Add "show scripts" command to show all scripts currently known to the script engine in the current region.
Also added synonym of "scripts show"0.7.2-post-fixes
parent
8a2c3a0267
commit
1a29ddf328
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@ -2446,10 +2446,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// indices, and the tolerance for out-of-bound values, makes
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/// this more complicated than it might otherwise seem.
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/// </summary>
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public LSL_String llGetSubString(string src, int start, int end)
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{
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m_host.AddScriptLPS(1);
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// Normalize indices (if negative).
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@ -41,6 +41,7 @@ using log4net;
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using Nini.Config;
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using Amib.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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@ -265,6 +266,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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OnScriptRemoved += m_XmlRpcRouter.ScriptRemoved;
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OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
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}
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts show", "scripts show", "Show script information",
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"Show information on all scripts known to the script engine", HandleShowScripts);
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "show scripts", "show scripts", "Show script information",
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"Synonym for scripts show command", HandleShowScripts);
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}
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public void HandleShowScripts(string module, string[] cmdparams)
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{
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lock (m_Scripts)
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{
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MainConsole.Instance.OutputFormat(
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"Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"{0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.AssetID, instance.ObjectID,
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sop.AbsolutePosition, m_Scene.RegionInfo.RegionName);
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}
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}
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}
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public void RemoveRegion(Scene scene)
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