diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8f9ff034c2..9cb3cadfea 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -14484,91 +14484,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return contacts.ToArray(); } - private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd) - { - // get work copies - float sx = rayStart.X; - float ex = rayEnd.X; - float sy = rayStart.Y; - float ey = rayEnd.Y; - - float dx = ex - sx; - float dy = ey - sy; - - // region size info - float rsx = World.RegionInfo.RegionSizeX; - - float tmp; - - // region bounds - if(sx < 0) - { - if(ex < 0) // totally outside - return null; - if(dx <= 0) // out and going away - return null; - else if(ex >= rsx) - ex = rsx - 0.001f; - tmp = -sx / dx; - sy += dy * dx; - sx = 0; - } - else if(sx >= rsx) - { - if(ex >= rsx) // totally outside - return null; - if(dx >= 0) // out and going away - return null; - else if(ex < 0) - ex = 0; - tmp = (rsx - sx) / dx; - sy += dy * dx; - sx = rsx - 0.001f; - } - - float rsy = World.RegionInfo.RegionSizeY; - if(sy < 0) - { - if(dy <= 0) // out and going away - return null; - else if(ey >= rsy) - ey = rsy - 0.001f; - tmp = -sy / dy; - sx += dy * dx; - sy = 0; - } - else if(sy >= rsy) - { - if(dy >= 0) // out and going away - return null; - else if(ey < 0) - ey = 0; - tmp = (rsy - sy) / dy; - sx += dy * dx; - sy = rsy - 0.001f; - } - - if(sx < 0 || sx >= rsx) - return null; - - float sz = rayStart.Z; - float ez = rayEnd.Z; - float dz = ez - sz; - - float dist = dx * dx + dy * dy + dz * dz; - if(dist < 0.001) - return null; - dist = (float)Math.Sqrt(dist); - tmp = 1.0f / dist; - Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp); - - ContactResult? result = null; - - - - return result; - } - private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) { double[,] heightfield = World.Heightmap.GetDoubles();