Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.avinationmerge
parent
5546757931
commit
195b69d1ea
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@ -678,6 +678,8 @@ namespace OpenSim.Framework.Console
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public event OnOutputDelegate OnOutput;
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public ICommands Commands { get; private set; }
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public CommandConsole(string defaultPrompt) : base(defaultPrompt)
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@ -697,6 +699,13 @@ namespace OpenSim.Framework.Console
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Output(s);
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}
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protected void FireOnOutput(string text)
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{
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OnOutputDelegate onOutput = OnOutput;
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if (onOutput != null)
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onOutput(text);
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}
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/// <summary>
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/// Display a command prompt on the console and wait for user input
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/// </summary>
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@ -319,6 +319,8 @@ namespace OpenSim.Framework.Console
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public override void Output(string text, string level)
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{
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FireOnOutput(text);
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lock (m_commandLine)
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{
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if (m_cursorYPosition == -1)
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@ -509,4 +511,4 @@ namespace OpenSim.Framework.Console
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}
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}
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}
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}
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}
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@ -40,6 +40,8 @@ namespace OpenSim.Framework.Console
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/// </summary>
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public class MockConsole : ICommandConsole
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{
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public event OnOutputDelegate OnOutput;
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private MockCommands m_commands = new MockCommands();
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public ICommands Commands { get { return m_commands; } }
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@ -76,4 +78,4 @@ namespace OpenSim.Framework.Console
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public string[] Resolve(string[] cmd) { return null; }
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public XmlElement GetXml(XmlDocument doc) { return null; }
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}
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}
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}
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@ -100,6 +100,7 @@ namespace OpenSim.Framework.Console
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m_LineNumber++;
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m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
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}
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FireOnOutput(text.Trim());
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System.Console.WriteLine(text.Trim());
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}
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@ -74,8 +74,12 @@ namespace OpenSim.Framework
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XmlElement GetXml(XmlDocument doc);
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}
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public delegate void OnOutputDelegate(string message);
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public interface ICommandConsole : IConsole
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{
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event OnOutputDelegate OnOutput;
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ICommands Commands { get; }
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/// <summary>
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@ -87,4 +91,4 @@ namespace OpenSim.Framework
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string ReadLine(string p, bool isCommand, bool e);
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}
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}
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}
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@ -0,0 +1,39 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IRegionConsole
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{
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bool RunCommand(string command, UUID invokerID);
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void SendConsoleOutput(UUID agentID, string message);
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void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
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}
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}
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