Change comment formatting to match core for a cleaner diff

avinationmerge
Melanie 2011-11-05 20:17:02 +00:00
parent bda7b3dffe
commit 1a6b2a6429
1 changed files with 23 additions and 23 deletions

View File

@ -1681,21 +1681,21 @@ namespace OpenSim.Region.Framework.Scenes
// which occurs later in the main scene loop // which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed)) if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}",
// m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation);
AddNewMovement(agent_control_v3); AddNewMovement(agent_control_v3);
} }
// else // else
// { // {
// if (!update_movementflag) // if (!update_movementflag)
// { // {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false",
// m_scene.RegionInfo.RegionName, agent_control_v3, Name); // m_scene.RegionInfo.RegionName, agent_control_v3, Name);
// } // }
// } // }
if (update_movementflag && ParentID == 0) if (update_movementflag && ParentID == 0)
Animator.UpdateMovementAnimations(); Animator.UpdateMovementAnimations();
@ -1714,20 +1714,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>True if movement has been updated in some way. False otherwise.</returns> /// <returns>True if movement has been updated in some way. False otherwise.</returns>
public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3)
{ {
// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
bool updated = false; bool updated = false;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}",
// allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving);
if (!m_autopilotMoving) if (!m_autopilotMoving)
{ {
double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget);
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}",
// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
// Check the error term of the current position in relation to the target position // Check the error term of the current position in relation to the target position
if (distanceToTarget <= 1) if (distanceToTarget <= 1)
@ -1750,7 +1750,7 @@ namespace OpenSim.Region.Framework.Scenes
(MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords
* Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords
// Ignore z component of vector // Ignore z component of vector
// Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
LocalVectorToTarget3D.Normalize(); LocalVectorToTarget3D.Normalize();
// update avatar movement flags. the avatar coordinate system is as follows: // update avatar movement flags. the avatar coordinate system is as follows:
@ -1816,9 +1816,9 @@ namespace OpenSim.Region.Framework.Scenes
updated = true; updated = true;
} }
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}",
// LocalVectorToTarget3D, agent_control_v3, Name); // LocalVectorToTarget3D, agent_control_v3, Name);
agent_control_v3 += LocalVectorToTarget3D; agent_control_v3 += LocalVectorToTarget3D;
} }