Allow modifying a no mod object through llGiveInventoryItem if the object
sets allowed drop. This makes breedables feasible.avinationmerge
parent
efd8d03c59
commit
1a31f7b579
|
@ -1227,6 +1227,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
|
||||
return;
|
||||
|
||||
bool overrideNoMod = false;
|
||||
if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
|
||||
overrideNoMod = true;
|
||||
|
||||
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
|
||||
{
|
||||
// object cannot copy items to an object owned by a different owner
|
||||
|
@ -1236,7 +1240,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// must have both move and modify permission to put an item in an object
|
||||
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
|
||||
if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue