Deleted some files that are no longer in use. (I am sure I deleted these yesterday but they seem to have returned).
parent
1ff4794191
commit
1aca39a7a6
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Framework</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.Framework</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -55,22 +61,23 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -80,13 +87,13 @@
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<Name>OpenSim.Framework.Console</Name>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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@ -123,12 +130,6 @@
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<Compile Include="UserProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfileManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfileManagerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Util.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -218,4 +219,4 @@
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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@ -1,299 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Sims;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.User
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{
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public class UserProfileManager : UserProfileManagerBase
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{
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public string GridURL;
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public string GridSendKey;
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public string GridRecvKey;
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public string DefaultStartupMsg;
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public UserProfileManager()
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{
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}
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public void SetKeys(string sendKey, string recvKey, string url, string message)
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{
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GridRecvKey = recvKey;
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GridSendKey = sendKey;
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GridURL = url;
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DefaultStartupMsg = message;
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}
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public virtual string ParseXMLRPC(string requestBody)
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{
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
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switch (request.MethodName)
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{
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case "login_to_simulator":
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XmlRpcResponse response = XmlRpcLoginMethod(request);
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return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(response), "utf-16", "utf-8"));
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}
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return "";
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}
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public string RestDeleteUserSessionMethod( string request, string path, string param )
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{
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LLUUID sessionid = new LLUUID(param); // get usersessions/sessionid
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foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys)
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{
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if ( UserProfiles[UUID].CurrentSessionID == sessionid)
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{
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UserProfiles[UUID].CurrentSessionID = null;
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UserProfiles[UUID].CurrentSecureSessionID = null;
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UserProfiles[UUID].Circuits.Clear();
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}
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}
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return "OK";
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}
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
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bool GoodLogin = false;
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string firstname = "";
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string lastname = "";
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string passwd = "";
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if (GoodXML)
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{
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firstname = (string)requestData["first"];
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lastname = (string)requestData["last"];
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passwd = (string)requestData["passwd"];
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GoodLogin = AuthenticateUser(firstname, lastname, passwd);
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}
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if (!(GoodXML && GoodLogin))
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{
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response = CreateErrorConnectingToGridResponse();
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}
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else
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{
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UserProfile TheUser = GetProfileByName(firstname, lastname);
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//we need to sort out how sessions are logged out , currently the sim tells the gridserver
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//but if as this suggests the userserver handles it then please have the sim telling the userserver instead
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//as it really makes things messy for sandbox mode
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//if (!((TheUser.CurrentSessionID == null) && (TheUser.CurrentSecureSessionID == null)))
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// {
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// response = CreateAlreadyLoggedInResponse();
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// }
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//else
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//{
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try
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{
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Hashtable responseData = new Hashtable();
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LLUUID AgentID = TheUser.UUID;
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TheUser.InitSessionData();
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//for loading data from a grid server, make any changes in CustomiseResponse() (or create a sub class of this and override that method)
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//SimProfile SimInfo = new SimProfile();
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//SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
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Hashtable GlobalT = new Hashtable();
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GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
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GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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ArrayList GlobalTextures = new ArrayList();
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GlobalTextures.Add(GlobalT);
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Hashtable LoginFlagsHash = new Hashtable();
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LoginFlagsHash["daylight_savings"] = "N";
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LoginFlagsHash["stipend_since_login"] = "N";
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LoginFlagsHash["gendered"] = "Y";
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LoginFlagsHash["ever_logged_in"] = "Y";
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ArrayList LoginFlags = new ArrayList();
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LoginFlags.Add(LoginFlagsHash);
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Hashtable uiconfig = new Hashtable();
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uiconfig["allow_first_life"] = "Y";
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ArrayList ui_config = new ArrayList();
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ui_config.Add(uiconfig);
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Hashtable ClassifiedCategoriesHash = new Hashtable();
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ClassifiedCategoriesHash["category_name"] = "bla bla";
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ClassifiedCategoriesHash["category_id"] = (Int32)1;
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ArrayList ClassifiedCategories = new ArrayList();
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ClassifiedCategories.Add(ClassifiedCategoriesHash);
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ArrayList AgentInventory = new ArrayList();
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System.Console.WriteLine("adding inventory to response");
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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System.Console.WriteLine("adding folder " + InvFolder.FolderName + ", ID: " + InvFolder.FolderID.ToStringHyphenated() + " with parent: " + InvFolder.ParentID.ToStringHyphenated());
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
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AgentInventory.Add(TempHash);
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}
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = TheUser.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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Hashtable InitialOutfitHash = new Hashtable();
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InitialOutfitHash["folder_name"] = "Nightclub Female";
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InitialOutfitHash["gender"] = "female";
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ArrayList InitialOutfit = new ArrayList();
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InitialOutfit.Add(InitialOutfitHash);
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uint circode = (uint)(Util.RandomClass.Next());
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//TheUser.AddSimCircuit(circode, SimInfo.UUID);
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responseData["last_name"] = TheUser.lastname;
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responseData["ui-config"] = ui_config;
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responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString();
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responseData["login-flags"] = LoginFlags;
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responseData["global-textures"] = GlobalTextures;
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responseData["classified_categories"] = ClassifiedCategories;
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responseData["event_categories"] = new ArrayList();
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responseData["inventory-skeleton"] = AgentInventory;
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responseData["inventory-skel-lib"] = new ArrayList();
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responseData["inventory-root"] = InventoryRoot;
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responseData["event_notifications"] = new ArrayList();
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responseData["gestures"] = new ArrayList();
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responseData["inventory-lib-owner"] = new ArrayList();
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responseData["initial-outfit"] = InitialOutfit;
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responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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responseData["start_location"] = "last";
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responseData["home"] = "{'region_handle':[r" + (0 * 256).ToString() + ",r" + (0 * 256).ToString() + "], 'position':[r" + TheUser.homepos.X.ToString() + ",r" + TheUser.homepos.Y.ToString() + ",r" + TheUser.homepos.Z.ToString() + "], 'look_at':[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]}";
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responseData["message"] = DefaultStartupMsg;
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responseData["first_name"] = TheUser.firstname;
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responseData["circuit_code"] = (Int32)circode;
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responseData["sim_port"] = 0; //(Int32)SimInfo.sim_port;
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responseData["secure_session_id"] = TheUser.CurrentSecureSessionID.ToStringHyphenated();
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responseData["look_at"] = "\n[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]\n";
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responseData["agent_id"] = AgentID.ToStringHyphenated();
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responseData["region_y"] = (Int32)0 * 256; // (Int32)SimInfo.RegionLocY * 256;
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responseData["region_x"] = (Int32)0 * 256; //SimInfo.RegionLocX * 256;
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responseData["seed_capability"] = "";
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responseData["agent_access"] = "M";
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responseData["session_id"] = TheUser.CurrentSessionID.ToStringHyphenated();
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responseData["login"] = "true";
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this.CustomiseResponse(ref responseData, TheUser);
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response.Value = responseData;
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// TheUser.SendDataToSim(SimInfo);
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return response;
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}
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catch (Exception E)
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{
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System.Console.WriteLine(E.ToString());
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}
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//}
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}
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return response;
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}
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private static XmlRpcResponse CreateErrorConnectingToGridResponse()
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable ErrorRespData = new Hashtable();
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ErrorRespData["reason"] = "key";
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ErrorRespData["message"] = "Error connecting to grid. Please double check your login details and check with the grid owner if you are sure these are correct";
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ErrorRespData["login"] = "false";
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response.Value = ErrorRespData;
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return response;
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}
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private static XmlRpcResponse CreateAlreadyLoggedInResponse()
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable PresenceErrorRespData = new Hashtable();
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PresenceErrorRespData["reason"] = "presence";
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PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner";
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PresenceErrorRespData["login"] = "false";
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response.Value = PresenceErrorRespData;
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return response;
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}
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public virtual void CustomiseResponse(ref Hashtable response, UserProfile theUser)
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{
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//default method set up to act as ogs user server
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SimProfile SimInfo= new SimProfile();
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//get siminfo from grid server
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SimInfo = SimInfo.LoadFromGrid(theUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
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Int32 circode = (Int32)Convert.ToUInt32(response["circuit_code"]);
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theUser.AddSimCircuit((uint)circode, SimInfo.UUID);
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response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
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response["sim_ip"] = SimInfo.sim_ip;
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response["sim_port"] = (Int32)SimInfo.sim_port;
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response["region_y"] = (Int32)SimInfo.RegionLocY * 256;
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response["region_x"] = (Int32)SimInfo.RegionLocX * 256;
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//default is ogs user server, so let the sim know about the user via a XmlRpcRequest
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System.Console.WriteLine(SimInfo.caps_url);
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Hashtable SimParams = new Hashtable();
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SimParams["session_id"] = theUser.CurrentSessionID.ToString();
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SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString();
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SimParams["firstname"] = theUser.firstname;
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SimParams["lastname"] = theUser.lastname;
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SimParams["agent_id"] = theUser.UUID.ToString();
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SimParams["circuit_code"] = (Int32)circode;
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SimParams["startpos_x"] = theUser.homepos.X.ToString();
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SimParams["startpos_y"] = theUser.homepos.Y.ToString();
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SimParams["startpos_z"] = theUser.homepos.Z.ToString();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(SimParams);
|
||||
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
|
||||
XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,151 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using Db4objects.Db4o;
|
||||
|
||||
namespace OpenSim.Framework.User
|
||||
{
|
||||
public class UserProfileManagerBase
|
||||
{
|
||||
|
||||
public Dictionary<LLUUID, UserProfile> UserProfiles = new Dictionary<LLUUID, UserProfile>();
|
||||
|
||||
public UserProfileManagerBase()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void InitUserProfiles()
|
||||
{
|
||||
IObjectContainer db;
|
||||
db = Db4oFactory.OpenFile("userprofiles.yap");
|
||||
IObjectSet result = db.Get(typeof(UserProfile));
|
||||
foreach (UserProfile userprof in result)
|
||||
{
|
||||
UserProfiles.Add(userprof.UUID, userprof);
|
||||
}
|
||||
System.Console.WriteLine("UserProfiles.Cs:InitUserProfiles() - Successfully loaded " + result.Count.ToString() + " from database");
|
||||
db.Close();
|
||||
}
|
||||
|
||||
public virtual void SaveUserProfiles() // ZOMG! INEFFICIENT!
|
||||
{
|
||||
IObjectContainer db;
|
||||
db = Db4oFactory.OpenFile("userprofiles.yap");
|
||||
IObjectSet result = db.Get(typeof(UserProfile));
|
||||
foreach (UserProfile userprof in result)
|
||||
{
|
||||
db.Delete(userprof);
|
||||
db.Commit();
|
||||
}
|
||||
foreach (UserProfile userprof in UserProfiles.Values)
|
||||
{
|
||||
db.Set(userprof);
|
||||
db.Commit();
|
||||
}
|
||||
db.Close();
|
||||
}
|
||||
|
||||
public UserProfile GetProfileByName(string firstname, string lastname)
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys)
|
||||
{
|
||||
if (UserProfiles[UUID].firstname.Equals(firstname)) if (UserProfiles[UUID].lastname.Equals(lastname))
|
||||
{
|
||||
return UserProfiles[UUID];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public UserProfile GetProfileByLLUUID(LLUUID ProfileLLUUID)
|
||||
{
|
||||
return UserProfiles[ProfileLLUUID];
|
||||
}
|
||||
|
||||
public virtual bool AuthenticateUser(string firstname, string lastname, string passwd)
|
||||
{
|
||||
UserProfile TheUser = GetProfileByName(firstname, lastname);
|
||||
passwd = passwd.Remove(0, 3); //remove $1$
|
||||
if (TheUser != null)
|
||||
{
|
||||
if (TheUser.MD5passwd == passwd)
|
||||
{
|
||||
System.Console.WriteLine("UserProfile - authorised " + firstname + " " + lastname);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Console.WriteLine("UserProfile - not authorised, password not match " + TheUser.MD5passwd + " and " + passwd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Console.WriteLine("UserProfile - not authorised , unkown: " + firstname + " , " + lastname);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetGod(LLUUID GodID)
|
||||
{
|
||||
this.UserProfiles[GodID].IsGridGod = true;
|
||||
}
|
||||
|
||||
public virtual UserProfile CreateNewProfile(string firstname, string lastname, string MD5passwd)
|
||||
{
|
||||
System.Console.WriteLine("creating new profile for : " + firstname + " , " + lastname);
|
||||
UserProfile newprofile = new UserProfile();
|
||||
newprofile.homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
|
||||
newprofile.firstname = firstname;
|
||||
newprofile.lastname = lastname;
|
||||
newprofile.MD5passwd = MD5passwd;
|
||||
newprofile.UUID = LLUUID.Random();
|
||||
newprofile.Inventory.CreateRootFolder(newprofile.UUID, true);
|
||||
this.UserProfiles.Add(newprofile.UUID, newprofile);
|
||||
return newprofile;
|
||||
}
|
||||
|
||||
public virtual AgentInventory GetUsersInventory(LLUUID agentID)
|
||||
{
|
||||
UserProfile user = this.GetProfileByLLUUID(agentID);
|
||||
if (user != null)
|
||||
{
|
||||
return user.Inventory;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,124 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Grid;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
public class LocalUserProfileManager : UserProfileManager
|
||||
{
|
||||
// private IGridServer m_gridServer;
|
||||
private int m_port;
|
||||
private string m_ipAddr;
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
private AddNewSessionHandler AddSession;
|
||||
|
||||
public LocalUserProfileManager( int simPort, string ipAddr , uint regX, uint regY)
|
||||
{
|
||||
|
||||
m_port = simPort;
|
||||
m_ipAddr = ipAddr;
|
||||
regionX = regX;
|
||||
regionY = regY;
|
||||
}
|
||||
|
||||
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
|
||||
{
|
||||
this.AddSession = sessionHandler;
|
||||
}
|
||||
|
||||
public override void InitUserProfiles()
|
||||
{
|
||||
// TODO: need to load from database
|
||||
}
|
||||
|
||||
public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
|
||||
{
|
||||
Int32 circode = (Int32)response["circuit_code"];
|
||||
theUser.AddSimCircuit((uint)circode, LLUUID.Random());
|
||||
response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
|
||||
response["sim_port"] = m_port;
|
||||
response["sim_ip"] = m_ipAddr;
|
||||
response["region_y"] = (Int32)regionY* 256;
|
||||
response["region_x"] = (Int32)regionX* 256;
|
||||
|
||||
string first;
|
||||
string last;
|
||||
if (response.Contains("first_name"))
|
||||
{
|
||||
first = (string)response["first_name"];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = "test";
|
||||
}
|
||||
|
||||
if (response.Contains("last_name"))
|
||||
{
|
||||
last = (string)response["last_name"];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = "User";
|
||||
}
|
||||
|
||||
ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
|
||||
Hashtable Inventory1 = (Hashtable)InventoryList[0];
|
||||
|
||||
Login _login = new Login();
|
||||
//copy data to login object
|
||||
_login.First = first;
|
||||
_login.Last = last;
|
||||
_login.Agent = new LLUUID((string)response["agent_id"]) ;
|
||||
_login.Session = new LLUUID((string)response["session_id"]);
|
||||
_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
|
||||
_login.CircuitCode =(uint) circode;
|
||||
_login.BaseFolder = null;
|
||||
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
|
||||
|
||||
//working on local computer if so lets add to the gridserver's list of sessions?
|
||||
/*if (m_gridServer.GetName() == "Local")
|
||||
{
|
||||
Console.WriteLine("adding login data to gridserver");
|
||||
((LocalGridBase)this.m_gridServer).AddNewSession(_login);
|
||||
}*/
|
||||
ulong reghand = Helpers.UIntsToLong((regionX * 256), (regionY * 256));
|
||||
this.AddSession(reghand, _login);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,655 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Security.Cryptography;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
// ?
|
||||
using OpenSim.Framework.Grid;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
/// <summary>
|
||||
/// A temp class to handle login response.
|
||||
/// Should make use of UserProfileManager where possible.
|
||||
/// </summary>
|
||||
|
||||
public class LoginResponse
|
||||
{
|
||||
private Hashtable loginFlagsHash;
|
||||
private Hashtable globalTexturesHash;
|
||||
private Hashtable loginError;
|
||||
private Hashtable eventCategoriesHash;
|
||||
private Hashtable uiConfigHash;
|
||||
private Hashtable classifiedCategoriesHash;
|
||||
|
||||
private ArrayList loginFlags;
|
||||
private ArrayList globalTextures;
|
||||
private ArrayList eventCategories;
|
||||
private ArrayList uiConfig;
|
||||
private ArrayList classifiedCategories;
|
||||
private ArrayList inventoryRoot;
|
||||
private ArrayList initialOutfit;
|
||||
private ArrayList agentInventory;
|
||||
|
||||
private UserInfo userProfile;
|
||||
|
||||
private LLUUID agentID;
|
||||
private LLUUID sessionID;
|
||||
private LLUUID secureSessionID;
|
||||
private LLUUID baseFolderID;
|
||||
private LLUUID inventoryFolderID;
|
||||
|
||||
// Login Flags
|
||||
private string dst;
|
||||
private string stipendSinceLogin;
|
||||
private string gendered;
|
||||
private string everLoggedIn;
|
||||
private string login;
|
||||
private string simPort;
|
||||
private string simAddress;
|
||||
private string agentAccess;
|
||||
private Int32 circuitCode;
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
|
||||
// Login
|
||||
private string firstname;
|
||||
private string lastname;
|
||||
|
||||
// Global Textures
|
||||
private string sunTexture;
|
||||
private string cloudTexture;
|
||||
private string moonTexture;
|
||||
|
||||
// Error Flags
|
||||
private string errorReason;
|
||||
private string errorMessage;
|
||||
|
||||
// Response
|
||||
private XmlRpcResponse xmlRpcResponse;
|
||||
private XmlRpcResponse defaultXmlRpcResponse;
|
||||
|
||||
private string welcomeMessage;
|
||||
private string startLocation;
|
||||
private string allowFirstLife;
|
||||
private string home;
|
||||
private string seedCapability;
|
||||
private string lookAt;
|
||||
|
||||
public LoginResponse()
|
||||
{
|
||||
this.loginFlags = new ArrayList();
|
||||
this.globalTextures = new ArrayList();
|
||||
this.eventCategories = new ArrayList();
|
||||
this.uiConfig = new ArrayList();
|
||||
this.classifiedCategories = new ArrayList();
|
||||
|
||||
this.loginError = new Hashtable();
|
||||
this.eventCategoriesHash = new Hashtable();
|
||||
this.classifiedCategoriesHash = new Hashtable();
|
||||
this.uiConfigHash = new Hashtable();
|
||||
|
||||
this.defaultXmlRpcResponse = new XmlRpcResponse();
|
||||
this.userProfile = new UserInfo();
|
||||
this.inventoryRoot = new ArrayList();
|
||||
this.initialOutfit = new ArrayList();
|
||||
this.agentInventory = new ArrayList();
|
||||
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
this.defaultXmlRpcResponse = new XmlRpcResponse();
|
||||
|
||||
this.SetDefaultValues();
|
||||
} // LoginServer
|
||||
|
||||
public void SetDefaultValues()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.DST = "N";
|
||||
this.StipendSinceLogin = "N";
|
||||
this.Gendered = "Y";
|
||||
this.EverLoggedIn = "Y";
|
||||
this.login = "false";
|
||||
this.firstname = "Test";
|
||||
this.lastname = "User";
|
||||
this.agentAccess = "M";
|
||||
this.startLocation = "last";
|
||||
this.allowFirstLife = "Y";
|
||||
|
||||
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
|
||||
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
|
||||
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
|
||||
this.ErrorReason = "key";
|
||||
this.welcomeMessage = "Welcome to OpenSim!";
|
||||
this.seedCapability = "";
|
||||
this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
|
||||
this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
|
||||
this.RegionX = (uint)255232;
|
||||
this.RegionY = (uint)254976;
|
||||
|
||||
// Classifieds;
|
||||
this.AddClassifiedCategory((Int32)1, "Shopping");
|
||||
this.AddClassifiedCategory((Int32)2, "Land Rental");
|
||||
this.AddClassifiedCategory((Int32)3, "Property Rental");
|
||||
this.AddClassifiedCategory((Int32)4, "Special Attraction");
|
||||
this.AddClassifiedCategory((Int32)5, "New Products");
|
||||
this.AddClassifiedCategory((Int32)6, "Employment");
|
||||
this.AddClassifiedCategory((Int32)7, "Wanted");
|
||||
this.AddClassifiedCategory((Int32)8, "Service");
|
||||
this.AddClassifiedCategory((Int32)9, "Personal");
|
||||
|
||||
this.SessionID = LLUUID.Random();
|
||||
this.SecureSessionID = LLUUID.Random();
|
||||
this.AgentID = LLUUID.Random();
|
||||
|
||||
Hashtable InitialOutfitHash = new Hashtable();
|
||||
InitialOutfitHash["folder_name"] = "Nightclub Female";
|
||||
InitialOutfitHash["gender"] = "female";
|
||||
this.initialOutfit.Add(InitialOutfitHash);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.WriteLine(
|
||||
OpenSim.Framework.Console.LogPriority.LOW,
|
||||
"LoginResponse: Unable to set default values: " + e.Message
|
||||
);
|
||||
}
|
||||
|
||||
} // SetDefaultValues
|
||||
|
||||
private XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
|
||||
{
|
||||
// Overwrite any default values;
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
|
||||
// Ensure Login Failed message/reason;
|
||||
this.ErrorMessage = message;
|
||||
this.ErrorReason = reason;
|
||||
|
||||
this.loginError["reason"] = this.ErrorReason;
|
||||
this.loginError["message"] = this.ErrorMessage;
|
||||
this.loginError["login"] = login;
|
||||
this.xmlRpcResponse.Value = this.loginError;
|
||||
return (this.xmlRpcResponse);
|
||||
} // GenerateResponse
|
||||
|
||||
public XmlRpcResponse LoginFailedResponse()
|
||||
{
|
||||
return (this.GenerateFailureResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
|
||||
} // LoginFailedResponse
|
||||
|
||||
public XmlRpcResponse ConnectionFailedResponse()
|
||||
{
|
||||
return (this.LoginFailedResponse());
|
||||
} // CreateErrorConnectingToGridResponse()
|
||||
|
||||
public XmlRpcResponse CreateAlreadyLoggedInResponse()
|
||||
{
|
||||
return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
|
||||
} // CreateAlreadyLoggedInResponse()
|
||||
|
||||
public XmlRpcResponse ToXmlRpcResponse()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
this.loginFlagsHash = new Hashtable();
|
||||
this.loginFlagsHash["daylight_savings"] = this.DST;
|
||||
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
|
||||
this.loginFlagsHash["gendered"] = this.Gendered;
|
||||
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
|
||||
this.loginFlags.Add(this.loginFlagsHash);
|
||||
|
||||
responseData["first_name"] = this.Firstname;
|
||||
responseData["last_name"] = this.Lastname;
|
||||
responseData["agent_access"] = this.agentAccess;
|
||||
|
||||
this.globalTexturesHash = new Hashtable();
|
||||
this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
|
||||
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
|
||||
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
|
||||
this.globalTextures.Add(this.globalTexturesHash);
|
||||
this.eventCategories.Add(this.eventCategoriesHash);
|
||||
|
||||
this.AddToUIConfig("allow_first_life", this.allowFirstLife);
|
||||
this.uiConfig.Add(this.uiConfigHash);
|
||||
|
||||
responseData["sim_port"] = this.SimPort;
|
||||
responseData["sim_ip"] = this.SimAddress;
|
||||
responseData["agent_id"] = this.AgentID.ToStringHyphenated();
|
||||
responseData["session_id"] = this.SessionID.ToStringHyphenated();
|
||||
responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
|
||||
responseData["circuit_code"] = this.CircuitCode;
|
||||
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
responseData["login-flags"] = this.loginFlags;
|
||||
responseData["global-textures"] = this.globalTextures;
|
||||
responseData["seed_capability"] = this.seedCapability;
|
||||
|
||||
responseData["event_categories"] = this.eventCategories;
|
||||
responseData["event_notifications"] = new ArrayList(); // todo
|
||||
responseData["classified_categories"] = this.classifiedCategories;
|
||||
responseData["ui-config"] = this.uiConfig;
|
||||
|
||||
responseData["inventory-skeleton"] = this.agentInventory;
|
||||
responseData["inventory-skel-lib"] = new ArrayList(); // todo
|
||||
responseData["inventory-root"] = this.inventoryRoot;
|
||||
responseData["gestures"] = new ArrayList(); // todo
|
||||
responseData["inventory-lib-owner"] = new ArrayList(); // todo
|
||||
responseData["initial-outfit"] = this.initialOutfit;
|
||||
responseData["start_location"] = this.startLocation;
|
||||
responseData["seed_capability"] = this.seedCapability;
|
||||
responseData["home"] = this.home;
|
||||
responseData["look_at"] = this.lookAt;
|
||||
responseData["message"] = this.welcomeMessage;
|
||||
responseData["region_x"] = (Int32)this.RegionX * 256;
|
||||
responseData["region_y"] = (Int32)this.RegionY * 256;
|
||||
|
||||
//responseData["inventory-lib-root"] = new ArrayList(); // todo
|
||||
//responseData["buddy-list"] = new ArrayList(); // todo
|
||||
|
||||
responseData["login"] = "true";
|
||||
this.xmlRpcResponse.Value = responseData;
|
||||
|
||||
return (this.xmlRpcResponse);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.WriteLine(
|
||||
OpenSim.Framework.Console.LogPriority.LOW,
|
||||
"LoginResponse: Error creating XML-RPC Response: " + e.Message
|
||||
);
|
||||
return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
|
||||
|
||||
}
|
||||
|
||||
} // ToXmlRpcResponse
|
||||
|
||||
public void SetEventCategories(string category, string value)
|
||||
{
|
||||
this.eventCategoriesHash[category] = value;
|
||||
} // SetEventCategories
|
||||
|
||||
public void AddToUIConfig(string itemName, string item)
|
||||
{
|
||||
this.uiConfigHash[itemName] = item;
|
||||
} // SetUIConfig
|
||||
|
||||
public void AddClassifiedCategory(Int32 ID, string categoryName)
|
||||
{
|
||||
this.classifiedCategoriesHash["category_name"] = categoryName;
|
||||
this.classifiedCategoriesHash["category_id"] = ID;
|
||||
this.classifiedCategories.Add(this.classifiedCategoriesHash);
|
||||
// this.classifiedCategoriesHash.Clear();
|
||||
} // SetClassifiedCategory
|
||||
|
||||
#region Properties
|
||||
public string Login
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.login;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.login = value;
|
||||
}
|
||||
} // Login
|
||||
|
||||
public string DST
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.dst;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.dst = value;
|
||||
}
|
||||
} // DST
|
||||
|
||||
public string StipendSinceLogin
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.stipendSinceLogin;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.stipendSinceLogin = value;
|
||||
}
|
||||
} // StipendSinceLogin
|
||||
|
||||
public string Gendered
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.gendered;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.gendered = value;
|
||||
}
|
||||
} // Gendered
|
||||
|
||||
public string EverLoggedIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.everLoggedIn;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.everLoggedIn = value;
|
||||
}
|
||||
} // EverLoggedIn
|
||||
|
||||
public string SimPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.simPort;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.simPort = value;
|
||||
}
|
||||
} // SimPort
|
||||
|
||||
public string SimAddress
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.simAddress;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.simAddress = value;
|
||||
}
|
||||
} // SimAddress
|
||||
|
||||
public LLUUID AgentID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.agentID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.agentID = value;
|
||||
}
|
||||
} // AgentID
|
||||
|
||||
public LLUUID SessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.sessionID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.sessionID = value;
|
||||
}
|
||||
} // SessionID
|
||||
|
||||
public LLUUID SecureSessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.secureSessionID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.secureSessionID = value;
|
||||
}
|
||||
} // SecureSessionID
|
||||
|
||||
public LLUUID BaseFolderID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.baseFolderID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.baseFolderID = value;
|
||||
}
|
||||
} // BaseFolderID
|
||||
|
||||
public LLUUID InventoryFolderID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.inventoryFolderID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.inventoryFolderID = value;
|
||||
}
|
||||
} // InventoryFolderID
|
||||
|
||||
public Int32 CircuitCode
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.circuitCode;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.circuitCode = value;
|
||||
}
|
||||
} // CircuitCode
|
||||
|
||||
public uint RegionX
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.regionX;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.regionX = value;
|
||||
}
|
||||
} // RegionX
|
||||
|
||||
public uint RegionY
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.regionY;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.regionY = value;
|
||||
}
|
||||
} // RegionY
|
||||
|
||||
public string SunTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.sunTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.sunTexture = value;
|
||||
}
|
||||
} // SunTexture
|
||||
|
||||
public string CloudTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.cloudTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.cloudTexture = value;
|
||||
}
|
||||
} // CloudTexture
|
||||
|
||||
public string MoonTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.moonTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.moonTexture = value;
|
||||
}
|
||||
} // MoonTexture
|
||||
|
||||
public string Firstname
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.firstname;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.firstname = value;
|
||||
}
|
||||
} // Firstname
|
||||
|
||||
public string Lastname
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.lastname;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.lastname = value;
|
||||
}
|
||||
} // Lastname
|
||||
|
||||
public string AgentAccess
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.agentAccess;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.agentAccess = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string StartLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.startLocation;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.startLocation = value;
|
||||
}
|
||||
} // StartLocation
|
||||
|
||||
public string LookAt
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.lookAt;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.lookAt = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string SeedCapability
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.seedCapability;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.seedCapability = value;
|
||||
}
|
||||
} // SeedCapability
|
||||
|
||||
public string ErrorReason
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.errorReason;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.errorReason = value;
|
||||
}
|
||||
} // ErrorReason
|
||||
|
||||
public string ErrorMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.errorMessage;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.errorMessage = value;
|
||||
}
|
||||
} // ErrorMessage
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public class UserInfo
|
||||
{
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public ulong homeregionhandle;
|
||||
public LLVector3 homepos;
|
||||
public LLVector3 homelookat;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,258 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using Nwc.XmlRpc;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Security.Cryptography;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Grid;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
public delegate bool AddNewSessionHandler(ulong regionHandle, Login loginData);
|
||||
/// <summary>
|
||||
/// When running in local (default) mode , handles client logins.
|
||||
/// </summary>
|
||||
public class LoginServer : LoginService, IUserServer
|
||||
{
|
||||
//private IGridServer m_gridServer;
|
||||
public IPAddress clientAddress = IPAddress.Loopback;
|
||||
public IPAddress remoteAddress = IPAddress.Any;
|
||||
private int NumClients;
|
||||
private bool userAccounts = false;
|
||||
private string _mpasswd;
|
||||
private bool _needPasswd = false;
|
||||
private LocalUserProfileManager userManager;
|
||||
private int m_simPort;
|
||||
private string m_simAddr;
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
private AddNewSessionHandler AddSession;
|
||||
|
||||
public LocalUserProfileManager LocalUserManager
|
||||
{
|
||||
get
|
||||
{
|
||||
return userManager;
|
||||
}
|
||||
}
|
||||
|
||||
public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts)
|
||||
{
|
||||
m_simPort = simPort;
|
||||
m_simAddr = simAddr;
|
||||
regionX = regX;
|
||||
regionY = regY;
|
||||
this.userAccounts = useAccounts;
|
||||
}
|
||||
|
||||
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
|
||||
{
|
||||
this.AddSession = sessionHandler;
|
||||
this.userManager.SetSessionHandler(sessionHandler);
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
this._needPasswd = false;
|
||||
|
||||
this._mpasswd = EncodePassword("testpass");
|
||||
|
||||
userManager = new LocalUserProfileManager( m_simPort, m_simAddr, regionX, regionY);
|
||||
//userManager.InitUserProfiles();
|
||||
userManager.SetKeys("", "", "", "Welcome to OpenSim");
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
Console.WriteLine("login attempt");
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
string first;
|
||||
string last;
|
||||
string passwd;
|
||||
|
||||
LoginResponse loginResponse = new LoginResponse();
|
||||
loginResponse.RegionX = regionX;
|
||||
loginResponse.RegionY = regionY;
|
||||
|
||||
//get login name
|
||||
if (requestData.Contains("first"))
|
||||
{
|
||||
first = (string)requestData["first"];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = "test";
|
||||
}
|
||||
|
||||
if (requestData.Contains("last"))
|
||||
{
|
||||
last = (string)requestData["last"];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = "User" + NumClients.ToString();
|
||||
}
|
||||
|
||||
if (requestData.Contains("passwd"))
|
||||
{
|
||||
passwd = (string)requestData["passwd"];
|
||||
}
|
||||
else
|
||||
{
|
||||
passwd = "notfound";
|
||||
}
|
||||
|
||||
if (!Authenticate(first, last, passwd))
|
||||
{
|
||||
return loginResponse.LoginFailedResponse();
|
||||
}
|
||||
|
||||
NumClients++;
|
||||
|
||||
loginResponse.SimPort = m_simPort.ToString();
|
||||
loginResponse.SimAddress = m_simAddr.ToString();
|
||||
|
||||
loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
|
||||
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
|
||||
Hashtable responseData = (Hashtable)response.Value;
|
||||
|
||||
|
||||
CustomiseLoginResponse(responseData, first, last);
|
||||
|
||||
Login _login = new Login();
|
||||
//copy data to login object
|
||||
_login.First = first;
|
||||
_login.Last = last;
|
||||
_login.Agent = loginResponse.AgentID;
|
||||
_login.Session = loginResponse.SessionID;
|
||||
_login.SecureSession = loginResponse.SecureSessionID;
|
||||
_login.CircuitCode = (uint) loginResponse.CircuitCode;
|
||||
_login.BaseFolder = loginResponse.BaseFolderID;
|
||||
_login.InventoryFolder = loginResponse.InventoryFolderID;
|
||||
|
||||
ulong reghand = Helpers.UIntsToLong((regionX * 256), (regionY * 256));
|
||||
AddSession(reghand,_login);
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual LLUUID GetAgentId(string firstName, string lastName)
|
||||
{
|
||||
LLUUID Agent;
|
||||
int AgentRand = Util.RandomClass.Next(1, 9999);
|
||||
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
|
||||
return Agent;
|
||||
}
|
||||
|
||||
protected virtual bool Authenticate(string first, string last, string passwd)
|
||||
{
|
||||
if (this._needPasswd)
|
||||
{
|
||||
//every user needs the password to login
|
||||
string encodedPass = passwd.Remove(0, 3); //remove $1$
|
||||
if (encodedPass == this._mpasswd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//do not need password to login
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static string EncodePassword(string passwd)
|
||||
{
|
||||
Byte[] originalBytes;
|
||||
Byte[] encodedBytes;
|
||||
MD5 md5;
|
||||
|
||||
md5 = new MD5CryptoServiceProvider();
|
||||
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
|
||||
encodedBytes = md5.ComputeHash(originalBytes);
|
||||
|
||||
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
|
||||
}
|
||||
|
||||
public bool CreateUserAccount(string firstName, string lastName, string password)
|
||||
{
|
||||
Console.WriteLine("creating new user account");
|
||||
string mdPassword = EncodePassword(password);
|
||||
Console.WriteLine("with password: " + mdPassword);
|
||||
this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
|
||||
return true;
|
||||
}
|
||||
|
||||
//IUserServer implementation
|
||||
public AgentInventory RequestAgentsInventory(LLUUID agentID)
|
||||
{
|
||||
AgentInventory aInventory = null;
|
||||
if (this.userAccounts)
|
||||
{
|
||||
aInventory = this.userManager.GetUsersInventory(agentID);
|
||||
}
|
||||
|
||||
return aInventory;
|
||||
}
|
||||
|
||||
public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
|
@ -6,7 +6,8 @@
|
|||
<ProjectGuid>{8BB20F0A-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Servers</AssemblyName>
|
||||
|
@ -15,9 +16,11 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Servers</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
|
@ -28,7 +31,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
|
@ -37,7 +41,8 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
|
@ -46,7 +51,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
|
@ -55,18 +61,19 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" >
|
||||
<Reference Include="System">
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
@ -76,19 +83,19 @@
|
|||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -101,15 +108,6 @@
|
|||
<Compile Include="IRestHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalUserProfileManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -124,4 +122,4 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue