* Add another object to the existing save oar test

0.6.3-post-fixes
Justin Clarke Casey 2009-02-03 20:45:18 +00:00
parent 1c0df5e40f
commit 1adb8c33b2
1 changed files with 60 additions and 19 deletions

View File

@ -66,19 +66,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
SceneObjectPart part1;
SceneObjectPart part
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part.Name = partName;
// Create and add prim 1
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
}
SceneObjectPart part2;
// Create and add prim 2
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
part2
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
}
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted;
@ -90,12 +115,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false;
bool gotObjectFile = false;
string expectedObjectFileName = string.Format(
bool gotObject1File = false;
bool gotObject2File = false;
string expectedObject1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
partName,
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
part.UUID);
part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID);
string expectedObject2FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part2.Name,
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
part2.UUID);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
@ -109,13 +140,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
Assert.That(fileName, Is.EqualTo(expectedObjectFileName));
gotObjectFile = true;
if (fileName.StartsWith(part1.Name))
{
Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
gotObject1File = true;
}
else if (fileName.StartsWith(part2.Name))
{
Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
gotObject2File = true;
}
}
}
Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObjectFile, Is.True, "No object file in archive");
Assert.That(gotObject1File, Is.True, "No object1 file in archive");
Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
}