Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)

user_profiles
Oren Hurvitz 2012-12-25 10:47:45 +02:00 committed by Justin Clark-Casey (justincc)
parent 24e486e9df
commit 1a6694b264
5 changed files with 37 additions and 61 deletions

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
uint sun = 0;
if (!Scene.RegionInfo.EstateSettings.UseGlobalTime)
if (Scene.RegionInfo.EstateSettings.FixedSun)
sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800;
UUID estateOwner;
estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
@ -1091,6 +1091,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
Scene.RegionInfo.EstateSettings.UseGlobalTime = false;
Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
// Warning: FixedSun should be set to True, otherwise this sun position won't be used.
}
if ((parms1 & 0x00000010) != 0)

View File

@ -252,12 +252,11 @@ namespace OpenSim.Region.CoreModules
}
// TODO: Decouple this, so we can get rid of Linden Hour info
// Update Region infor with new Sun Position and Hour
// Update Region with new Sun Vector
// set estate settings for region access to sun position
if (receivedEstateToolsSunUpdate)
{
m_scene.RegionInfo.RegionSettings.SunVector = Position;
m_scene.RegionInfo.RegionSettings.SunPosition = GetCurrentTimeAsLindenSunHour();
}
}
@ -459,26 +458,33 @@ namespace OpenSim.Region.CoreModules
SunToClient(avatar.ControllingClient);
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="FixedTime">Is the sun's position fixed?</param>
/// <param name="useEstateTime">Use the Region or Estate Sun hour?</param>
/// <param name="FixedSunHour">What hour of the day is the Sun Fixed at?</param>
public void EstateToolsSunUpdate(ulong regionHandle, bool FixedSun, bool useEstateTime, float FixedSunHour)
public void EstateToolsSunUpdate(ulong regionHandle)
{
if (m_scene.RegionInfo.RegionHandle == regionHandle)
{
float sunFixedHour;
bool fixedSun;
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
{
sunFixedHour = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
fixedSun = m_scene.RegionInfo.EstateSettings.FixedSun;
}
else
{
sunFixedHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f;
fixedSun = m_scene.RegionInfo.RegionSettings.FixedSun;
}
// Must limit the Sun Hour to 0 ... 24
while (FixedSunHour > 24.0f)
FixedSunHour -= 24;
while (sunFixedHour > 24.0f)
sunFixedHour -= 24;
while (FixedSunHour < 0)
FixedSunHour += 24;
while (sunFixedHour < 0)
sunFixedHour += 24;
m_SunFixedHour = FixedSunHour;
m_SunFixed = FixedSun;
m_SunFixedHour = sunFixedHour;
m_SunFixed = fixedSun;
// m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
// m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());

View File

@ -751,7 +751,7 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptTimerEvent OnScriptTimerEvent;
*/
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
public delegate void EstateToolsSunUpdate(ulong regionHandle);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
@ -2507,13 +2507,10 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Updates the system as to how the position of the sun should be handled.
/// Called when the sun's position parameters have changed in the Region and/or Estate
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="FixedTime">True if the Sun Position is fixed</param>
/// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
/// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
/// <param name="regionHandle">The region that changed</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle)
{
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
@ -2522,7 +2519,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
d(regionHandle);
}
catch (Exception e)
{

View File

@ -5345,33 +5345,7 @@ namespace OpenSim.Region.Framework.Scenes
public void TriggerEstateSunUpdate()
{
float sun;
if (RegionInfo.RegionSettings.UseEstateSun)
{
sun = (float)RegionInfo.EstateSettings.SunPosition;
if (RegionInfo.EstateSettings.UseGlobalTime)
{
sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
}
//
EventManager.TriggerEstateToolsSunUpdate(
RegionInfo.RegionHandle,
RegionInfo.EstateSettings.FixedSun,
RegionInfo.RegionSettings.UseEstateSun,
sun);
}
else
{
// Use the Sun Position from the Region Settings
sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
EventManager.TriggerEstateToolsSunUpdate(
RegionInfo.RegionHandle,
RegionInfo.RegionSettings.FixedSun,
RegionInfo.RegionSettings.UseEstateSun,
sun);
}
EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle);
}
private void HandleReloadEstate(string module, string[] cmd)

View File

@ -1209,8 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
World.RegionInfo.RegionSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(
World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
}
/// <summary>
@ -1235,8 +1234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
World.RegionInfo.EstateSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(
World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
}
/// <summary>