small bit of refactoring
parent
05df857132
commit
19f8b14120
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@ -1,473 +1,476 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using Axiom.Math;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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{
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public partial class Scene
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public partial class Scene
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{
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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{
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ScenePresence avatar;
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ScenePresence avatar;
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if ( TryGetAvatar( avatarId, out avatar ))
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if ( TryGetAvatar( avatarId, out avatar ))
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{
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{
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AddInventoryItem(avatar.ControllingClient, item);
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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{
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ScenePresence avatar;
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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if (TryGetAvatar(avatarId, out avatar))
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{
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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}
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return LLUUID.Zero;
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return LLUUID.Zero;
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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if (userInfo.RootFolder != null)
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if (userInfo.RootFolder != null)
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{
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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if (item != null)
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{
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{
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AssetBase asset;
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AssetBase asset;
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asset = new AssetBase();
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Name = item.inventoryName;
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asset.Data = data;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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commsManager.AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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if (item.invType == 7)
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{
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{
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//do we want to know about updated note cards?
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//do we want to know about updated note cards?
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}
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}
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else if (item.invType == 10)
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else if (item.invType == 10)
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{
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{
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// do we want to know about updated scripts
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// do we want to know about updated scripts
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}
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}
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return (asset.FullID);
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return (asset.FullID);
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}
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}
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}
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}
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}
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}
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return LLUUID.Zero;
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return LLUUID.Zero;
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}
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}
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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LLUUID itemID)
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{
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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if (userInfo.RootFolder != null)
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if (userInfo.RootFolder != null)
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{
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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if (item != null)
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{
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{
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AgentAssetTransactions transactions =
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AgentAssetTransactions transactions =
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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if (transactions != null)
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{
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{
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AssetBase asset = null;
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AssetBase asset = null;
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bool addToCache = false;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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asset = commsManager.AssetCache.GetAsset(assetID);
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if (asset == null)
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if (asset == null)
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{
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{
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asset = transactions.GetTransactionAsset(transactionID);
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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addToCache = true;
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}
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}
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if (asset != null)
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if (asset != null)
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{
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{
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if (asset.FullID == assetID)
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if (asset.FullID == assetID)
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{
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{
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asset.Name = item.inventoryName;
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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item.assetID = asset.FullID;
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if (addToCache)
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if (addToCache)
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{
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{
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commsManager.AssetCache.AddAsset(asset);
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commsManager.AssetCache.AddAsset(asset);
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}
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType, sbyte type,
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uint callbackID, string description, string name, sbyte invType, sbyte type,
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byte wearableType, uint nextOwnerMask)
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byte wearableType, uint nextOwnerMask)
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{
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{
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if (transActionID == LLUUID.Zero)
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if (transActionID == LLUUID.Zero)
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{
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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AssetBase asset = new AssetBase();
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Name = name;
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asset.Description = description;
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asset.Description = description;
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asset.InvType = invType;
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asset.InvType = invType;
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asset.Type = type;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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asset.Data = new byte[1];
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commsManager.AssetCache.AddAsset(asset);
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commsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.inventoryName = name;
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item.assetType = invType;
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item.assetType = invType;
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item.invType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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}
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}
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else
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else
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{
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{
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commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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callbackID, description, name, invType,
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type, wearableType, nextOwnerMask);
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type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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{
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bool hasPrim = false;
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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foreach (EntityBase ent in Entities.Values)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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if (hasPrim != false)
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{
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{
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bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
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bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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if (fileChange)
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{
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{
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if (XferManager != null)
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if (XferManager != null)
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{
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{
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((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
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((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
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}
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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{
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bool hasPrim = false;
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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foreach (EntityBase ent in Entities.Values)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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if (hasPrim != false)
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if (hasPrim != false)
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{
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{
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int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
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int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
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((SceneObjectGroup) ent).GetProperites(remoteClient);
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((SceneObjectGroup) ent).GetProperites(remoteClient);
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if (type == 10)
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if (type == 10)
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{
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{
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EventManager.TriggerRemoveScript(localID, itemID);
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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||||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||||
LLUUID copyID = LLUUID.Random();
|
LLUUID copyID = LLUUID.Random();
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
if (userInfo.RootFolder != null)
|
if (userInfo.RootFolder != null)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
bool isTexture = false;
|
bool isTexture = false;
|
||||||
bool rezzed = false;
|
bool rezzed = false;
|
||||||
if (item.invType == 0)
|
if (item.invType == 0)
|
||||||
{
|
{
|
||||||
isTexture = true;
|
isTexture = true;
|
||||||
}
|
}
|
||||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||||
if (rezAsset != null)
|
if (rezAsset != null)
|
||||||
{
|
{
|
||||||
string script = Util.FieldToString(rezAsset.Data);
|
string script = Util.FieldToString(rezAsset.Data);
|
||||||
//Console.WriteLine("rez script "+script);
|
//Console.WriteLine("rez script "+script);
|
||||||
EventManager.TriggerRezScript(localID, copyID, script);
|
EventManager.TriggerRezScript(localID, copyID, script);
|
||||||
rezzed = true;
|
rezzed = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||||
if (rezAsset != null)
|
if (rezAsset != null)
|
||||||
{
|
{
|
||||||
string script = Util.FieldToString(rezAsset.Data);
|
string script = Util.FieldToString(rezAsset.Data);
|
||||||
// Console.WriteLine("rez script " + script);
|
// Console.WriteLine("rez script " + script);
|
||||||
EventManager.TriggerRezScript(localID, copyID, script);
|
EventManager.TriggerRezScript(localID, copyID, script);
|
||||||
rezzed = true;
|
rezzed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rezzed)
|
if (rezzed)
|
||||||
{
|
{
|
||||||
bool hasPrim = false;
|
bool hasPrim = false;
|
||||||
foreach (EntityBase ent in Entities.Values)
|
foreach (EntityBase ent in Entities.Values)
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||||
if (hasPrim != false)
|
if (hasPrim != false)
|
||||||
{
|
{
|
||||||
bool added =
|
bool added =
|
||||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||||
copyID);
|
copyID);
|
||||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="packet"></param>
|
/// <param name="packet"></param>
|
||||||
/// <param name="simClient"></param>
|
/// <param name="simClient"></param>
|
||||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||||
|
|
||||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||||
{
|
{
|
||||||
//currently following code not used (or don't know of any case of destination being zero
|
//currently following code not used (or don't know of any case of destination being zero
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||||
{
|
{
|
||||||
EntityBase selectedEnt = null;
|
EntityBase selectedEnt = null;
|
||||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||||
foreach (EntityBase ent in Entities.Values)
|
foreach (EntityBase ent in Entities.Values)
|
||||||
{
|
{
|
||||||
if (ent.LocalId == Data.ObjectLocalID)
|
if (ent.LocalId == Data.ObjectLocalID)
|
||||||
{
|
{
|
||||||
selectedEnt = ent;
|
selectedEnt = ent;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (selectedEnt != null)
|
if (selectedEnt != null)
|
||||||
{
|
{
|
||||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||||
{
|
{
|
||||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase();
|
AssetBase asset = new AssetBase();
|
||||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||||
asset.Description =
|
asset.Description =
|
||||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||||
asset.InvType = 6;
|
asset.InvType = 6;
|
||||||
asset.Type = 6;
|
asset.Type = 6;
|
||||||
asset.FullID = LLUUID.Random();
|
asset.FullID = LLUUID.Random();
|
||||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||||
commsManager.AssetCache.AddAsset(asset);
|
commsManager.AssetCache.AddAsset(asset);
|
||||||
|
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = remoteClient.AgentId;
|
item.avatarID = remoteClient.AgentId;
|
||||||
item.creatorsID = remoteClient.AgentId;
|
item.creatorsID = remoteClient.AgentId;
|
||||||
item.inventoryID = LLUUID.Random();
|
item.inventoryID = LLUUID.Random();
|
||||||
item.assetID = asset.FullID;
|
item.assetID = asset.FullID;
|
||||||
item.inventoryDescription = asset.Description;
|
item.inventoryDescription = asset.Description;
|
||||||
item.inventoryName = asset.Name;
|
item.inventoryName = asset.Name;
|
||||||
item.assetType = asset.Type;
|
item.assetType = asset.Type;
|
||||||
item.invType = asset.InvType;
|
item.invType = asset.InvType;
|
||||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
item.inventoryCurrentPermissions = 2147483647;
|
||||||
item.inventoryNextPermissions = 2147483647;
|
item.inventoryNextPermissions = 2147483647;
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(remoteClient.AgentId, item);
|
||||||
remoteClient.SendInventoryItemUpdate(item);
|
remoteClient.SendInventoryItemUpdate(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
SceneObjectPart rootPart =
|
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
|
||||||
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
|
}
|
||||||
if (rootPart.PhysActor != null)
|
}
|
||||||
{
|
}
|
||||||
phyScene.RemovePrim(rootPart.PhysActor);
|
}
|
||||||
rootPart.PhysActor = null;
|
}
|
||||||
}
|
|
||||||
|
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
||||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
|
{
|
||||||
m_regInfo.RegionID);
|
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
||||||
((SceneObjectGroup) selectedEnt).DeleteGroup();
|
if (rootPart.PhysActor != null)
|
||||||
|
{
|
||||||
lock (Entities)
|
phyScene.RemovePrim(rootPart.PhysActor);
|
||||||
{
|
rootPart.PhysActor = null;
|
||||||
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
|
}
|
||||||
}
|
|
||||||
((SceneObjectGroup) selectedEnt).DeleteParts();
|
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
||||||
}
|
group.DeleteGroup();
|
||||||
}
|
|
||||||
}
|
lock (Entities)
|
||||||
}
|
{
|
||||||
}
|
Entities.Remove(group.UUID);
|
||||||
|
}
|
||||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
group.DeleteParts();
|
||||||
{
|
}
|
||||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
|
||||||
if (userInfo != null)
|
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||||
{
|
{
|
||||||
if (userInfo.RootFolder != null)
|
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||||
{
|
if (userInfo != null)
|
||||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
{
|
||||||
if (item != null)
|
if (userInfo.RootFolder != null)
|
||||||
{
|
{
|
||||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||||
if (rezAsset != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
if (rezAsset != null)
|
||||||
remoteClient.SendRemoveInventoryItem(itemID);
|
{
|
||||||
}
|
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||||
else
|
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||||
{
|
remoteClient.SendRemoveInventoryItem(itemID);
|
||||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
}
|
||||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
else
|
||||||
if (rezAsset != null)
|
{
|
||||||
{
|
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
if (rezAsset != null)
|
||||||
remoteClient.SendRemoveInventoryItem(itemID);
|
{
|
||||||
}
|
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||||
}
|
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||||
}
|
remoteClient.SendRemoveInventoryItem(itemID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
}
|
||||||
{
|
}
|
||||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
|
||||||
AddEntity(group);
|
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||||
group.AbsolutePosition = pos;
|
{
|
||||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
AddEntity(group);
|
||||||
{
|
group.AbsolutePosition = pos;
|
||||||
PrimitiveBaseShape pbs = rootPart.Shape;
|
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||||
rootPart.PhysActor = phyScene.AddPrimShape(
|
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||||
rootPart.Name,
|
{
|
||||||
pbs,
|
PrimitiveBaseShape pbs = rootPart.Shape;
|
||||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
rootPart.PhysActor = phyScene.AddPrimShape(
|
||||||
rootPart.AbsolutePosition.Z),
|
rootPart.Name,
|
||||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
pbs,
|
||||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
rootPart.AbsolutePosition.Z),
|
||||||
}
|
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||||
}
|
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||||
}
|
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -270,26 +270,31 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
StringReader sr = new StringReader(xmlData);
|
StringReader sr = new StringReader(xmlData);
|
||||||
XmlTextReader reader = new XmlTextReader(sr);
|
XmlTextReader reader = new XmlTextReader(sr);
|
||||||
reader.Read();
|
reader.Read();
|
||||||
|
|
||||||
reader.ReadStartElement("SceneObjectGroup");
|
reader.ReadStartElement("SceneObjectGroup");
|
||||||
// reader.ReadStartElement("RootPart");
|
// reader.ReadStartElement("RootPart");
|
||||||
m_rootPart = SceneObjectPart.FromXml(reader);
|
m_rootPart = SceneObjectPart.FromXml(reader);
|
||||||
//reader.ReadEndElement();
|
|
||||||
|
|
||||||
while (reader.Read())
|
reader.Read();
|
||||||
|
bool more = true;
|
||||||
|
|
||||||
|
while (more)
|
||||||
{
|
{
|
||||||
switch (reader.NodeType)
|
switch (reader.NodeType)
|
||||||
{
|
{
|
||||||
case XmlNodeType.Element:
|
case XmlNodeType.Element:
|
||||||
if (reader.Name == "SceneObjectPart")
|
if (reader.Name == "SceneObjectPart")
|
||||||
{
|
{
|
||||||
// reader.Read();
|
|
||||||
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
|
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
|
||||||
AddPart(Part);
|
AddPart(Part);
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case XmlNodeType.EndElement:
|
case XmlNodeType.EndElement:
|
||||||
|
reader.Read();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
more = !reader.EOF;
|
||||||
}
|
}
|
||||||
reader.Close();
|
reader.Close();
|
||||||
sr.Close();
|
sr.Close();
|
||||||
|
|
Loading…
Reference in New Issue