diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index ba6038c0d3..99fa740983 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs @@ -275,12 +275,19 @@ namespace OpenSim.Framework.Data.SQLite /// A class containing folder information public InventoryFolderBase getInventoryFolder(LLUUID folder) { - DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder); - if (row != null) { - return buildFolder(row); - } else { - return null; - } + + // TODO: Deep voodoo here. If you enable this code then + // multi region breaks. No idea why, but I figured it was + // better to leave multi region at this point. It does mean + // that you don't get to see system textures why creating + // clothes and the like. :( + + // DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder); + // if (row != null) { + // return buildFolder(row); + // } else { + return null; + // } } ///