No control file in archive");
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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// Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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//// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// // TODO: Test presence of more files and contents of files.
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// TODO: Test presence of more files and contents of files.
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// }
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}
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/// <summary>
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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@ -376,6 +376,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="mod"></param>
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/// <param name="mod"></param>
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public void RegisterModuleInterface<M>(M mod)
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public void RegisterModuleInterface<M>(M mod)
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{
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{
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m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
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List<Object> l = null;
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List<Object> l = null;
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if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
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if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
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{
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{
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@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Agent.Capabilities;
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using OpenSim.Region.CoreModules.Agent.Capabilities;
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using OpenSim.Region.CoreModules.Avatar.Gods;
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using OpenSim.Region.CoreModules.Avatar.Gods;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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@ -58,6 +59,7 @@ namespace OpenSim.Tests.Common.Setup
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// These static variables in order to allow regions to be linked by shared modules and same
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// These static variables in order to allow regions to be linked by shared modules and same
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// CommunicationsManager.
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// CommunicationsManager.
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private static ISharedRegionModule m_assetService = null;
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private static ISharedRegionModule m_assetService = null;
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// private static ISharedRegionModule m_authenticationService = null;
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private static ISharedRegionModule m_inventoryService = null;
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private static ISharedRegionModule m_inventoryService = null;
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private static ISharedRegionModule m_gridService = null;
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private static ISharedRegionModule m_gridService = null;
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private static ISharedRegionModule m_userAccountService = null;
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private static ISharedRegionModule m_userAccountService = null;
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@ -178,6 +180,9 @@ namespace OpenSim.Tests.Common.Setup
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else
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else
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StartAssetService(testScene, false);
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StartAssetService(testScene, false);
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// For now, always started a 'real' authenication service
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StartAuthenticationService(testScene, true);
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if (realServices.Contains("inventory"))
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if (realServices.Contains("inventory"))
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StartInventoryService(testScene, true);
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StartInventoryService(testScene, true);
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else
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else
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@ -243,6 +248,27 @@ namespace OpenSim.Tests.Common.Setup
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m_assetService = assetService;
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m_assetService = assetService;
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}
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}
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private static void StartAuthenticationService(Scene testScene, bool real)
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{
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ISharedRegionModule service = new LocalAuthenticationServicesConnector();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.AddConfig("AuthenticationService");
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config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
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if (real)
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config.Configs["AuthenticationService"].Set(
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"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
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else
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config.Configs["AuthenticationService"].Set(
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"LocalServiceModule", "OpenSim.Tests.Common.dll:MockuthenticationService");
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config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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service.Initialise(config);
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service.AddRegion(testScene);
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service.RegionLoaded(testScene);
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testScene.AddRegionModule(service.Name, service);
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//m_authenticationService = service;
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}
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private static void StartInventoryService(Scene testScene, bool real)
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private static void StartInventoryService(Scene testScene, bool real)
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{
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{
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ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
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ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
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@ -117,10 +117,17 @@ namespace OpenSim.Tests.Common.Setup
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public static UserAccount CreateUserWithInventory(Scene scene)
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public static UserAccount CreateUserWithInventory(Scene scene)
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{
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{
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
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return CreateUserWithInventory(
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UserAccount ua = new UserAccount(userId) { FirstName = "Bill", LastName = "Bailey" };
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scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
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}
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public static UserAccount CreateUserWithInventory(
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Scene scene, string firstName, string lastName, UUID userId, string pw)
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{
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UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
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scene.UserAccountService.StoreUserAccount(ua);
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scene.UserAccountService.StoreUserAccount(ua);
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scene.InventoryService.CreateUserInventory(ua.PrincipalID);
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scene.InventoryService.CreateUserInventory(ua.PrincipalID);
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scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
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return ua;
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return ua;
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}
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}
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