Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.

integration
Diva Canto 2012-11-09 16:28:30 -08:00
parent 7dfd1468cc
commit 19aab3e6fe
4 changed files with 122 additions and 110 deletions

View File

@ -38,6 +38,8 @@
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
<RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
<RegionModule id="SunModule" type="OpenSim.Region.CoreModules.SunModule"/>
<RegionModule id="WindModule" type="OpenSim.Region.CoreModules.WindModule"/>
<!-- Service connectors OUT modules -->
<RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" />
<RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" />

View File

@ -278,14 +278,6 @@ namespace OpenSim.Region.CoreModules
// This one puts an entry in the main help screen
// m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
// This one enables the ability to type just "sun" without any parameters
// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
}
TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
@ -385,6 +377,14 @@ namespace OpenSim.Region.CoreModules
scene.RegisterModuleInterface<ISunModule>(this);
// This one enables the ability to type just "sun" without any parameters
// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
}
ready = true;
}

View File

@ -52,31 +52,31 @@ namespace OpenSim.Region.CoreModules
private bool m_ready = false;
private bool m_enabled = false;
private IConfig m_windConfig;
private IWindModelPlugin m_activeWindPlugin = null;
private const string m_dWindPluginName = "SimpleRandomWind";
private string m_dWindPluginName = "SimpleRandomWind";
private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>();
// Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
private Vector2[] windSpeeds = new Vector2[16 * 16];
#region IRegion Methods
#region INonSharedRegionModule Methods
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
IConfig windConfig = config.Configs["Wind"];
m_windConfig = config.Configs["Wind"];
string desiredWindPlugin = m_dWindPluginName;
if (windConfig != null)
if (m_windConfig != null)
{
m_enabled = windConfig.GetBoolean("enabled", true);
m_enabled = m_windConfig.GetBoolean("enabled", true);
m_frameUpdateRate = windConfig.GetInt("wind_update_rate", 150);
m_frameUpdateRate = m_windConfig.GetInt("wind_update_rate", 150);
// Determine which wind model plugin is desired
if (windConfig.Contains("wind_plugin"))
if (m_windConfig.Contains("wind_plugin"))
{
desiredWindPlugin = windConfig.GetString("wind_plugin");
m_dWindPluginName = m_windConfig.GetString("wind_plugin", m_dWindPluginName);
}
}
@ -84,104 +84,111 @@ namespace OpenSim.Region.CoreModules
{
m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate);
m_scene = scene;
m_frame = 0;
// Register all the Wind Model Plug-ins
foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false))
{
m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name);
m_availableWindPlugins.Add(windPlugin.Name, windPlugin);
}
// Check for desired plugin
if (m_availableWindPlugins.ContainsKey(desiredWindPlugin))
{
m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin];
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin);
if (windConfig != null)
{
m_activeWindPlugin.Initialise();
m_activeWindPlugin.WindConfig(m_scene, windConfig);
}
}
// if the plug-in wasn't found, default to no wind.
if (m_activeWindPlugin == null)
{
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin);
m_log.ErrorFormat("[WIND] Defaulting to no wind.");
}
// This one puts an entry in the main help screen
// m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
// This one enables the ability to type just the base command without any parameters
// m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
// Get a list of the parameters for each plugin
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
// m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
m_scene.AddCommand(
"Regions",
this,
"wind base wind_update_rate",
"wind base wind_update_rate [<value>]",
"Get or set the wind update rate.",
"",
HandleConsoleBaseCommand);
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
{
string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
}
}
// Register event handlers for when Avatars enter the region, and frame ticks
m_scene.EventManager.OnFrame += WindUpdate;
m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
// Register the wind module
m_scene.RegisterModuleInterface<IWindModule>(this);
// Generate initial wind values
GenWindPos();
// Mark Module Ready for duty
m_ready = true;
}
}
public void PostInitialise()
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene = scene;
m_frame = 0;
// Register all the Wind Model Plug-ins
foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false))
{
m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name);
m_availableWindPlugins.Add(windPlugin.Name, windPlugin);
}
// Check for desired plugin
if (m_availableWindPlugins.ContainsKey(m_dWindPluginName))
{
m_activeWindPlugin = m_availableWindPlugins[m_dWindPluginName];
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_dWindPluginName);
if (m_windConfig != null)
{
m_activeWindPlugin.Initialise();
m_activeWindPlugin.WindConfig(m_scene, m_windConfig);
}
}
// if the plug-in wasn't found, default to no wind.
if (m_activeWindPlugin == null)
{
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", m_dWindPluginName);
m_log.ErrorFormat("[WIND] Defaulting to no wind.");
}
// This one puts an entry in the main help screen
// m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
// This one enables the ability to type just the base command without any parameters
// m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
// Get a list of the parameters for each plugin
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
// m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
m_scene.AddCommand(
"Regions",
this,
"wind base wind_update_rate",
"wind base wind_update_rate [<value>]",
"Get or set the wind update rate.",
"",
HandleConsoleBaseCommand);
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
{
string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
}
}
// Register event handlers for when Avatars enter the region, and frame ticks
m_scene.EventManager.OnFrame += WindUpdate;
m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
// Register the wind module
m_scene.RegisterModuleInterface<IWindModule>(this);
// Generate initial wind values
GenWindPos();
// Mark Module Ready for duty
m_ready = true;
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_ready = false;
// REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ??
m_activeWindPlugin = null;
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
windPlugin.Dispose();
}
m_availableWindPlugins.Clear();
// Remove our hooks
m_scene.EventManager.OnFrame -= WindUpdate;
m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
}
public void Close()
{
if (m_enabled)
{
m_ready = false;
// REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ??
m_activeWindPlugin = null;
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
windPlugin.Dispose();
}
m_availableWindPlugins.Clear();
// Remove our hooks
m_scene.EventManager.OnFrame -= WindUpdate;
m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
}
}
public string Name
@ -189,11 +196,14 @@ namespace OpenSim.Region.CoreModules
get { return "WindModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
#endregion

View File

@ -29,7 +29,7 @@ using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IWindModule : IRegionModule
public interface IWindModule : INonSharedRegionModule
{
/// <summary>