Change wording on asset requests.
Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.0.7.2-post-fixes
parent
a556930456
commit
19fde57fca
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@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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{
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m_requestState = RequestState.Running;
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m_requestState = RequestState.Running;
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m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} assets", m_repliesRequired);
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m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired);
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// We can stop here if there are no assets to fetch
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// We can stop here if there are no assets to fetch
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if (m_repliesRequired == 0)
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if (m_repliesRequired == 0)
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@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_requestState = RequestState.Completed;
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m_requestState = RequestState.Completed;
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[ARCHIVER]: Successfully added {0} assets ({1} assets notified missing)",
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"[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)",
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m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
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m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
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// We want to stop using the asset cache thread asap
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// We want to stop using the asset cache thread asap
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