BulletSim: move linkset extension operations into BSPrimLinkable where they should be.

0.7.6-extended
Robert Adams 2013-08-07 10:24:37 -07:00 committed by Justin Clark-Casey (justincc)
parent 785171109e
commit 1a8a6b95e5
2 changed files with 42 additions and 31 deletions

View File

@ -41,7 +41,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
[Serializable]
public class BSPrim : BSPhysObject
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[BULLETS PRIM]";
// _size is what the user passed. Scale is what we pass to the physics engine with the mesh.
@ -1555,36 +1555,6 @@ public class BSPrim : BSPhysObject
object ret = null;
switch (pFunct)
{
case BSScene.PhysFunctGetLinksetType:
{
BSPrimLinkable myHandle = this as BSPrimLinkable;
if (myHandle != null)
{
ret = (object)myHandle.LinksetType;
}
m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
break;
}
case BSScene.PhysFunctSetLinksetType:
{
if (pParams.Length > 0)
{
BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0];
BSPrimLinkable myHandle = this as BSPrimLinkable;
if (myHandle != null && myHandle.Linkset.IsRoot(myHandle))
{
PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate()
{
// Cause the linkset type to change
m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}",
LogHeader, myHandle.Linkset.LinksetImpl, linksetType);
myHandle.ConvertLinkset(linksetType);
});
}
ret = (object)(int)linksetType;
}
break;
}
default:
ret = base.Extension(pFunct, pParams);
break;

View File

@ -41,6 +41,8 @@ public class BSPrimLinkable : BSPrimDisplaced
// operations necessary for keeping the linkset created and, additionally, this
// calls the linkset implementation for its creation and management.
private static readonly string LogHeader = "[BULLETS PRIMLINKABLE]";
// This adds the overrides for link() and delink() so the prim is linkable.
public BSLinkset Linkset { get; set; }
@ -279,5 +281,44 @@ public class BSPrimLinkable : BSPrimDisplaced
}
return ret;
}
#region Extension
public override object Extension(string pFunct, params object[] pParams)
{
object ret = null;
switch (pFunct)
{
case BSScene.PhysFunctGetLinksetType:
{
ret = (object)LinksetType;
m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
break;
}
case BSScene.PhysFunctSetLinksetType:
{
if (pParams.Length > 0)
{
BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0];
if (Linkset.IsRoot(this))
{
PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate()
{
// Cause the linkset type to change
m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}",
LogHeader, Linkset.LinksetImpl, linksetType);
ConvertLinkset(linksetType);
});
}
ret = (object)(int)linksetType;
}
break;
}
default:
ret = base.Extension(pFunct, pParams);
break;
}
return ret;
}
#endregion // Extension
}
}