* Add another object to the existing save oar test
parent
1c0df5e40f
commit
1adb8c33b2
|
@ -66,19 +66,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
|
|||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
|
||||
string partName = "My Little Pony";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
SceneObjectPart part1;
|
||||
|
||||
SceneObjectPart part
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part.Name = partName;
|
||||
// Create and add prim 1
|
||||
{
|
||||
string partName = "My Little Pony";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
|
||||
}
|
||||
|
||||
SceneObjectPart part2;
|
||||
|
||||
// Create and add prim 2
|
||||
{
|
||||
string partName = "Action Man";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 groupPosition = new Vector3(90, 80, 70);
|
||||
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
Vector3 offsetPosition = new Vector3(20, 25, 30);
|
||||
|
||||
part2
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part2.Name = partName;
|
||||
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||
}
|
||||
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||
|
@ -90,12 +115,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
|
|||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
bool gotControlFile = false;
|
||||
bool gotObjectFile = false;
|
||||
string expectedObjectFileName = string.Format(
|
||||
bool gotObject1File = false;
|
||||
bool gotObject2File = false;
|
||||
string expectedObject1FileName = string.Format(
|
||||
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||
partName,
|
||||
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
|
||||
part.UUID);
|
||||
part1.Name,
|
||||
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
|
||||
part1.UUID);
|
||||
string expectedObject2FileName = string.Format(
|
||||
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||
part2.Name,
|
||||
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
|
||||
part2.UUID);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
@ -109,13 +140,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
|
|||
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
||||
{
|
||||
string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
|
||||
Assert.That(fileName, Is.EqualTo(expectedObjectFileName));
|
||||
gotObjectFile = true;
|
||||
|
||||
if (fileName.StartsWith(part1.Name))
|
||||
{
|
||||
Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
|
||||
gotObject1File = true;
|
||||
}
|
||||
else if (fileName.StartsWith(part2.Name))
|
||||
{
|
||||
Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
gotObject2File = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObjectFile, Is.True, "No object file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No object1 file in archive");
|
||||
Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue