OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.0.7.3-extended
parent
c6ffaaa959
commit
196e014782
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -71,5 +72,11 @@ namespace OpenSim.Framework
|
|||
/// This includes scene object data and the appearance data of other avatars.
|
||||
/// </remarks>
|
||||
void SendInitialDataToMe();
|
||||
|
||||
/// <summary>
|
||||
/// Direction in which the scene presence is looking.
|
||||
/// </summary>
|
||||
/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
|
||||
Vector3 Lookat { get; }
|
||||
}
|
||||
}
|
|
@ -325,14 +325,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
void OnConnectionClosed(IClientAPI obj)
|
||||
{
|
||||
if (obj.IsLoggingOut)
|
||||
{
|
||||
object sp = null;
|
||||
if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp))
|
||||
{
|
||||
if (((ScenePresence)sp).IsChildAgent)
|
||||
if (obj.SceneAgent.IsChildAgent)
|
||||
return;
|
||||
}
|
||||
|
||||
// Let's find out if this is a foreign user or a local user
|
||||
IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
|
||||
|
@ -354,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,29 +79,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
|
|||
|
||||
public void OnConnectionClose(IClientAPI client)
|
||||
{
|
||||
if (client.IsLoggingOut)
|
||||
{
|
||||
object sp = null;
|
||||
Vector3 position = new Vector3(128, 128, 0);
|
||||
Vector3 lookat = new Vector3(0, 1, 0);
|
||||
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
|
||||
{
|
||||
if (sp is ScenePresence)
|
||||
{
|
||||
if (((ScenePresence)sp).IsChildAgent)
|
||||
if (client.SceneAgent.IsChildAgent)
|
||||
return;
|
||||
|
||||
position = ((ScenePresence)sp).AbsolutePosition;
|
||||
lookat = ((ScenePresence)sp).Lookat;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
|
||||
m_GridUserService.LoggedOut(
|
||||
client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
|
||||
client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
|
||||
public void OnConnectionClose(IClientAPI client)
|
||||
{
|
||||
if (client.IsLoggingOut && !client.SceneAgent.IsChildAgent)
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
{
|
||||
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_PresenceService.LogoutAgent(client.SessionId);
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
if (fh.Client.IsLoggingOut)
|
||||
if (!fh.Client.IsActive)
|
||||
continue;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
|
|
@ -79,27 +79,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public void OnConnectionClose(IClientAPI client)
|
||||
{
|
||||
if (client.IsLoggingOut)
|
||||
{
|
||||
object sp = null;
|
||||
Vector3 position = new Vector3(128, 128, 0);
|
||||
Vector3 lookat = new Vector3(0, 1, 0);
|
||||
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
|
||||
{
|
||||
if (sp is ScenePresence)
|
||||
{
|
||||
if (((ScenePresence)sp).IsChildAgent)
|
||||
if (client.SceneAgent.IsChildAgent)
|
||||
return;
|
||||
|
||||
position = ((ScenePresence)sp).AbsolutePosition;
|
||||
lookat = ((ScenePresence)sp).Lookat;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
|
||||
}
|
||||
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.LoggedOut(
|
||||
client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
|
||||
client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
|
||||
}
|
||||
|
||||
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
|
||||
|
|
Loading…
Reference in New Issue