* Removed unused and uncommented file
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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namespace OpenSim.Region.Communications.Local
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{
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/*
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public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
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public class LocalLoginService : LoginService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected NetworkServersInfo serversInfo;
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protected uint defaultHomeX;
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protected uint defaultHomeY;
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protected bool authUsers = false;
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/// <summary>
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/// Used by the login service to make requests to the inventory service.
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/// </summary>
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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/// <summary>
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/// Used to make requests to the local regions.
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/// </summary>
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protected LocalBackEndServices m_gridService;
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public event LoginToRegionEvent OnLoginToRegion;
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protected LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
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public LocalLoginService(
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UserManagerBase userManager, string welcomeMess,
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IInterServiceInventoryServices interServiceInventoryService, LocalBackEndServices gridService,
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NetworkServersInfo serversInfo,
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bool authenticate, LibraryRootFolder libraryRootFolder)
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: base(userManager, libraryRootFolder, welcomeMess)
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{
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this.serversInfo = serversInfo;
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defaultHomeX = this.serversInfo.DefaultHomeLocX;
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defaultHomeY = this.serversInfo.DefaultHomeLocY;
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authUsers = authenticate;
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m_interServiceInventoryService = interServiceInventoryService;
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m_gridService = gridService;
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OnLoginToRegion += gridService.AddNewSession;
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}
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public override UserProfileData GetTheUser(string firstname, string lastname)
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{
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UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
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if (profile != null)
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{
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return profile;
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}
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if (!authUsers)
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{
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//no current user account so make one
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m_log.Info("[LOGIN]: No user account found so creating a new one.");
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m_userManager.AddUser(firstname, lastname, "test", "", defaultHomeX, defaultHomeY);
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return m_userManager.GetUserProfile(firstname, lastname);
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}
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return null;
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}
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public override bool AuthenticateUser(UserProfileData profile, string password)
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{
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if (!authUsers)
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{
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//for now we will accept any password in sandbox mode
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m_log.Info("[LOGIN]: Authorising user (no actual password check)");
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return true;
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}
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else
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{
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m_log.Info(
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"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
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if (!password.StartsWith("$1$"))
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password = "$1$" + Util.Md5Hash(password);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
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bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
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return loginresult;
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}
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}
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/// <summary>
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/// Customises the login response and fills in missing values.
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/// </summary>
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/// <param name="response">The existing response</param>
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/// <param name="theUser">The user profile</param>
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/// <param name="startLocationRequest">The requested start location</param>
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public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
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{
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// add active gestures to login-response
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AddActiveGestures(response, theUser);
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// HomeLocation
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RegionInfo homeInfo = null;
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// use the homeRegionID if it is stored already. If not, use the regionHandle as before
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UUID homeRegionId = theUser.HomeRegionID;
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ulong homeRegionHandle = theUser.HomeRegion;
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if (homeRegionId != UUID.Zero)
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{
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homeInfo = GetRegionInfo(homeRegionId);
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}
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else
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{
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homeInfo = GetRegionInfo(homeRegionHandle);
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}
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if (homeInfo != null)
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{
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response.Home =
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string.Format(
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"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
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(homeInfo.RegionLocX*Constants.RegionSize),
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(homeInfo.RegionLocY*Constants.RegionSize),
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theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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}
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else
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{
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m_log.InfoFormat("not found the region at {0} {1}", theUser.HomeRegionX, theUser.HomeRegionY);
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// Emergency mode: Home-region isn't available, so we can't request the region info.
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// Use the stored home regionHandle instead.
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// NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
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ulong regionX = homeRegionHandle >> 32;
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ulong regionY = homeRegionHandle & 0xffffffff;
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response.Home =
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string.Format(
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"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
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regionX, regionY,
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theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
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theUser.FirstName, theUser.SurName,
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regionX, regionY);
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}
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// StartLocation
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RegionInfo regionInfo = null;
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if (startLocationRequest == "home")
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{
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regionInfo = homeInfo;
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theUser.CurrentAgent.Position = theUser.HomeLocation;
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response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]";
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}
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else if (startLocationRequest == "last")
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{
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UUID lastRegion = theUser.CurrentAgent.Region;
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regionInfo = GetRegionInfo(lastRegion);
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response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]";
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}
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else
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{
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Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
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Match uriMatch = reURI.Match(startLocationRequest);
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if (uriMatch == null)
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{
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m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
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}
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else
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{
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string region = uriMatch.Groups["region"].ToString();
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regionInfo = RequestClosestRegion(region);
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if (regionInfo == null)
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{
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m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region);
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}
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else
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{
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theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
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float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value));
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}
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}
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response.LookAt = "[r0,r1,r0]";
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// can be: last, home, safe, url
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response.StartLocation = "url";
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}
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if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response)))
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{
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return true;
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}
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// StartLocation not available, send him to a nearby region instead
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// regionInfo = m_gridService.RequestClosestRegion("");
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//m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
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// Send him to default region instead
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ulong defaultHandle = (((ulong)defaultHomeX * Constants.RegionSize) << 32) |
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((ulong)defaultHomeY * Constants.RegionSize);
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if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle))
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{
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m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region");
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return false;
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}
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m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
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regionInfo = GetRegionInfo(defaultHandle);
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// Customise the response
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//response.Home =
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// string.Format(
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// "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
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// (SimInfo.regionLocX * Constants.RegionSize),
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// (SimInfo.regionLocY*Constants.RegionSize),
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// theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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// theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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theUser.CurrentAgent.Position = new Vector3(128,128,0);
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response.StartLocation = "safe";
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return PrepareLoginToRegion(regionInfo, theUser, response);
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}
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protected RegionInfo RequestClosestRegion(string region)
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{
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return m_gridService.RequestClosestRegion(region);
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}
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protected RegionInfo GetRegionInfo(ulong homeRegionHandle)
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{
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return m_gridService.RequestNeighbourInfo(homeRegionHandle);
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}
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protected RegionInfo GetRegionInfo(UUID homeRegionId)
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{
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return m_gridService.RequestNeighbourInfo(homeRegionId);
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}
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/// <summary>
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/// Add active gestures of the user to the login response.
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/// </summary>
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/// <param name="response">
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/// A <see cref="LoginResponse"/>
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/// </param>
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/// <param name="theUser">
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/// A <see cref="UserProfileData"/>
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/// </param>
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private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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foreach (InventoryItemBase gesture in gestures)
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{
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Hashtable item = new Hashtable();
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item["item_id"] = gesture.ID.ToString();
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item["asset_id"] = gesture.AssetID.ToString();
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list.Add(item);
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}
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}
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response.ActiveGestures = list;
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}
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/// <summary>
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/// Prepare a login to the given region. This involves both telling the region to expect a connection
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/// and appropriately customising the response to the user.
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/// </summary>
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/// <param name="sim"></param>
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/// <param name="user"></param>
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/// <param name="response"></param>
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/// <returns>true if the region was successfully contacted, false otherwise</returns>
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protected bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
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{
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response.SimAddress = regionInfo.ExternalEndPoint.Address.ToString();
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response.SimPort = (uint)regionInfo.ExternalEndPoint.Port;
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response.RegionX = regionInfo.RegionLocX;
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response.RegionY = regionInfo.RegionLocY;
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string capsPath = CapsUtil.GetRandomCapsObjectPath();
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string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
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// Don't use the following! It Fails for logging into any region not on the same port as the http server!
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// Kept here so it doesn't happen again!
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// response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
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string seedcap = "http://";
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if (serversInfo.HttpUsesSSL)
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{
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seedcap = "https://" + serversInfo.HttpSSLCN + ":" + serversInfo.httpSSLPort + capsSeedPath;
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}
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else
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{
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seedcap = "http://" + regionInfo.ExternalHostName + ":" + serversInfo.HttpListenerPort + capsSeedPath;
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}
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response.SeedCapability = seedcap;
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// Notify the target of an incoming user
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m_log.InfoFormat(
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"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
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regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
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// Update agent with target sim
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user.CurrentAgent.Region = regionInfo.RegionID;
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user.CurrentAgent.Handle = regionInfo.RegionHandle;
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// Prepare notification
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Login loginParams = new Login();
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loginParams.Session = user.CurrentAgent.SessionID;
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loginParams.SecureSession = user.CurrentAgent.SecureSessionID;
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loginParams.First = user.FirstName;
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loginParams.Last = user.SurName;
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loginParams.Agent = user.ID;
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loginParams.CircuitCode = Convert.ToUInt32(response.CircuitCode);
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loginParams.StartPos = user.CurrentAgent.Position;
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loginParams.CapsPath = capsPath;
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// Appearance
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loginParams.Appearance = m_userManager.GetUserAppearance(user.ID);
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if (m_gridService.RegionLoginsEnabled)
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{
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handlerLoginToRegion = OnLoginToRegion;
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||||||
handlerLoginToRegion(user.CurrentAgent.Handle, loginParams);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// See LoginService
|
|
||||||
protected override InventoryData GetInventorySkeleton(UUID userID)
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
|
|
||||||
|
|
||||||
// If we have user auth but no inventory folders for some reason, create a new set of folders.
|
|
||||||
if (null == folders || 0 == folders.Count)
|
|
||||||
{
|
|
||||||
m_interServiceInventoryService.CreateNewUserInventory(userID);
|
|
||||||
folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID rootID = UUID.Zero;
|
|
||||||
ArrayList AgentInventoryArray = new ArrayList();
|
|
||||||
Hashtable TempHash;
|
|
||||||
foreach (InventoryFolderBase InvFolder in folders)
|
|
||||||
{
|
|
||||||
if (InvFolder.ParentID == UUID.Zero)
|
|
||||||
{
|
|
||||||
rootID = InvFolder.ID;
|
|
||||||
}
|
|
||||||
TempHash = new Hashtable();
|
|
||||||
TempHash["name"] = InvFolder.Name;
|
|
||||||
TempHash["parent_id"] = InvFolder.ParentID.ToString();
|
|
||||||
TempHash["version"] = (Int32) InvFolder.Version;
|
|
||||||
TempHash["type_default"] = (Int32) InvFolder.Type;
|
|
||||||
TempHash["folder_id"] = InvFolder.ID.ToString();
|
|
||||||
AgentInventoryArray.Add(TempHash);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new InventoryData(AgentInventoryArray, rootID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void LogOffUser(UserProfileData theUser, string message)
|
|
||||||
{
|
|
||||||
RegionInfo SimInfo;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
SimInfo = this.m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
|
|
||||||
|
|
||||||
if (SimInfo == null)
|
|
||||||
{
|
|
||||||
m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_gridService.TriggerLogOffUser(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
|
|
||||||
}
|
|
||||||
|
|
||||||
}*/
|
|
||||||
}
|
|
Loading…
Reference in New Issue