fixed a couple bugs with the property queues
parent
69d014e1dc
commit
1a0f107012
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@ -4091,9 +4091,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objectPropertiesBlocks.Value.Add(objPropDB);
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}
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}
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updatesThisCall++;
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}
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Int32 ppcnt = 0;
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Int32 pbcnt = 0;
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if (objectPropertiesBlocks.IsValueCreated)
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{
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List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value;
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@ -4105,9 +4110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.Header.Zerocoded = true;
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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pbcnt += blocks.Count;
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ppcnt++;
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}
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Int32 fpcnt = 0;
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Int32 fbcnt = 0;
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if (objectFamilyBlocks.IsValueCreated)
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{
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List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value;
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@ -4130,10 +4141,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.ObjectData = blocks[i];
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packet.Header.Zerocoded = true;
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OutPacket(packet, ThrottleOutPacketType.Task);
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fpcnt++;
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fbcnt++;
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}
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}
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m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
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m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
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}
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private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
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@ -11401,6 +11417,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(packet, throttlePacketType, true);
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}
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/// <MIC>
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Dictionary<string,uint> pktsrc = new Dictionary<string,uint>();
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uint pktcnt = 0;
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/// </MIC>
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/// <summary>
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/// This is the starting point for sending a simulator packet out to the client
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/// </summary>
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@ -11448,7 +11469,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (count > 5) break;
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}
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// m_log.WarnFormat("[BADGUY] {0}", stack);
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lock(pktsrc)
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{
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if (! pktsrc.ContainsKey(stack))
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pktsrc.Add(stack,0);
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pktsrc[stack]++;
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if (++pktcnt > 500)
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{
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pktcnt = 0;
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m_log.WarnFormat("[PACKETCOUNTS] START");
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foreach (KeyValuePair<string,uint> pkt in pktsrc)
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m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
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pktsrc.Clear();
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m_log.WarnFormat("[PACKETCOUNTS] END");
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}
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}
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}
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
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