this is a believed fix for some of the MySQL races. Testing would
be appreciated.0.6.0-stable
parent
67a59b62e3
commit
1ad041707a
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@ -158,10 +158,9 @@ namespace OpenSim.Framework.Data.MySQL
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// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
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// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
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}
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}
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}
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}
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}
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Commit();
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Commit();
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}
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}
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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{
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@ -192,10 +191,9 @@ namespace OpenSim.Framework.Data.MySQL
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// Remove prim row
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// Remove prim row
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row.Delete();
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row.Delete();
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}
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}
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}
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Commit();
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Commit();
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Remove all persisted items of the given prim.
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/// Remove all persisted items of the given prim.
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@ -369,6 +367,8 @@ namespace OpenSim.Framework.Data.MySQL
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m_connection.Open();
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m_connection.Open();
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}
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}
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lock (m_dataSet)
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{
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using (MySqlDataReader row = cmd.ExecuteReader())
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using (MySqlDataReader row = cmd.ExecuteReader())
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{
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{
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int rev = 0;
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int rev = 0;
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@ -393,7 +393,7 @@ namespace OpenSim.Framework.Data.MySQL
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m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
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m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
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}
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}
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}
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return terret;
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return terret;
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}
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}
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@ -417,13 +417,8 @@ namespace OpenSim.Framework.Data.MySQL
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}
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}
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}
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}
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static Random rnd = new Random();
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public void StoreLandObject(Land parcel, LLUUID regionUUID)
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public void StoreLandObject(Land parcel, LLUUID regionUUID)
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{
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{
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// Does the new locking fix it?
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m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
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System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
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lock (m_dataSet)
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lock (m_dataSet)
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{
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{
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DataTable land = m_landTable;
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DataTable land = m_landTable;
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@ -456,9 +451,9 @@ namespace OpenSim.Framework.Data.MySQL
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landaccesslist.Rows.Add(newAccessRow);
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landaccesslist.Rows.Add(newAccessRow);
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}
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}
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}
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Commit();
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Commit();
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}
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}
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}
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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{
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{
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