In RegionSyncModule.PrimUpdatesPhysicsBucketSender, if no PhysicsActor for the SOP, still sending out
"GroupPosition" and a few other properties in physics bucket. Sync'ing of phantom objects now seems working fine.dsg
parent
13798f9f7d
commit
1ab4df9954
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@ -202,6 +202,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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lock (m_primUpdateLocks[bucketName])
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{
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m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
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m_primUpdates[bucketName][part.UUID] = part;
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}
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}
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@ -245,6 +246,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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if (m_primUpdates[bucketName].Count > 0)
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{
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m_log.Debug(m_primUpdates[bucketName].Count + " updated parts in bucket " + bucketName);
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lock (m_primUpdateLocks[bucketName])
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{
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updated = true;
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@ -299,6 +301,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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* */
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m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
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}
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}
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@ -734,14 +737,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
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Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
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if (pa == null)
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return;
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OSDMap data = new OSDMap();
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// data["UUID"] = OSD.FromUUID(updatedPart.UUID);
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data["UUID"] = OSD.FromUUID(pa.UUID);
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data["UUID"] = OSD.FromUUID(updatedPart.UUID);
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//data["UUID"] = OSD.FromUUID(pa.UUID);
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data["Bucket"] = OSD.FromString(bucketName);
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data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
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@ -749,25 +748,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["Scale"] = OSD.FromVector3(updatedPart.Scale);
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data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
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data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
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data["Size"] = OSD.FromVector3(pa.Size);
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data["Position"] = OSD.FromVector3(pa.Position);
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data["Force"] = OSD.FromVector3(pa.Force);
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data["Velocity"] = OSD.FromVector3(pa.Velocity);
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data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
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data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
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data["Torque"] = OSD.FromVector3(pa.Torque);
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data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
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data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
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data["Flying"] = OSD.FromBoolean(pa.Flying);
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data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
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data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
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data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
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data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
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Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
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if (pa != null)
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{
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data["Size"] = OSD.FromVector3(pa.Size);
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data["Position"] = OSD.FromVector3(pa.Position);
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data["Force"] = OSD.FromVector3(pa.Force);
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data["Velocity"] = OSD.FromVector3(pa.Velocity);
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data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
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data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
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data["Torque"] = OSD.FromVector3(pa.Torque);
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data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
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data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
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data["Flying"] = OSD.FromBoolean(pa.Flying);
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data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
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data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
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data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
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data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
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}
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data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
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data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
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m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString() + ", Position = " + pa.Position);
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m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString());
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
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//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
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@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
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lock (m_updateList)
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{
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m_updateList[obj.UUID] = obj;
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//m_log.Debug("added " + obj.UUID + " to m_updateList");
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m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
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}
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}
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@ -489,12 +489,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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updates = new List<SceneObjectGroup>(m_updateList.Values);
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/*
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if (updates.Count > 0)
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{
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m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
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m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
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}
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* */
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m_updateList.Clear();
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@ -508,6 +508,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't abort the whole update if one entity happens to give us an exception.
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try
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{
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m_log.Debug("SceneGraph: calling update for obj " + sog.Name + "," + sog.UUID);
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sog.Update();
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}
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catch (Exception e)
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@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
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//public void ScheduleGroupForTerseUpdate()
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public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties)
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{
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// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
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m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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@ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 1;
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
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// UUID, Name, TimeStampTerse);
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m_log.DebugFormat(
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"[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
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UUID, Name, TimeStampTerse);
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}
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}
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@ -3204,6 +3204,7 @@ namespace OpenSim.Region.Framework.Scenes
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//SYMMETRIC SYNC
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if (m_parentGroup.Scene.RegionSyncModule != null)
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{
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m_log.Debug("SOP.SendScheduledUpdates: Calling RegionSyncModule.QueueSceneObjectPartForUpdate");
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m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this);
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}
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//end of SYMMETRIC SYNC
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@ -5854,8 +5855,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (updatedProperties != null && updatedProperties.Count > 0)
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{
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//m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
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// "[SCENE OBJECT PART]", updatedProperties.ToString());
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m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
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"[SCENE OBJECT PART]", updatedProperties.ToString());
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foreach (SceneObjectPartProperties property in updatedProperties)
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{
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TaintBucketSyncInfo(property);
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