implement osNpcStopMoveTo() to cancel any current move target
parent
cba54090c7
commit
195c1dc9b8
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@ -566,8 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="silent"></param>
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/// <param name="silent"></param>
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protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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{
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name,
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
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attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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so.DetachFromBackup();
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so.DetachFromBackup();
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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="agentID"></param>
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/// <param name="agentID"></param>
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/// <param name="appearance"></param>
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/// <param name="appearance"></param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene);
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bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene);
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/// <summary>
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/// <summary>
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@ -67,7 +67,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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void MoveToTarget(UUID agentID, Scene scene, Vector3 pos);
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos);
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/// <summary>
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/// Stop the NPC's current movement.
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/// </summary>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool StopMoveToTarget(UUID agentID, Scene scene);
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/// <summary>
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/// <summary>
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/// Get the NPC to say something.
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/// Get the NPC to say something.
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@ -75,13 +84,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <param name="text"></param>
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/// <param name="text"></param>
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void Say(UUID agentID, Scene scene, string text);
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool Say(UUID agentID, Scene scene, string text);
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/// <summary>
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/// <summary>
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/// Delete an NPC.
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/// Delete an NPC.
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/// </summary>
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/// </summary>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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void DeleteNPC(UUID agentID, Scene scene);
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool DeleteNPC(UUID agentID, Scene scene);
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}
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}
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}
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}
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@ -217,7 +217,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return npcAvatar.AgentId;
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return npcAvatar.AgentId;
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}
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}
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public void MoveToTarget(UUID agentID, Scene scene, Vector3 pos)
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos)
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{
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{
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lock (m_avatars)
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lock (m_avatars)
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{
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{
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@ -230,22 +230,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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"[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
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"[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
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sp.MoveToTarget(pos);
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sp.MoveToTarget(pos);
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}
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return true;
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}
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}
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}
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}
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public void Say(UUID agentID, Scene scene, string text)
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return false;
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}
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public bool StopMoveToTarget(UUID agentID, Scene scene)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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ScenePresence sp;
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scene.TryGetScenePresence(agentID, out sp);
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sp.Velocity = Vector3.Zero;
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sp.ResetMoveToTarget();
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return true;
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}
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}
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return false;
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}
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public bool Say(UUID agentID, Scene scene, string text)
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{
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{
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lock (m_avatars)
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lock (m_avatars)
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{
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{
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if (m_avatars.ContainsKey(agentID))
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if (m_avatars.ContainsKey(agentID))
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{
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{
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m_avatars[agentID].Say(text);
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m_avatars[agentID].Say(text);
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}
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return true;
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}
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}
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}
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}
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public void DeleteNPC(UUID agentID, Scene scene)
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return false;
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}
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public bool DeleteNPC(UUID agentID, Scene scene)
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{
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{
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lock (m_avatars)
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lock (m_avatars)
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{
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{
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@ -253,8 +280,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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{
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scene.RemoveClient(agentID);
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scene.RemoveClient(agentID);
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m_avatars.Remove(agentID);
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m_avatars.Remove(agentID);
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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@ -2213,6 +2213,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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public void osNpcStopMoveTo(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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module.StopMoveToTarget(new UUID(npc.m_string), World);
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}
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public void osNpcSay(LSL_Key npc, string message)
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public void osNpcSay(LSL_Key npc, string message)
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSay");
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CheckThreatLevel(ThreatLevel.High, "osNpcSay");
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@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
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LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
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void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
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void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveTo(key npc, vector position);
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void osNpcStopMoveTo(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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void osNpcRemove(key npc);
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@ -498,6 +498,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcMoveTo(npc, position);
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m_OSSL_Functions.osNpcMoveTo(npc, position);
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}
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}
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public void osNpcStopMoveTo(LSL_Key npc)
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{
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m_OSSL_Functions.osNpcStopMoveTo(npc);
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}
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public void osNpcSay(key npc, string message)
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public void osNpcSay(key npc, string message)
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{
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{
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m_OSSL_Functions.osNpcSay(npc, message);
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m_OSSL_Functions.osNpcSay(npc, message);
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