Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...

avinationmerge
UbitUmarov 2015-10-26 22:42:48 +00:00
parent 6821ace3c6
commit 1982d72320
2 changed files with 78 additions and 17 deletions

View File

@ -262,6 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
client.OnDenyFriendRequest += OnDenyFriendRequest;
client.OnTerminateFriendship += RemoveFriendship;
client.OnGrantUserRights += GrantRights;
client.OnFindAgent += FindFriend;
// We need to cache information for child agents as well as root agents so that friend edit/move/delete
// permissions will work across borders where both regions are on different simulators.
@ -726,6 +727,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
public void FindFriend(IClientAPI remoteClient,UUID HunterID ,UUID PreyID)
{
UUID requester = remoteClient.AgentId;
if(requester != HunterID) // only allow client agent to be the hunter (?)
return;
FriendInfo[] friends = GetFriendsFromCache(requester);
if (friends.Length == 0)
return;
FriendInfo friend = GetFriend(friends, PreyID);
if (friend == null)
return;
if((friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
return;
Scene hunterScene = (Scene)remoteClient.Scene;
if(hunterScene == null)
return;
// check local
ScenePresence sp;
double px;
double py;
if(hunterScene.TryGetScenePresence(PreyID, out sp))
{
if(sp == null)
return;
px = hunterScene.RegionInfo.WorldLocX + sp.AbsolutePosition.X;
py = hunterScene.RegionInfo.WorldLocY + sp.AbsolutePosition.Y;
remoteClient.SendFindAgent(HunterID, PreyID, px, py);
return;
}
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { PreyID.ToString() });
if (friendSessions == null || friendSessions.Length == 0)
return;
PresenceInfo friendSession = friendSessions[0];
if (friendSession == null)
return;
GridRegion region = GridService.GetRegionByUUID(hunterScene.RegionInfo.ScopeID, friendSession.RegionID);
if(region == null)
return;
// we don't have presence location so point to a standard region center for now
px = region.RegionLocX + 128.0;
py = region.RegionLocY + 128.0;
remoteClient.SendFindAgent(HunterID, PreyID, px, py);
}
public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights)
{
UUID requester = remoteClient.AgentId;
@ -745,7 +804,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (friend != null) // Found it
{
// Store it on the DB
// Store it on service
if (!StoreRights(requester, friendID, rights))
{
remoteClient.SendAlertMessage("Unable to grant rights.");
@ -869,28 +928,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return false;
}
public bool LocalGrantRights(UUID userID, UUID friendID, int userFlags, int rights)
public bool LocalGrantRights(UUID userID, UUID friendID, int oldRights, int newRights)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
bool onlineBitChanged = ((rights ^ userFlags) & (int)FriendRights.CanSeeOnline) != 0;
int changedRights = newRights ^ oldRights;
bool onlineBitChanged = (changedRights & (int)FriendRights.CanSeeOnline) != 0;
if (onlineBitChanged)
{
if ((rights & (int)FriendRights.CanSeeOnline) == 1)
if ((newRights & (int)FriendRights.CanSeeOnline) == 1)
friendClient.SendAgentOnline(new UUID[] { userID });
else
friendClient.SendAgentOffline(new UUID[] { userID });
}
else
{
bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
if (canEditObjectsChanged)
friendClient.SendChangeUserRights(userID, friendID, rights);
}
if(changedRights != 0)
friendClient.SendChangeUserRights(userID, friendID, newRights);
// Update local cache
UpdateLocalCache(userID, friendID, rights);
UpdateLocalCache(userID, friendID, newRights);
return true;
}
@ -946,8 +1003,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
lock (m_Friends)
{
FriendInfo[] friends = GetFriendsFromCache(friendID);
FriendInfo finfo = GetFriend(friends, userID);
finfo.TheirFlags = rights;
if(friends != EMPTY_FRIENDS)
{
FriendInfo finfo = GetFriend(friends, userID);
if(finfo!= null)
finfo.TheirFlags = rights;
}
}
}

View File

@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
int rights = 0, userFlags = 0;
int oldRights = 0, newRights = 0;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
@ -222,13 +222,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (!Int32.TryParse(request["UserFlags"].ToString(), out userFlags))
if (!Int32.TryParse(request["UserFlags"].ToString(), out oldRights))
return FailureResult();
if (!Int32.TryParse(request["Rights"].ToString(), out rights))
if (!Int32.TryParse(request["Rights"].ToString(), out newRights))
return FailureResult();
if (m_FriendsModule.LocalGrantRights(UUID.Zero, UUID.Zero, userFlags, rights))
if (m_FriendsModule.LocalGrantRights(fromID, toID, oldRights, newRights))
return SuccessResult();
return FailureResult();