Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
194eb78b90
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@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Handlers for incoming packets</summary>
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//PacketEventDictionary packetEvents = new PacketEventDictionary();
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/// <summary>Incoming packets that are awaiting handling</summary>
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private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
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//private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
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private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
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/// <summary></summary>
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//private UDPClientCollection m_clients = new UDPClientCollection();
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/// <summary>Bandwidth throttle for this UDP server</summary>
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@ -919,7 +922,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Ping Check Handling
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// Inbox insertion
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packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
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if (packet.Type == PacketType.AgentUpdate ||
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packet.Type == PacketType.ChatFromViewer)
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packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
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else
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packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
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}
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#region BinaryStats
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@ -1471,8 +1478,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Packet packet = incomingPacket.Packet;
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LLClientView client = incomingPacket.Client;
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if (client.IsActive)
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{
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// if (client.IsActive)
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// {
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m_currentIncomingClient = client;
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try
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@ -1499,13 +1506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_currentIncomingClient = null;
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}
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}
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else
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{
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m_log.DebugFormat(
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"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
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packet.Type, client.Name, m_scene.RegionInfo.RegionName);
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}
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// }
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// else
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// {
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
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// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
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// }
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}
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protected void LogoutHandler(IClientAPI client)
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@ -1519,4 +1526,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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internal class DoubleQueue<T> where T:class
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{
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private Queue<T> m_lowQueue = new Queue<T>();
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private Queue<T> m_highQueue = new Queue<T>();
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private object m_syncRoot = new object();
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private Semaphore m_s = new Semaphore(0, 1);
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public DoubleQueue()
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{
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}
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public virtual int Count
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{
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get { return m_highQueue.Count + m_lowQueue.Count; }
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}
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public virtual void Enqueue(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueLow(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueHigh(T data)
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{
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Enqueue(m_highQueue, data);
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}
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private void Enqueue(Queue<T> q, T data)
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{
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lock (m_syncRoot)
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{
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m_lowQueue.Enqueue(data);
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m_s.WaitOne(0);
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m_s.Release();
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}
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}
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public virtual T Dequeue()
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{
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return Dequeue(Timeout.Infinite);
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}
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public virtual T Dequeue(int tmo)
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{
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return Dequeue(TimeSpan.FromMilliseconds(tmo));
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}
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public virtual T Dequeue(TimeSpan wait)
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{
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T res = null;
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if (!Dequeue(wait, ref res))
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return null;
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return res;
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}
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public bool Dequeue(int timeout, ref T res)
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{
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return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
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}
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public bool Dequeue(TimeSpan wait, ref T res)
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{
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if (!m_s.WaitOne(wait))
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return false;
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lock (m_syncRoot)
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{
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if (m_highQueue.Count > 0)
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res = m_highQueue.Dequeue();
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else
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res = m_lowQueue.Dequeue();
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if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
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return true;
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try
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{
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m_s.Release();
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}
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catch
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{
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}
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return true;
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}
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}
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public virtual void Clear()
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{
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lock (m_syncRoot)
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{
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// Make sure sem count is 0
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m_s.WaitOne(0);
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m_lowQueue.Clear();
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m_highQueue.Clear();
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}
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}
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}
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}
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@ -3033,7 +3033,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="objectGroup"></param>
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public virtual void DetachFromBackup()
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{
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m_scene.SceneGraph.FireDetachFromBackup(this);
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if (m_scene != null)
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m_scene.SceneGraph.FireDetachFromBackup(this);
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if (m_isBackedUp && Scene != null)
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m_scene.EventManager.OnBackup -= ProcessBackup;
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