Merge branch 'dev' into dsg
commit
191ef5daf1
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@ -89,6 +89,7 @@ public class PEScene : PhysicsScene
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Vector3 size, Quaternion rotation, bool isPhysical, uint localID)
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{
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PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null);
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prim.LocalID = localID;
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lock (m_prims) m_prims.Add(prim);
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return prim;
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}
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