Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").0.7.4.1
parent
54a8a5baba
commit
1a8769e6ef
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@ -1218,7 +1218,6 @@ namespace OpenSim.Framework
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void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
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void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
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void SendViewerTime(int phase);
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void SendViewerTime(int phase);
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UUID GetDefaultAnimation(string name);
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void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
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void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
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uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
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uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
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@ -27,6 +27,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Xml;
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using System.Xml;
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using log4net;
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using log4net;
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@ -40,13 +41,6 @@ namespace OpenSim.Framework
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#region SL / file extension / content-type conversions
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#region SL / file extension / content-type conversions
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public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>();
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static SLUtil()
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{
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DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml");
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}
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public static string SLAssetTypeToContentType(int assetType)
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public static string SLAssetTypeToContentType(int assetType)
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{
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{
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switch ((AssetType)assetType)
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switch ((AssetType)assetType)
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@ -382,47 +376,5 @@ namespace OpenSim.Framework
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return output;
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return output;
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}
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}
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/// <summary>
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/// Load the default SL avatar animations.
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/// </summary>
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/// <returns></returns>
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public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path)
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{
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Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
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using (XmlTextReader reader = new XmlTextReader(path))
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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if (doc.DocumentElement != null)
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{
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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if (nod.Attributes["name"] != null)
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{
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string name = nod.Attributes["name"].Value.ToLower();
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string id = nod.InnerText;
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animations.Add(name, (UUID)id);
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}
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}
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}
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}
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return animations;
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}
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/// <summary>
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/// Get the default SL avatar animation with the given name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public static UUID GetDefaultAvatarAnimation(string name)
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{
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if (DefaultAvatarAnimations.ContainsKey(name))
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return DefaultAvatarAnimations[name];
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return UUID.Zero;
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}
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}
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}
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}
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}
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@ -11206,11 +11206,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
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OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
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}
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}
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public UUID GetDefaultAnimation(string name)
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{
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return SLUtil.GetDefaultAvatarAnimation(name);
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}
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/// <summary>
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/// <summary>
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/// Handler called when we receive a logout packet.
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/// Handler called when we receive a logout packet.
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/// </summary>
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/// </summary>
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@ -27,8 +27,10 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using Animation = OpenSim.Framework.Animation;
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using Animation = OpenSim.Framework.Animation;
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@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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[Serializable]
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[Serializable]
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public class AnimationSet
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public class AnimationSet
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{
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{
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public static AvatarAnimations Animations = new AvatarAnimations();
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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/// </summary>
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/// </summary>
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public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID)
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public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID)
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{
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{
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if (Animations.AnimsUUID.ContainsKey(anim))
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// m_log.DebugFormat(
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// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
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// anim, sequenceNum, objectID);
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if (AvatarAnimations.AnimsUUID.ContainsKey(anim))
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{
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{
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return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID);
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return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
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}
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}
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return false;
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return false;
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}
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}
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@ -26,28 +26,47 @@
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*/
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*/
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Xml;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Scenes.Animation
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namespace OpenSim.Region.Framework.Scenes.Animation
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{
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{
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public class AvatarAnimations
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public class AvatarAnimations
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{
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{
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public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
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public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
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public AvatarAnimations()
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public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
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public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
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public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
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public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
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static AvatarAnimations()
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{
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{
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using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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LoadAnimations(DefaultAnimationsPath);
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}
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/// <summary>
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/// Load the default SL avatar animations.
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/// </summary>
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/// <returns></returns>
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private static void LoadAnimations(string path)
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{
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// Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
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using (XmlTextReader reader = new XmlTextReader(path))
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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doc.Load(reader);
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// if (doc.DocumentElement != null)
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// {
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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{
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if (nod.Attributes["name"] != null)
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if (nod.Attributes["name"] != null)
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{
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{
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string name = (string)nod.Attributes["name"].Value;
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string name = nod.Attributes["name"].Value;
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UUID id = (UUID)nod.InnerText;
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UUID id = (UUID)nod.InnerText;
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string animState = (string)nod.Attributes["state"].Value;
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string animState = (string)nod.Attributes["state"].Value;
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@ -55,9 +74,35 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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AnimsNames.Add(id, name);
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AnimsNames.Add(id, name);
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if (animState != "")
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if (animState != "")
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AnimStateNames.Add(id, animState);
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AnimStateNames.Add(id, animState);
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}
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}
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// m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
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}
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}
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}
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// }
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}
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// return animations;
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}
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/// <summary>
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/// Get the default avatar animation with the given name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public static UUID GetDefaultAnimation(string name)
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{
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// m_log.DebugFormat(
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// "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
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if (AnimsUUID.ContainsKey(name))
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{
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// m_log.DebugFormat(
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// "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
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return AnimsUUID[name];
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}
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return UUID.Zero;
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}
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}
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}
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}
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}
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}
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@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (m_scenePresence.IsChildAgent)
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if (m_scenePresence.IsChildAgent)
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return;
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return;
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UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
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// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
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// are referenced with lower case names!
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UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper());
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if (animID == UUID.Zero)
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if (animID == UUID.Zero)
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return;
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return;
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if (m_scenePresence.IsChildAgent)
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if (m_scenePresence.IsChildAgent)
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return;
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return;
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UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
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// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
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// are referenced with lower case names!
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UUID animID = AvatarAnimations.GetDefaultAnimation(name);
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if (animID == UUID.Zero)
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if (animID == UUID.Zero)
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return;
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return;
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@ -1203,11 +1203,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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}
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public UUID GetDefaultAnimation(string name)
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{
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return UUID.Zero;
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}
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public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, byte[] charterMember, string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID)
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public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, byte[] charterMember, string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID)
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{
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{
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@ -133,11 +133,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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}
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public UUID GetDefaultAnimation(string name)
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{
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return SLUtil.GetDefaultAvatarAnimation(name);
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}
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public Vector3 Position
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public Vector3 Position
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{
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{
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get { return m_scene.Entities[m_uuid].AbsolutePosition; }
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get { return m_scene.Entities[m_uuid].AbsolutePosition; }
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@ -4314,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.RegionHandle == presence.RegionHandle)
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if (m_host.RegionHandle == presence.RegionHandle)
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{
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{
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Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames;
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Dictionary<UUID, string> animationstateNames = AvatarAnimations.AnimStateNames;
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if (presence != null)
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if (presence != null)
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{
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{
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@ -5600,7 +5600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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if (agent.Animator.Animations.DefaultAnimation.AnimID
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if (agent.Animator.Animations.DefaultAnimation.AnimID
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== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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== AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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{
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{
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flags |= ScriptBaseClass.AGENT_SITTING;
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flags |= ScriptBaseClass.AGENT_SITTING;
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}
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}
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LSL_Vector lower;
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LSL_Vector lower;
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LSL_Vector upper;
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LSL_Vector upper;
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if (presence.Animator.Animations.DefaultAnimation.AnimID
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if (presence.Animator.Animations.DefaultAnimation.AnimID
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== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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== AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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{
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{
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// This is for ground sitting avatars
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// This is for ground sitting avatars
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float height = presence.Appearance.AvatarHeight / 2.66666667f;
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float height = presence.Appearance.AvatarHeight / 2.66666667f;
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{
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{
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}
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}
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public UUID GetDefaultAnimation(string name)
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{
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return UUID.Zero;
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}
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public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
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public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
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{
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{
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}
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}
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Reference in New Issue