this is a believed fix for some of the MySQL races. Testing would

be appreciated.
0.6.0-stable
Sean Dague 2008-03-13 17:42:07 +00:00
parent 67a59b62e3
commit 1ad041707a
1 changed files with 24 additions and 29 deletions

View File

@ -158,10 +158,9 @@ namespace OpenSim.Framework.Data.MySQL
// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
}
}
}
Commit();
}
}
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
@ -192,10 +191,9 @@ namespace OpenSim.Framework.Data.MySQL
// Remove prim row
row.Delete();
}
}
Commit();
}
}
/// <summary>
/// Remove all persisted items of the given prim.
@ -369,6 +367,8 @@ namespace OpenSim.Framework.Data.MySQL
m_connection.Open();
}
lock (m_dataSet)
{
using (MySqlDataReader row = cmd.ExecuteReader())
{
int rev = 0;
@ -393,7 +393,7 @@ namespace OpenSim.Framework.Data.MySQL
m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
}
}
return terret;
}
@ -417,13 +417,8 @@ namespace OpenSim.Framework.Data.MySQL
}
}
static Random rnd = new Random();
public void StoreLandObject(Land parcel, LLUUID regionUUID)
{
// Does the new locking fix it?
m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
lock (m_dataSet)
{
DataTable land = m_landTable;
@ -456,9 +451,9 @@ namespace OpenSim.Framework.Data.MySQL
landaccesslist.Rows.Add(newAccessRow);
}
}
Commit();
}
}
public List<LandData> LoadLandObjects(LLUUID regionUUID)
{