minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports0.7.6-extended
parent
ee58e3a5a1
commit
1a55309ea7
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@ -4338,9 +4338,14 @@ namespace OpenSim.Region.Framework.Scenes
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while (sp.IsChildAgent && ntimes-- > 0)
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Thread.Sleep(1000);
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m_log.DebugFormat(
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"[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits",
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sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes);
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if (sp.IsChildAgent)
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m_log.DebugFormat(
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"[SCENE]: Found presence {0} {1} unexpectedly still child in {2}",
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sp.Name, sp.UUID, Name);
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else
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m_log.DebugFormat(
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"[SCENE]: Found presence {0} {1} as root in {2} after {3} waits",
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sp.Name, sp.UUID, Name, 20 - ntimes);
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if (sp.IsChildAgent)
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return false;
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@ -1354,7 +1354,10 @@ namespace OpenSim.Region.Framework.Scenes
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private bool WaitForUpdateAgent(IClientAPI client)
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{
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// Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero
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// Before the source region executes UpdateAgent
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// (which triggers Scene.IncomingChildAgentDataUpdate(AgentData cAgentData) here in the destination,
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// m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
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// viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
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int count = 50;
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while (m_originRegionID.Equals(UUID.Zero) && count-- > 0)
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{
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