Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
avinationmerge
Melanie 2012-08-31 01:32:18 +01:00
commit 1b15144208
16 changed files with 573 additions and 297 deletions

View File

@ -135,14 +135,25 @@
<delete dir="%temp%"/>
</target>
<target name="torture" depends="build, find-nunit">
<target name="test-stress" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
<arg value="./bin/OpenSim.Tests.Torture.dll" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
<arg value="./bin/OpenSim.Tests.Stress.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-perf" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
<arg value="./bin/OpenSim.Tests.Performance.dll" />
</exec>
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
<delete dir="%temp%"/>
</target>

View File

@ -747,95 +747,99 @@ namespace OpenSim.Data.MySQL
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
// StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
// StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
}
return nWP;
}
@ -881,118 +885,124 @@ namespace OpenSim.Data.MySQL
public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
}
}
}
public virtual void RemoveRegionWindlightSettings(UUID regionID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
@ -1000,26 +1010,29 @@ namespace OpenSim.Data.MySQL
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
@ -1027,33 +1040,39 @@ namespace OpenSim.Data.MySQL
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
}
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}

View File

@ -4525,7 +4525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
}
j = 0;
j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;

View File

@ -186,63 +186,79 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
{
if (RenderPlugins.ContainsKey(contentType))
if (!RenderPlugins.ContainsKey(contentType))
return UUID.Zero;
Scene scene;
RegisteredScenes.TryGetValue(simID, out scene);
if (scene == null)
return UUID.Zero;
SceneObjectPart part = scene.GetSceneObjectPart(primID);
if (part == null)
return UUID.Zero;
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
// them.
if (ReuseTextures)
disp = disp & ~DISP_EXPIRE;
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
updater.Disp = disp;
object objReusableTextureUUID = null;
if (ReuseTextures && !updater.BlendWithOldTexture)
{
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
// them.
if (ReuseTextures)
disp = disp & ~DISP_EXPIRE;
string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams);
objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey);
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
updater.Disp = disp;
object reusableTextureUUID = null;
if (ReuseTextures)
reusableTextureUUID
= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
if (reusableTextureUUID == null || updater.BlendWithOldTexture)
if (objReusableTextureUUID != null)
{
lock (Updaters)
// If something else has removed this temporary asset from the cache, detect and invalidate
// our cached uuid.
if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null)
{
if (!Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
}
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
}
else
{
// No need to add to updaters as the texture is always the same. Not that this functionality
// apppears to be implemented anyway.
if (RegisteredScenes.ContainsKey(updater.SimUUID))
{
SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
if (part != null)
updater.UpdatePart(part, (UUID)reusableTextureUUID);
m_reuseableDynamicTextures.Invalidate(reuseableTextureKey);
objReusableTextureUUID = null;
}
}
return updater.UpdaterID;
}
return UUID.Zero;
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
if (objReusableTextureUUID == null)
{
lock (Updaters)
{
if (!Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
}
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
}
else
{
// No need to add to updaters as the texture is always the same. Not that this functionality
// apppears to be implemented anyway.
updater.UpdatePart(part, (UUID)objReusableTextureUUID);
}
return updater.UpdaterID;
}
private string GenerateReusableTextureKey(string data, string extraParams)
@ -267,6 +283,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public void Initialise(Scene scene, IConfigSource config)
{
IConfig texturesConfig = config.Configs["Textures"];
if (texturesConfig != null)
ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
@ -276,7 +296,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public void PostInitialise()
{
// ReuseTextures = true;
if (ReuseTextures)
{
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);

View File

@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public string body;
public int responseCode;
public string responseBody;
public string responseType = "text/plain";
//public ManualResetEvent ev;
public bool requestDone;
public int startTime;
@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
}
public void HttpContentType(UUID request, string type)
{
lock (m_UrlMap)
{
if (m_RequestMap.ContainsKey(request))
{
UrlData urlData = m_RequestMap[request];
urlData.requests[request].responseType = type;
}
else
{
m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString());
}
}
}
public void HttpResponse(UUID request, int status, string body)
{
lock (m_RequestMap)

View File

@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces
UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
void ReleaseURL(string url);
void HttpResponse(UUID request, int status, string body);
void HttpContentType(UUID request, string type);
string GetHttpHeader(UUID request, string header);
int GetFreeUrls();

View File

@ -10903,31 +10903,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llListStatistics(int operation, LSL_List src)
{
m_host.AddScriptLPS(1);
LSL_List nums = LSL_List.ToDoubleList(src);
switch (operation)
{
case ScriptBaseClass.LIST_STAT_RANGE:
return nums.Range();
return src.Range();
case ScriptBaseClass.LIST_STAT_MIN:
return nums.Min();
return src.Min();
case ScriptBaseClass.LIST_STAT_MAX:
return nums.Max();
return src.Max();
case ScriptBaseClass.LIST_STAT_MEAN:
return nums.Mean();
return src.Mean();
case ScriptBaseClass.LIST_STAT_MEDIAN:
return nums.Median();
return LSL_List.ToDoubleList(src).Median();
case ScriptBaseClass.LIST_STAT_NUM_COUNT:
return nums.NumericLength();
return src.NumericLength();
case ScriptBaseClass.LIST_STAT_STD_DEV:
return nums.StdDev();
return src.StdDev();
case ScriptBaseClass.LIST_STAT_SUM:
return nums.Sum();
return src.Sum();
case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
return nums.SumSqrs();
return src.SumSqrs();
case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
return nums.GeometricMean();
return src.GeometricMean();
case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
return nums.HarmonicMean();
return src.HarmonicMean();
default:
return 0.0;
}

View File

@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_debuggerSafe = false;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
protected IUrlModule m_UrlModule = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_item = item;
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;
@ -3406,5 +3410,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
}
/// <summary>
/// Sets the response type for an HTTP request/response
/// </summary>
/// <returns></returns>
public void osSetContentType(LSL_Key id, string type)
{
CheckThreatLevel(ThreatLevel.High,"osSetResponseType");
if (m_UrlModule != null)
m_UrlModule.HttpContentType(new UUID(id),type);
}
}
}

View File

@ -365,5 +365,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
/// <summary>
/// Sets the response type for an HTTP request/response
/// </summary>
/// <returns></returns>
void osSetContentType(LSL_Key id, string type);
}
}

View File

@ -955,5 +955,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osGetRezzingObject();
}
public void osSetContentType(LSL_Key id, string type)
{
m_OSSL_Functions.osSetContentType(id,type);
}
}
}

View File

@ -47,10 +47,10 @@ using OpenSim.Services.AvatarService;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Torture
namespace OpenSim.Tests.Performance
{
/// <summary>
/// NPC torture tests
/// NPC performance tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@ -58,7 +58,7 @@ namespace OpenSim.Tests.Torture
/// earlier tests.
/// </remarks>
[TestFixture]
public class NPCTortureTests
public class NPCPerformanceTests
{
private TestScene scene;
private AvatarFactoryModule afm;

View File

@ -36,10 +36,10 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Torture
namespace OpenSim.Tests.Performance
{
/// <summary>
/// Object torture tests
/// Object performance tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@ -47,7 +47,7 @@ namespace OpenSim.Tests.Torture
/// earlier tests.
/// </remarks>
[TestFixture]
public class ObjectTortureTests
public class ObjectPerformanceTests
{
[TearDown]
public void TearDown()

View File

@ -42,10 +42,10 @@ using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Torture
namespace OpenSim.Tests.Performance
{
/// <summary>
/// Script torture tests
/// Script performance tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@ -53,7 +53,7 @@ namespace OpenSim.Tests.Torture
/// earlier tests.
/// </remarks>
[TestFixture]
public class ScriptTortureTests
public class ScriptPerformanceTests
{
private TestScene m_scene;
private XEngine m_xEngine;

View File

@ -0,0 +1,132 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.VectorRender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Stress
{
[TestFixture]
public class VectorRenderModuleStressTests : OpenSimTestCase
{
public Scene Scene { get; private set; }
public DynamicTextureModule Dtm { get; private set; }
public VectorRenderModule Vrm { get; private set; }
private void SetupScene(bool reuseTextures)
{
Scene = new SceneHelpers().SetupScene();
Dtm = new DynamicTextureModule();
Dtm.ReuseTextures = reuseTextures;
Vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
}
[Test]
public void TestConcurrentRepeatedDraw()
{
int threads = 4;
TestHelpers.InMethod();
SetupScene(false);
List<Drawer> drawers = new List<Drawer>();
for (int i = 0; i < threads; i++)
{
Drawer d = new Drawer(this, i);
drawers.Add(d);
Console.WriteLine("Starting drawer {0}", i);
Util.FireAndForget(o => d.Draw());
}
Thread.Sleep(10 * 60 * 1000);
drawers.ForEach(d => d.Ready = false);
drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1));
}
class Drawer
{
public int Number { get; private set; }
public int Pass { get; private set; }
public bool Ready { get; set; }
private VectorRenderModuleStressTests m_tests;
public Drawer(VectorRenderModuleStressTests tests, int number)
{
m_tests = tests;
Number = number;
Ready = true;
}
public void Draw()
{
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
while (Ready)
{
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
// Ensure unique text
string text = string.Format("{0:D2}{1}", Number, Pass);
m_tests.Dtm.AddDynamicTextureData(
m_tests.Scene.RegionInfo.RegionID,
so.UUID,
m_tests.Vrm.GetContentType(),
string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
Pass++;
}
}
}
}
}

View File

@ -693,6 +693,17 @@
;LevelUpload = 0
[Textures]
; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
; (e.g. images pulled from an external HTTP address).
; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
; Hence, currently considered experimental.
; Default is false.
ReuseDynamicTextures = false
[ODEPhysicsSettings]
; ##
; ## Physics stats settings

View File

@ -3371,7 +3371,47 @@
</Files>
</Project>
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