Adding the LightShare module and scripting API. This code was written by
TomMeta and was contributed by Meta7.dsg
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/*
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* Copyright (c) Thomas Grimshaw and Magne Metaverse Research
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*
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* This module is not open source. All rights reserved.
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* Unauthorised copying, distribution or public display is prohibited.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.LightShare
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{
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public class LightShareModule : IRegionModule, ICommandableModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("windlight");
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private Scene m_scene;
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private static bool m_enableWindlight;
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#region ICommandableModule Members
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public ICommander CommandInterface
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{
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get { return m_commander; }
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}
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#endregion
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#region IRegionModule Members
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public static bool EnableWindlight
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{
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get
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{
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return m_enableWindlight;
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}
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set
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{
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}
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IRegionModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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// ini file settings
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try
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{
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m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
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}
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catch (Exception)
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{
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m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
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}
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if (m_enableWindlight)
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{
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m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
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m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
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m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
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}
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InstallCommands();
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m_log.Debug("[WINDLIGHT]: Initialised windlight module");
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}
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private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
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{
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byte[] mBlock = new Byte[249];
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int pos = 0;
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wl.waterColor.ToBytes(mBlock, 0); pos += 12;
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Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
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wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
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Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
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wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
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wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
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wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
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wl.horizon.ToBytes(mBlock, pos); pos += 16;
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Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
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wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
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Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
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wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
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Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
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wl.ambient.ToBytes(mBlock, pos); pos += 16;
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Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
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wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
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wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
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Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
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wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
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Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
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Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
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Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
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mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
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mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
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mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
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List<byte[]> param = new List<byte[]>();
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param.Add(mBlock);
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return param;
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}
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public void SendProfileToClient(ScenePresence presence)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(wl);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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private void EventManager_OnMakeRootAgent(ScenePresence presence)
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{
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m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
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SendProfileToClient(presence);
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}
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private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
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{
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ScenePresence Sc;
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if (m_scene.TryGetScenePresence(pUUID,out Sc))
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{
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SendProfileToClient(Sc,wl);
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}
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}
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private void EventManager_OnSaveNewWindlightProfile()
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{
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m_scene.ForEachScenePresence(SendProfileToClient);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LightShareModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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#region events
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#endregion
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#region ICommandableModule Members
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private void InstallCommands()
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{
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Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
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Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
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Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
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m_commander.RegisterCommand("load", wlload);
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m_commander.RegisterCommand("enable", wlenable);
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m_commander.RegisterCommand("disable", wldisable);
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m_scene.RegisterModuleCommander(m_commander);
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}
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private void HandleLoad(Object[] args)
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{
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if (!m_enableWindlight)
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{
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m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
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}
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else
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{
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m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
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m_scene.LoadWindlightProfile();
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m_log.InfoFormat("[WINDLIGHT]: Load complete");
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}
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}
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private void HandleDisable(Object[] args)
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{
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m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
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m_enableWindlight=false;
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}
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private void HandleEnable(Object[] args)
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{
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m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
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m_enableWindlight = true;
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}
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/// <summary>
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/// Processes commandline input. Do not call directly.
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/// </summary>
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/// <param name="args">Commandline arguments</param>
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "windlight")
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{
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if (args.Length == 1)
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{
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m_commander.ProcessConsoleCommand("add", new string[0]);
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return;
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}
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string[] tmpArgs = new string[args.Length - 2];
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int i;
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for (i = 2; i < args.Length; i++)
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{
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tmpArgs[i - 2] = args[i];
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}
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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#endregion
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}
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}
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@ -0,0 +1,477 @@
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using System;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.LightShare;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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[Serializable]
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public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
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{
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internal IScriptEngine m_ScriptEngine;
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internal SceneObjectPart m_host;
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internal uint m_localID;
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internal UUID m_itemID;
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internal bool m_CMFunctionsEnabled = false;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_localID = localID;
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m_itemID = itemID;
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if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
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m_CMFunctionsEnabled = true;
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m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
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if (m_comms == null)
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m_CMFunctionsEnabled = false;
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}
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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public Scene World
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{
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get { return m_ScriptEngine.World; }
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}
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//
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//Dumps an error message on the debug console.
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//
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internal void CMShoutError(string message)
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{
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if (message.Length > 1023)
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message = message.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(message),
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ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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}
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/// <summary>
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/// Get the current Windlight scene
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/// </summary>
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/// <returns>List of windlight parameters</returns>
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public LSL_List cmGetWindlightScene(LSL_List rules)
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{
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if (!m_CMFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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return new LSL_List();
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}
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m_host.AddScriptLPS(1);
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RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
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LSL_List values = new LSL_List();
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int idx = 0;
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while (idx < rules.Length)
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{
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uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||||
|
LSL_List toadd = new LSL_List();
|
||||||
|
|
||||||
|
switch (rule)
|
||||||
|
{
|
||||||
|
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||||
|
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.blurMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudCoverage));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||||
|
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScale));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScrollX));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||||
|
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScrollY));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||||
|
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||||
|
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.densityMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.distanceMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||||
|
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||||
|
toadd.Add(new LSL_Float(wl.eastAngle));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||||
|
toadd.Add(new LSL_Float(wl.fresnelOffset));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||||
|
toadd.Add(new LSL_Float(wl.fresnelScale));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||||
|
toadd.Add(new LSL_Float(wl.hazeDensity));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||||
|
toadd.Add(new LSL_Float(wl.hazeHorizon));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HORIZON:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||||
|
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||||
|
toadd.Add(new LSL_Integer(wl.maxAltitude));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||||
|
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||||
|
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||||
|
toadd.Add(new LSL_Float(wl.refractScaleAbove));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||||
|
toadd.Add(new LSL_Float(wl.refractScaleBelow));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||||
|
toadd.Add(new LSL_Float(wl.sceneGamma));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||||
|
toadd.Add(new LSL_Float(wl.starBrightness));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||||
|
toadd.Add(new LSL_Float(wl.sunGlowFocus));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||||
|
toadd.Add(new LSL_Float(wl.sunGlowSize));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||||
|
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||||
|
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (toadd.Length > 0)
|
||||||
|
{
|
||||||
|
values.Add(rule);
|
||||||
|
values.Add(toadd.Data[0]);
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return values;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
|
||||||
|
|
||||||
|
LSL_List values = new LSL_List();
|
||||||
|
int idx = 0;
|
||||||
|
while (idx < rules.Length)
|
||||||
|
{
|
||||||
|
uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||||
|
LSL_Types.Quaternion iQ;
|
||||||
|
LSL_Types.Vector3 iV;
|
||||||
|
switch (rule)
|
||||||
|
{
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
|
||||||
|
idx++;
|
||||||
|
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||||
|
idx++;
|
||||||
|
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||||
|
idx++;
|
||||||
|
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||||
|
idx++;
|
||||||
|
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||||
|
idx++;
|
||||||
|
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||||
|
idx++;
|
||||||
|
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||||
|
idx++;
|
||||||
|
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||||
|
idx++;
|
||||||
|
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HORIZON:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||||
|
idx++;
|
||||||
|
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||||
|
idx++;
|
||||||
|
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||||
|
idx++;
|
||||||
|
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||||
|
idx++;
|
||||||
|
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||||
|
idx++;
|
||||||
|
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||||
|
idx++;
|
||||||
|
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||||
|
idx++;
|
||||||
|
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||||
|
idx++;
|
||||||
|
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||||
|
idx++;
|
||||||
|
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||||
|
idx++;
|
||||||
|
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
return wl;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Set the current Windlight scene
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rules"></param>
|
||||||
|
/// <returns>success: true or false</returns>
|
||||||
|
public int cmSetWindlightScene(LSL_List rules)
|
||||||
|
{
|
||||||
|
if (!m_CMFunctionsEnabled)
|
||||||
|
{
|
||||||
|
CMShoutError("Careminster functions are not enabled.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||||
|
{
|
||||||
|
CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int success = 0;
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
if (LightShareModule.EnableWindlight)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||||
|
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
|
||||||
|
success = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CMShoutError("Windlight module is disabled");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Set the current Windlight scene to a target avatar
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rules"></param>
|
||||||
|
/// <returns>success: true or false</returns>
|
||||||
|
public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
|
||||||
|
{
|
||||||
|
if (!m_CMFunctionsEnabled)
|
||||||
|
{
|
||||||
|
CMShoutError("Careminster functions are not enabled.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||||
|
{
|
||||||
|
CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int success = 0;
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
if (LightShareModule.EnableWindlight)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||||
|
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
|
||||||
|
success = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CMShoutError("Windlight module is disabled");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||||
|
|
||||||
|
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
|
||||||
|
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
||||||
|
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
||||||
|
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||||
|
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
|
{
|
||||||
|
public interface ICM_Api
|
||||||
|
{
|
||||||
|
// Windlight Functions
|
||||||
|
LSL_List cmGetWindlightScene(LSL_List rules);
|
||||||
|
int cmSetWindlightScene(LSL_List rules);
|
||||||
|
int cmSetWindlightSceneTargeted(LSL_List rules, key target);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,77 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
||||||
|
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
|
||||||
|
using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
|
{
|
||||||
|
public partial class ScriptBaseClass
|
||||||
|
{
|
||||||
|
// Constants for cmWindlight*
|
||||||
|
public const int WL_WATER_COLOR = 0;
|
||||||
|
public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
|
||||||
|
public const int WL_UNDERWATER_FOG_MODIFIER = 2;
|
||||||
|
public const int WL_REFLECTION_WAVELET_SCALE = 3;
|
||||||
|
public const int WL_FRESNEL_SCALE = 4;
|
||||||
|
public const int WL_FRESNEL_OFFSET = 5;
|
||||||
|
public const int WL_REFRACT_SCALE_ABOVE = 6;
|
||||||
|
public const int WL_REFRACT_SCALE_BELOW = 7;
|
||||||
|
public const int WL_BLUR_MULTIPLIER = 8;
|
||||||
|
public const int WL_BIG_WAVE_DIRECTION = 9;
|
||||||
|
public const int WL_LITTLE_WAVE_DIRECTION = 10;
|
||||||
|
public const int WL_NORMAL_MAP_TEXTURE = 11;
|
||||||
|
public const int WL_HORIZON = 12;
|
||||||
|
public const int WL_HAZE_HORIZON = 13;
|
||||||
|
public const int WL_BLUE_DENSITY = 14;
|
||||||
|
public const int WL_HAZE_DENSITY = 15;
|
||||||
|
public const int WL_DENSITY_MULTIPLIER = 16;
|
||||||
|
public const int WL_DISTANCE_MULTIPLIER = 17;
|
||||||
|
public const int WL_MAX_ALTITUDE = 18;
|
||||||
|
public const int WL_SUN_MOON_COLOR = 19;
|
||||||
|
public const int WL_AMBIENT = 20;
|
||||||
|
public const int WL_EAST_ANGLE = 21;
|
||||||
|
public const int WL_SUN_GLOW_FOCUS = 22;
|
||||||
|
public const int WL_SUN_GLOW_SIZE = 23;
|
||||||
|
public const int WL_SCENE_GAMMA = 24;
|
||||||
|
public const int WL_STAR_BRIGHTNESS = 25;
|
||||||
|
public const int WL_CLOUD_COLOR = 26;
|
||||||
|
public const int WL_CLOUD_XY_DENSITY = 27;
|
||||||
|
public const int WL_CLOUD_COVERAGE = 28;
|
||||||
|
public const int WL_CLOUD_SCALE = 29;
|
||||||
|
public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
|
||||||
|
public const int WL_CLOUD_SCROLL_X = 31;
|
||||||
|
public const int WL_CLOUD_SCROLL_Y = 32;
|
||||||
|
public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
|
||||||
|
public const int WL_CLOUD_SCROLL_X_LOCK = 34;
|
||||||
|
public const int WL_DRAW_CLASSIC_CLOUDS = 35;
|
||||||
|
public const int WL_SUN_MOON_POSITION = 36;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,76 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Runtime.Remoting.Lifetime;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
|
||||||
|
using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||||
|
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
||||||
|
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
|
||||||
|
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
||||||
|
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
||||||
|
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
|
{
|
||||||
|
public partial class ScriptBaseClass : MarshalByRefObject
|
||||||
|
{
|
||||||
|
public ICM_Api m_CM_Functions;
|
||||||
|
|
||||||
|
public void ApiTypeCM(IScriptApi api)
|
||||||
|
{
|
||||||
|
if (!(api is ICM_Api))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_CM_Functions = (ICM_Api)api;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSL_List cmGetWindlightScene(LSL_List rules)
|
||||||
|
{
|
||||||
|
return m_CM_Functions.cmGetWindlightScene(rules);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int cmSetWindlightScene(LSL_List rules)
|
||||||
|
{
|
||||||
|
return m_CM_Functions.cmSetWindlightScene(rules);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
|
||||||
|
{
|
||||||
|
return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue