Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.

integration
Diva Canto 2012-11-09 16:28:30 -08:00
parent 7dfd1468cc
commit 19aab3e6fe
4 changed files with 122 additions and 110 deletions

View File

@ -38,6 +38,8 @@
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
<RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/> <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
<RegionModule id="SunModule" type="OpenSim.Region.CoreModules.SunModule"/>
<RegionModule id="WindModule" type="OpenSim.Region.CoreModules.WindModule"/>
<!-- Service connectors OUT modules --> <!-- Service connectors OUT modules -->
<RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" /> <RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" />
<RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" /> <RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" />

View File

@ -278,14 +278,6 @@ namespace OpenSim.Region.CoreModules
// This one puts an entry in the main help screen // This one puts an entry in the main help screen
// m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); // m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
// This one enables the ability to type just "sun" without any parameters
// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
}
TimeZone local = TimeZone.CurrentTimeZone; TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset); m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
@ -385,6 +377,14 @@ namespace OpenSim.Region.CoreModules
scene.RegisterModuleInterface<ISunModule>(this); scene.RegisterModuleInterface<ISunModule>(this);
// This one enables the ability to type just "sun" without any parameters
// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
}
ready = true; ready = true;
} }

View File

@ -52,31 +52,31 @@ namespace OpenSim.Region.CoreModules
private bool m_ready = false; private bool m_ready = false;
private bool m_enabled = false; private bool m_enabled = false;
private IConfig m_windConfig;
private IWindModelPlugin m_activeWindPlugin = null; private IWindModelPlugin m_activeWindPlugin = null;
private const string m_dWindPluginName = "SimpleRandomWind"; private string m_dWindPluginName = "SimpleRandomWind";
private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>(); private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>();
// Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
private Vector2[] windSpeeds = new Vector2[16 * 16]; private Vector2[] windSpeeds = new Vector2[16 * 16];
#region IRegion Methods #region INonSharedRegionModule Methods
public void Initialise(Scene scene, IConfigSource config) public void Initialise(IConfigSource config)
{ {
IConfig windConfig = config.Configs["Wind"]; m_windConfig = config.Configs["Wind"];
string desiredWindPlugin = m_dWindPluginName; string desiredWindPlugin = m_dWindPluginName;
if (windConfig != null) if (m_windConfig != null)
{ {
m_enabled = windConfig.GetBoolean("enabled", true); m_enabled = m_windConfig.GetBoolean("enabled", true);
m_frameUpdateRate = windConfig.GetInt("wind_update_rate", 150); m_frameUpdateRate = m_windConfig.GetInt("wind_update_rate", 150);
// Determine which wind model plugin is desired // Determine which wind model plugin is desired
if (windConfig.Contains("wind_plugin")) if (m_windConfig.Contains("wind_plugin"))
{ {
desiredWindPlugin = windConfig.GetString("wind_plugin"); m_dWindPluginName = m_windConfig.GetString("wind_plugin", m_dWindPluginName);
} }
} }
@ -84,6 +84,15 @@ namespace OpenSim.Region.CoreModules
{ {
m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate); m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate);
}
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene = scene; m_scene = scene;
m_frame = 0; m_frame = 0;
@ -95,16 +104,16 @@ namespace OpenSim.Region.CoreModules
} }
// Check for desired plugin // Check for desired plugin
if (m_availableWindPlugins.ContainsKey(desiredWindPlugin)) if (m_availableWindPlugins.ContainsKey(m_dWindPluginName))
{ {
m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin]; m_activeWindPlugin = m_availableWindPlugins[m_dWindPluginName];
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin); m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_dWindPluginName);
if (windConfig != null) if (m_windConfig != null)
{ {
m_activeWindPlugin.Initialise(); m_activeWindPlugin.Initialise();
m_activeWindPlugin.WindConfig(m_scene, windConfig); m_activeWindPlugin.WindConfig(m_scene, m_windConfig);
} }
} }
@ -112,7 +121,7 @@ namespace OpenSim.Region.CoreModules
// if the plug-in wasn't found, default to no wind. // if the plug-in wasn't found, default to no wind.
if (m_activeWindPlugin == null) if (m_activeWindPlugin == null)
{ {
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin); m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", m_dWindPluginName);
m_log.ErrorFormat("[WIND] Defaulting to no wind."); m_log.ErrorFormat("[WIND] Defaulting to no wind.");
} }
@ -154,19 +163,13 @@ namespace OpenSim.Region.CoreModules
// Mark Module Ready for duty // Mark Module Ready for duty
m_ready = true; m_ready = true;
} }
} public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
public void PostInitialise()
{
}
public void Close()
{
if (m_enabled)
{
m_ready = false; m_ready = false;
// REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ?? // REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ??
@ -181,7 +184,11 @@ namespace OpenSim.Region.CoreModules
// Remove our hooks // Remove our hooks
m_scene.EventManager.OnFrame -= WindUpdate; m_scene.EventManager.OnFrame -= WindUpdate;
m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion; m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
} }
public void Close()
{
} }
public string Name public string Name
@ -189,11 +196,14 @@ namespace OpenSim.Region.CoreModules
get { return "WindModule"; } get { return "WindModule"; }
} }
public bool IsSharedModule public Type ReplaceableInterface
{ {
get { return false; } get { return null; }
} }
public void RegionLoaded(Scene scene)
{
}
#endregion #endregion

View File

@ -29,7 +29,7 @@ using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces namespace OpenSim.Region.Framework.Interfaces
{ {
public interface IWindModule : IRegionModule public interface IWindModule : INonSharedRegionModule
{ {
/// <summary> /// <summary>