Thanks cmickeyb for a patch that checks for null assets in Cenome asset cache - Mantis #3819
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@ -211,9 +211,13 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </param>
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/// </param>
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public void Cache(AssetBase asset)
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public void Cache(AssetBase asset)
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{
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{
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long size = asset.Data != null ? asset.Data.Length : 1;
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if (asset != null)
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m_cache.Set(asset.ID, asset, size);
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{
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m_cachedCount++;
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long size = asset.Data != null ? asset.Data.Length : 1;
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m_cache.Set(asset.ID, asset, size);
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m_cachedCount++;
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}
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}
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}
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/// <summary>
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/// <summary>
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