From 1b06da0c5458465a2d616d1f926271758267e509 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Thu, 25 Jun 2009 08:00:43 +0000 Subject: [PATCH] streamlining m_NeedAck logic --- .../ClientStack/LindenUDP/LLPacketHandler.cs | 60 +++++++++---------- 1 file changed, 29 insertions(+), 31 deletions(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs index a8891109c8..093e51fe9d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs @@ -276,46 +276,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP lock (m_NeedAck) { if (m_DropSafeTimeout > now || - intervalMs > 500) // We were frozen! + intervalMs > 500) // We were frozen! { - foreach (LLQueItem data in new List - (m_NeedAck.Values)) + foreach (LLQueItem data in m_NeedAck.Values) { if (m_DropSafeTimeout > now) { - m_NeedAck[data.Packet.Header.Sequence]. - TickCount = now; + m_NeedAck[data.Packet.Header.Sequence].TickCount = now; } else { - m_NeedAck[data.Packet.Header.Sequence]. - TickCount += intervalMs; + m_NeedAck[data.Packet.Header.Sequence].TickCount += intervalMs; } } } - } - m_LastResend = now; - // Unless we have received at least one ack, don't bother resending - // anything. There may not be a client there, don't clog up the - // pipes. - // - lock (m_NeedAck) - { + m_LastResend = now; + + // Unless we have received at least one ack, don't bother resending + // anything. There may not be a client there, don't clog up the + // pipes. + + // Nothing to do // if (m_NeedAck.Count == 0) return; int resent = 0; + long dueDate = now - m_ResendTimeout; - foreach (LLQueItem data in new List(m_NeedAck.Values)) + List dropped = new List(); + foreach (LLQueItem data in m_NeedAck.Values) { Packet packet = data.Packet; // Packets this old get resent // - if ((now - data.TickCount) > m_ResendTimeout && data.Sequence != 0 && !m_PacketQueue.Contains(data.Sequence)) + if (data.TickCount < dueDate && data.Sequence != 0 && !m_PacketQueue.Contains(data.Sequence)) { if (resent < 20) // Was 20 (= Max 117kbit/sec resends) { @@ -325,31 +323,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP // that it should reset its sequence to that packet number. packet.Header.Resent = true; - if ((m_NeedAck[packet.Header.Sequence].Resends >= - m_MaxReliableResends) && (!m_ReliableIsImportant)) + if ((m_NeedAck[packet.Header.Sequence].Resends >= m_MaxReliableResends) && + (!m_ReliableIsImportant)) { - m_NeedAck.Remove(packet.Header.Sequence); - TriggerOnPacketDrop(packet, data.Identifier); - m_PacketQueue.Cancel(packet.Header.Sequence); - PacketPool.Instance.ReturnPacket(packet); + dropped.Add(data); continue; } - m_NeedAck[packet.Header.Sequence].TickCount = - Environment.TickCount; - - QueuePacket(packet, ThrottleOutPacketType.Resend, - data.Identifier); - + m_NeedAck[packet.Header.Sequence].TickCount = Environment.TickCount; + QueuePacket(packet, ThrottleOutPacketType.Resend, data.Identifier); resent++; } else { - m_NeedAck[packet.Header.Sequence].TickCount += - intervalMs; + m_NeedAck[packet.Header.Sequence].TickCount += intervalMs; } } } + + foreach(LLQueItem data in dropped) + { + m_NeedAck.Remove(data.Packet.Header.Sequence); + TriggerOnPacketDrop(data.Packet, data.Identifier); + m_PacketQueue.Cancel(data.Packet.Header.Sequence); + PacketPool.Instance.ReturnPacket(data.Packet); + } } }