Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.csavinationmerge
commit
1b15144208
|
@ -135,14 +135,25 @@
|
|||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="torture" depends="build, find-nunit">
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
|
||||
<arg value="./bin/OpenSim.Tests.Torture.dll" />
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-perf" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
|
||||
<arg value="./bin/OpenSim.Tests.Performance.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
|
|
|
@ -747,6 +747,8 @@ namespace OpenSim.Data.MySQL
|
|||
RegionLightShareData nWP = new RegionLightShareData();
|
||||
nWP.OnSave += StoreRegionWindlightSettings;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
@ -836,6 +838,8 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nWP;
|
||||
}
|
||||
|
||||
|
@ -880,6 +884,8 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
|
||||
public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
|
@ -981,8 +987,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveRegionWindlightSettings(UUID regionID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
|
@ -996,9 +1005,12 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region RegionEnvironmentSettings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
|
@ -1024,8 +1036,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
|
@ -1042,8 +1057,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
|
@ -1057,6 +1075,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public virtual void StoreRegionSettings(RegionSettings rs)
|
||||
|
|
|
@ -186,8 +186,20 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
if (!RenderPlugins.ContainsKey(contentType))
|
||||
return UUID.Zero;
|
||||
|
||||
Scene scene;
|
||||
RegisteredScenes.TryGetValue(simID, out scene);
|
||||
|
||||
if (scene == null)
|
||||
return UUID.Zero;
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(primID);
|
||||
|
||||
if (part == null)
|
||||
return UUID.Zero;
|
||||
|
||||
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
|
||||
// them.
|
||||
if (ReuseTextures)
|
||||
|
@ -207,14 +219,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
updater.Url = "Local image";
|
||||
updater.Disp = disp;
|
||||
|
||||
object reusableTextureUUID = null;
|
||||
object objReusableTextureUUID = null;
|
||||
|
||||
if (ReuseTextures)
|
||||
reusableTextureUUID
|
||||
= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
|
||||
if (ReuseTextures && !updater.BlendWithOldTexture)
|
||||
{
|
||||
string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams);
|
||||
objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey);
|
||||
|
||||
if (objReusableTextureUUID != null)
|
||||
{
|
||||
// If something else has removed this temporary asset from the cache, detect and invalidate
|
||||
// our cached uuid.
|
||||
if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null)
|
||||
{
|
||||
m_reuseableDynamicTextures.Invalidate(reuseableTextureKey);
|
||||
objReusableTextureUUID = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
|
||||
if (reusableTextureUUID == null || updater.BlendWithOldTexture)
|
||||
if (objReusableTextureUUID == null)
|
||||
{
|
||||
lock (Updaters)
|
||||
{
|
||||
|
@ -230,21 +255,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
{
|
||||
// No need to add to updaters as the texture is always the same. Not that this functionality
|
||||
// apppears to be implemented anyway.
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
|
||||
|
||||
if (part != null)
|
||||
updater.UpdatePart(part, (UUID)reusableTextureUUID);
|
||||
}
|
||||
updater.UpdatePart(part, (UUID)objReusableTextureUUID);
|
||||
}
|
||||
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
private string GenerateReusableTextureKey(string data, string extraParams)
|
||||
{
|
||||
return string.Format("{0}{1}", data, extraParams);
|
||||
|
@ -267,6 +283,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
IConfig texturesConfig = config.Configs["Textures"];
|
||||
if (texturesConfig != null)
|
||||
ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
|
||||
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
||||
|
@ -276,7 +296,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// ReuseTextures = true;
|
||||
if (ReuseTextures)
|
||||
{
|
||||
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
public string body;
|
||||
public int responseCode;
|
||||
public string responseBody;
|
||||
public string responseType = "text/plain";
|
||||
//public ManualResetEvent ev;
|
||||
public bool requestDone;
|
||||
public int startTime;
|
||||
|
@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
}
|
||||
}
|
||||
|
||||
public void HttpContentType(UUID request, string type)
|
||||
{
|
||||
lock (m_UrlMap)
|
||||
{
|
||||
if (m_RequestMap.ContainsKey(request))
|
||||
{
|
||||
UrlData urlData = m_RequestMap[request];
|
||||
urlData.requests[request].responseType = type;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HttpResponse(UUID request, int status, string body)
|
||||
{
|
||||
lock (m_RequestMap)
|
||||
|
|
|
@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
|
||||
void ReleaseURL(string url);
|
||||
void HttpResponse(UUID request, int status, string body);
|
||||
void HttpContentType(UUID request, string type);
|
||||
|
||||
string GetHttpHeader(UUID request, string header);
|
||||
int GetFreeUrls();
|
||||
|
||||
|
|
|
@ -10903,31 +10903,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Float llListStatistics(int operation, LSL_List src)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
LSL_List nums = LSL_List.ToDoubleList(src);
|
||||
switch (operation)
|
||||
{
|
||||
case ScriptBaseClass.LIST_STAT_RANGE:
|
||||
return nums.Range();
|
||||
return src.Range();
|
||||
case ScriptBaseClass.LIST_STAT_MIN:
|
||||
return nums.Min();
|
||||
return src.Min();
|
||||
case ScriptBaseClass.LIST_STAT_MAX:
|
||||
return nums.Max();
|
||||
return src.Max();
|
||||
case ScriptBaseClass.LIST_STAT_MEAN:
|
||||
return nums.Mean();
|
||||
return src.Mean();
|
||||
case ScriptBaseClass.LIST_STAT_MEDIAN:
|
||||
return nums.Median();
|
||||
return LSL_List.ToDoubleList(src).Median();
|
||||
case ScriptBaseClass.LIST_STAT_NUM_COUNT:
|
||||
return nums.NumericLength();
|
||||
return src.NumericLength();
|
||||
case ScriptBaseClass.LIST_STAT_STD_DEV:
|
||||
return nums.StdDev();
|
||||
return src.StdDev();
|
||||
case ScriptBaseClass.LIST_STAT_SUM:
|
||||
return nums.Sum();
|
||||
return src.Sum();
|
||||
case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
|
||||
return nums.SumSqrs();
|
||||
return src.SumSqrs();
|
||||
case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
|
||||
return nums.GeometricMean();
|
||||
return src.GeometricMean();
|
||||
case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
|
||||
return nums.HarmonicMean();
|
||||
return src.HarmonicMean();
|
||||
default:
|
||||
return 0.0;
|
||||
}
|
||||
|
|
|
@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
internal bool m_debuggerSafe = false;
|
||||
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
|
||||
|
||||
protected IUrlModule m_UrlModule = null;
|
||||
|
||||
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
|
||||
{
|
||||
m_ScriptEngine = ScriptEngine;
|
||||
|
@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_item = item;
|
||||
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
|
||||
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
|
||||
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
|
||||
m_OSFunctionsEnabled = true;
|
||||
|
||||
|
@ -3406,5 +3410,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the response type for an HTTP request/response
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public void osSetContentType(LSL_Key id, string type)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High,"osSetResponseType");
|
||||
if (m_UrlModule != null)
|
||||
m_UrlModule.HttpContentType(new UUID(id),type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -365,5 +365,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
/// </summary>
|
||||
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
|
||||
LSL_Key osGetRezzingObject();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the response type for an HTTP request/response
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void osSetContentType(LSL_Key id, string type);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -955,5 +955,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
{
|
||||
return m_OSSL_Functions.osGetRezzingObject();
|
||||
}
|
||||
|
||||
public void osSetContentType(LSL_Key id, string type)
|
||||
{
|
||||
m_OSSL_Functions.osSetContentType(id,type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,10 +47,10 @@ using OpenSim.Services.AvatarService;
|
|||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
namespace OpenSim.Tests.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// NPC torture tests
|
||||
/// NPC performance tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
|
@ -58,7 +58,7 @@ namespace OpenSim.Tests.Torture
|
|||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class NPCTortureTests
|
||||
public class NPCPerformanceTests
|
||||
{
|
||||
private TestScene scene;
|
||||
private AvatarFactoryModule afm;
|
|
@ -36,10 +36,10 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
namespace OpenSim.Tests.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Object torture tests
|
||||
/// Object performance tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
|
@ -47,7 +47,7 @@ namespace OpenSim.Tests.Torture
|
|||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class ObjectTortureTests
|
||||
public class ObjectPerformanceTests
|
||||
{
|
||||
[TearDown]
|
||||
public void TearDown()
|
|
@ -42,10 +42,10 @@ using OpenSim.Region.ScriptEngine.XEngine;
|
|||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
namespace OpenSim.Tests.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Script torture tests
|
||||
/// Script performance tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
|
@ -53,7 +53,7 @@ namespace OpenSim.Tests.Torture
|
|||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class ScriptTortureTests
|
||||
public class ScriptPerformanceTests
|
||||
{
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.CoreModules.Scripting.VectorRender;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Stress
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleStressTests : OpenSimTestCase
|
||||
{
|
||||
public Scene Scene { get; private set; }
|
||||
public DynamicTextureModule Dtm { get; private set; }
|
||||
public VectorRenderModule Vrm { get; private set; }
|
||||
|
||||
private void SetupScene(bool reuseTextures)
|
||||
{
|
||||
Scene = new SceneHelpers().SetupScene();
|
||||
|
||||
Dtm = new DynamicTextureModule();
|
||||
Dtm.ReuseTextures = reuseTextures;
|
||||
|
||||
Vrm = new VectorRenderModule();
|
||||
|
||||
SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConcurrentRepeatedDraw()
|
||||
{
|
||||
int threads = 4;
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SetupScene(false);
|
||||
|
||||
List<Drawer> drawers = new List<Drawer>();
|
||||
|
||||
for (int i = 0; i < threads; i++)
|
||||
{
|
||||
Drawer d = new Drawer(this, i);
|
||||
drawers.Add(d);
|
||||
Console.WriteLine("Starting drawer {0}", i);
|
||||
Util.FireAndForget(o => d.Draw());
|
||||
}
|
||||
|
||||
Thread.Sleep(10 * 60 * 1000);
|
||||
|
||||
drawers.ForEach(d => d.Ready = false);
|
||||
drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1));
|
||||
}
|
||||
|
||||
class Drawer
|
||||
{
|
||||
public int Number { get; private set; }
|
||||
public int Pass { get; private set; }
|
||||
public bool Ready { get; set; }
|
||||
|
||||
private VectorRenderModuleStressTests m_tests;
|
||||
|
||||
public Drawer(VectorRenderModuleStressTests tests, int number)
|
||||
{
|
||||
m_tests = tests;
|
||||
Number = number;
|
||||
Ready = true;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
|
||||
|
||||
while (Ready)
|
||||
{
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
// Ensure unique text
|
||||
string text = string.Format("{0:D2}{1}", Number, Pass);
|
||||
|
||||
m_tests.Dtm.AddDynamicTextureData(
|
||||
m_tests.Scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_tests.Vrm.GetContentType(),
|
||||
string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
|
||||
Pass++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -693,6 +693,17 @@
|
|||
;LevelUpload = 0
|
||||
|
||||
|
||||
[Textures]
|
||||
; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
|
||||
; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
|
||||
; (e.g. images pulled from an external HTTP address).
|
||||
; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
|
||||
; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
|
||||
; Hence, currently considered experimental.
|
||||
; Default is false.
|
||||
ReuseDynamicTextures = false
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
; ##
|
||||
; ## Physics stats settings
|
||||
|
|
42
prebuild.xml
42
prebuild.xml
|
@ -3371,7 +3371,47 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library">
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Stress" path="OpenSim/Tests/Stress" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="nunit.framework" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Services.AvatarService"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Performance" path="OpenSim/Tests/Performance" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
|
|
Loading…
Reference in New Issue