Convert some remaining legacy lock()s for m_parts in SceneObjectGroup to ReaderWriteLockSlim, hopefully fixes a native crash
parent
a6c93ce875
commit
19a5e606b3
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@ -46,14 +46,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void ForceInventoryPersistence()
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public void ForceInventoryPersistence()
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{
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{
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lock (m_parts)
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lockPartsForRead(true);
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{
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List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values);
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foreach (SceneObjectPart part in m_parts.Values)
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lockPartsForRead(false);
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foreach (SceneObjectPart part in values)
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{
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{
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part.Inventory.ForceInventoryPersistence();
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part.Inventory.ForceInventoryPersistence();
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// Start the scripts contained in all the prims in this group.
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@ -76,13 +76,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void RemoveScriptInstances()
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public void RemoveScriptInstances()
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{
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{
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lock (m_parts)
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lockPartsForRead(true);
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{
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List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values);
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foreach (SceneObjectPart part in m_parts.Values)
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lockPartsForRead(false);
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foreach (SceneObjectPart part in values)
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{
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{
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part.Inventory.RemoveScriptInstances();
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part.Inventory.RemoveScriptInstances();
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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