Adding the LightShare module and scripting API. This code was written by

TomMeta and was contributed by Meta7.
dsg
Melanie 2010-03-31 04:23:51 +01:00
parent d315fce2ff
commit 19ae5e5dbb
5 changed files with 925 additions and 0 deletions

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/*
* Copyright (c) Thomas Grimshaw and Magne Metaverse Research
*
* This module is not open source. All rights reserved.
* Unauthorised copying, distribution or public display is prohibited.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.LightShare
{
public class LightShareModule : IRegionModule, ICommandableModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Commander m_commander = new Commander("windlight");
private Scene m_scene;
private static bool m_enableWindlight;
#region ICommandableModule Members
public ICommander CommandInterface
{
get { return m_commander; }
}
#endregion
#region IRegionModule Members
public static bool EnableWindlight
{
get
{
return m_enableWindlight;
}
set
{
}
}
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionModule>(this);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
// ini file settings
try
{
m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
}
catch (Exception)
{
m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
}
if (m_enableWindlight)
{
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
}
InstallCommands();
m_log.Debug("[WINDLIGHT]: Initialised windlight module");
}
private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
{
byte[] mBlock = new Byte[249];
int pos = 0;
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
wl.horizon.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
wl.ambient.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
List<byte[]> param = new List<byte[]>();
param.Add(mBlock);
return param;
}
public void SendProfileToClient(ScenePresence presence)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
}
}
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
}
}
private void EventManager_OnMakeRootAgent(ScenePresence presence)
{
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
SendProfileToClient(presence);
}
private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
{
ScenePresence Sc;
if (m_scene.TryGetScenePresence(pUUID,out Sc))
{
SendProfileToClient(Sc,wl);
}
}
private void EventManager_OnSaveNewWindlightProfile()
{
m_scene.ForEachScenePresence(SendProfileToClient);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LightShareModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region events
#endregion
#region ICommandableModule Members
private void InstallCommands()
{
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable);
m_commander.RegisterCommand("disable", wldisable);
m_scene.RegisterModuleCommander(m_commander);
}
private void HandleLoad(Object[] args)
{
if (!m_enableWindlight)
{
m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
}
else
{
m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
m_scene.LoadWindlightProfile();
m_log.InfoFormat("[WINDLIGHT]: Load complete");
}
}
private void HandleDisable(Object[] args)
{
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
m_enableWindlight=false;
}
private void HandleEnable(Object[] args)
{
m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
m_enableWindlight = true;
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "windlight")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("add", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
{
tmpArgs[i - 2] = args[i];
}
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
#endregion
}
}

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using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.LightShare;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
[Serializable]
public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal bool m_CMFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
m_CMFunctionsEnabled = true;
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_CMFunctionsEnabled = false;
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
//
//Dumps an error message on the debug console.
//
internal void CMShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
/// <summary>
/// Get the current Windlight scene
/// </summary>
/// <returns>List of windlight parameters</returns>
public LSL_List cmGetWindlightScene(LSL_List rules)
{
if (!m_CMFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_List toadd = new LSL_List();
switch (rule)
{
case (int)ScriptBaseClass.WL_AMBIENT:
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
toadd.Add(new LSL_Float(wl.blurMultiplier));
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
toadd.Add(new LSL_Float(wl.cloudCoverage));
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
toadd.Add(new LSL_Float(wl.cloudScale));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
toadd.Add(new LSL_Float(wl.cloudScrollX));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
toadd.Add(new LSL_Float(wl.cloudScrollY));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
toadd.Add(new LSL_Float(wl.densityMultiplier));
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
toadd.Add(new LSL_Float(wl.distanceMultiplier));
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
toadd.Add(new LSL_Float(wl.eastAngle));
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
toadd.Add(new LSL_Float(wl.fresnelOffset));
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
toadd.Add(new LSL_Float(wl.fresnelScale));
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
toadd.Add(new LSL_Float(wl.hazeDensity));
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
toadd.Add(new LSL_Float(wl.hazeHorizon));
break;
case (int)ScriptBaseClass.WL_HORIZON:
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
toadd.Add(new LSL_Integer(wl.maxAltitude));
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
toadd.Add(new LSL_Float(wl.refractScaleAbove));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
toadd.Add(new LSL_Float(wl.refractScaleBelow));
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
toadd.Add(new LSL_Float(wl.sceneGamma));
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
toadd.Add(new LSL_Float(wl.starBrightness));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
toadd.Add(new LSL_Float(wl.sunGlowFocus));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
toadd.Add(new LSL_Float(wl.sunGlowSize));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
break;
}
if (toadd.Length > 0)
{
values.Add(rule);
values.Add(toadd.Data[0]);
}
idx++;
}
return values;
}
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
{
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_Types.Quaternion iQ;
LSL_Types.Vector3 iV;
switch (rule)
{
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_AMBIENT:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
idx++;
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
idx++;
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
idx++;
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
idx++;
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
idx++;
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
idx++;
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
idx++;
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
idx++;
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
idx++;
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
idx++;
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
idx++;
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
idx++;
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
idx++;
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
idx++;
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
idx++;
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HORIZON:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
idx++;
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
idx++;
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
idx++;
iV = rules.GetVector3Item(idx);
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
idx++;
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
idx++;
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
idx++;
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
idx++;
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
idx++;
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
idx++;
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
idx++;
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
idx++;
iV = rules.GetVector3Item(idx);
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
idx++;
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
break;
}
idx++;
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightScene(LSL_List rules)
{
if (!m_CMFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
}
return success;
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_CMFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}

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using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
public interface ICM_Api
{
// Windlight Functions
LSL_List cmGetWindlightScene(LSL_List rules);
int cmSetWindlightScene(LSL_List rules);
int cmSetWindlightSceneTargeted(LSL_List rules, key target);
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass
{
// Constants for cmWindlight*
public const int WL_WATER_COLOR = 0;
public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
public const int WL_UNDERWATER_FOG_MODIFIER = 2;
public const int WL_REFLECTION_WAVELET_SCALE = 3;
public const int WL_FRESNEL_SCALE = 4;
public const int WL_FRESNEL_OFFSET = 5;
public const int WL_REFRACT_SCALE_ABOVE = 6;
public const int WL_REFRACT_SCALE_BELOW = 7;
public const int WL_BLUR_MULTIPLIER = 8;
public const int WL_BIG_WAVE_DIRECTION = 9;
public const int WL_LITTLE_WAVE_DIRECTION = 10;
public const int WL_NORMAL_MAP_TEXTURE = 11;
public const int WL_HORIZON = 12;
public const int WL_HAZE_HORIZON = 13;
public const int WL_BLUE_DENSITY = 14;
public const int WL_HAZE_DENSITY = 15;
public const int WL_DENSITY_MULTIPLIER = 16;
public const int WL_DISTANCE_MULTIPLIER = 17;
public const int WL_MAX_ALTITUDE = 18;
public const int WL_SUN_MOON_COLOR = 19;
public const int WL_AMBIENT = 20;
public const int WL_EAST_ANGLE = 21;
public const int WL_SUN_GLOW_FOCUS = 22;
public const int WL_SUN_GLOW_SIZE = 23;
public const int WL_SCENE_GAMMA = 24;
public const int WL_STAR_BRIGHTNESS = 25;
public const int WL_CLOUD_COLOR = 26;
public const int WL_CLOUD_XY_DENSITY = 27;
public const int WL_CLOUD_COVERAGE = 28;
public const int WL_CLOUD_SCALE = 29;
public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
public const int WL_CLOUD_SCROLL_X = 31;
public const int WL_CLOUD_SCROLL_Y = 32;
public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
public const int WL_CLOUD_SCROLL_X_LOCK = 34;
public const int WL_DRAW_CLASSIC_CLOUDS = 35;
public const int WL_SUN_MOON_POSITION = 36;
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject
{
public ICM_Api m_CM_Functions;
public void ApiTypeCM(IScriptApi api)
{
if (!(api is ICM_Api))
return;
m_CM_Functions = (ICM_Api)api;
}
public LSL_List cmGetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmGetWindlightScene(rules);
}
public int cmSetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmSetWindlightScene(rules);
}
public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
{
return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
}
}
}