Implement local online/offline notifications
parent
161d16405d
commit
1a3ad3ae80
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@ -56,6 +56,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public FriendInfo[] Friends;
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public int Refcount;
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public UUID RegionID;
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public bool IsFriend(string friend)
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{
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foreach (FriendInfo fi in Friends)
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{
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if (fi.Friend == friend)
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return true;
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}
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return false;
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}
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -267,6 +278,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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newFriends.RegionID = UUID.Zero;
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m_Friends.Add(client.AgentId, newFriends);
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StatusChange(client.AgentId, true);
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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@ -283,6 +296,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnLogout(IClientAPI client)
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{
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m_Friends.Remove(client.AgentId);
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StatusChange(client.AgentId, false);
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}
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private void OnMakeRootAgent(ScenePresence sp)
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@ -378,5 +393,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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return null;
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}
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private void StatusChange(UUID agentID, bool online)
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{
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foreach (UserFriendData fd in m_Friends.Values)
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{
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// Is this a root agent? If not, they will get updates
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// through the root and this next check is redundant
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//
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if (fd.RegionID == UUID.Zero)
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continue;
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if (fd.IsFriend(agentID.ToString()))
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{
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UUID[] changed = new UUID[] { agentID };
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IClientAPI client = LocateClientObject(fd.PrincipalID);
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if (online)
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client.SendAgentOnline(changed);
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else
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client.SendAgentOffline(changed);
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}
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}
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}
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}
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}
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