Add regression test for in-range chat between neighbouring regions from east to west.

bullet-2.82
Justin Clark-Casey (justincc) 2014-05-22 19:18:24 +01:00
parent b7c7293c7a
commit 1b156b7fe8
5 changed files with 204 additions and 1 deletions

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@ -0,0 +1,158 @@
/*
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.Avatar.Chat;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
{
[TestFixture]
public class ChatModuleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
// We must do this here so that child agent positions are updated in a predictable manner.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
/// <summary>
/// Tests chat between neighbour regions on the east-west axis
/// </summary>
/// <remarks>
/// Really, this is a combination of a child agent position update test and a chat range test. These need
/// to be separated later on.
/// </remarks>
[Test]
public void TestInterRegionChatDistanceEastWest()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID sp1Uuid = TestHelpers.ParseTail(0x11);
UUID sp2Uuid = TestHelpers.ParseTail(0x12);
Vector3 sp1Position = new Vector3(6, 128, 20);
Vector3 sp2Position = new Vector3(250, 128, 20);
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
// CapabilitiesModule complain when it can't set up HTTP endpoints.
// BaseHttpServer httpServer = new BaseHttpServer(99999);
// MainServer.AddHttpServer(httpServer);
// MainServer.Instance = httpServer;
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
// EntityTransferModuleto set up a child agent on the west region.
// XXX: However, this is not an entity transfer so is misleading.
EntityTransferModule etmA = new EntityTransferModule();
EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Chat");
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
SceneHelpers sh = new SceneHelpers();
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
SceneHelpers.SetupSceneModules(new Scene[] { sceneWest, sceneEast }, config, lscm);
SceneHelpers.SetupSceneModules(sceneWest, config, new CapabilitiesModule(), etmA, new ChatModule());
SceneHelpers.SetupSceneModules(sceneEast, config, new CapabilitiesModule(), etmB, new ChatModule());
ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneEast, sp1Uuid);
TestClient sp1Client = (TestClient)sp1.ControllingClient;
// If we don't set agents to flying, test will go wrong as they instantly fall to z = 0.
// TODO: May need to create special complete no-op test physics module rather than basic physics, since
// physics is irrelevant to this test.
sp1.Flying = true;
sp1.AbsolutePosition = sp1Position;
AgentCircuitData acd = SceneHelpers.GenerateAgentData(sp2Uuid);
TestClient tc = new TestClient(acd, sceneEast);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, tc, acd);
TestClient sp2Client = (TestClient)sp2.ControllingClient;
sp2.Flying = true;
sp2.AbsolutePosition = sp2Position;
TestClient sp2ChildClient = destinationTestClients[0];
// We must update the scene in order to make the new root agent sp2 in sceneWest trigger a position update to its
// child in sceneEast.
sceneWest.Update(1);
// Check child position is correct.
Assert.AreEqual(
new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
sp2ChildClient.SceneAgent.AbsolutePosition);
// Check chat received
string receivedChatMessage = "";
sp2ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedChatMessage = message;
string testMessage = "'ello darling";
sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
Assert.AreEqual(testMessage, receivedChatMessage);
}
}
}

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@ -4133,7 +4133,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>true if we handled it.</returns> /// <returns>true if we handled it.</returns>
public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData) public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
{ {
//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); // m_log.DebugFormat(
// "[SCENE PRESENCE]: IncomingChildAgentDataUpdate POSITION for {0} in {1}, position {2}",
// cAgentData.AgentID, Name, cAgentData.Position);
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null) if (childAgentUpdate != null)
{ {

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@ -147,6 +147,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X]; terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X];
float height = terrainHeight + actor.Size.Z; float height = terrainHeight + actor.Size.Z;
// Console.WriteLine("height {0}, actorPosition {1}", height, actorPosition);
if (actor.Flying) if (actor.Flying)
{ {

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@ -62,14 +62,23 @@ namespace OpenSim.Tests.Common.Mock
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour; public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport; public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport;
public event Action<ISceneEntity, PrimUpdateFlags> OnReceivedEntityUpdate; public event Action<ISceneEntity, PrimUpdateFlags> OnReceivedEntityUpdate;
public event OnReceivedChatMessageDelegate OnReceivedChatMessage;
public event Action<GridInstantMessage> OnReceivedInstantMessage; public event Action<GridInstantMessage> OnReceivedInstantMessage;
public event Action<UUID> OnReceivedSendRebakeAvatarTextures; public event Action<UUID> OnReceivedSendRebakeAvatarTextures;
public delegate void TestClientOnSendRegionTeleportDelegate( public delegate void TestClientOnSendRegionTeleportDelegate(
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL); uint locationID, uint flags, string capsURL);
public delegate void OnReceivedChatMessageDelegate(
string message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible);
// disable warning: public events, part of the public API // disable warning: public events, part of the public API
#pragma warning disable 67 #pragma warning disable 67
@ -466,6 +475,34 @@ namespace OpenSim.Tests.Common.Mock
SentImageNotInDatabasePackets = new List<ImageNotInDatabasePacket>(); SentImageNotInDatabasePackets = new List<ImageNotInDatabasePacket>();
} }
/// <summary>
/// Trigger chat coming from this connection.
/// </summary>
/// <param name="channel"></param>
/// <param name="type"></param>
/// <param name="message"></param>
public bool Chat(int channel, ChatTypeEnum type, string message)
{
ChatMessage handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
{
OSChatMessage args = new OSChatMessage();
args.Channel = channel;
args.From = Name;
args.Message = message;
args.Type = type;
args.Scene = Scene;
args.Sender = this;
args.SenderUUID = AgentId;
handlerChatFromClient(this, args);
}
return true;
}
/// <summary> /// <summary>
/// Attempt a teleport to the given region. /// Attempt a teleport to the given region.
/// </summary> /// </summary>
@ -550,6 +587,9 @@ namespace OpenSim.Tests.Common.Mock
string message, byte type, Vector3 fromPos, string fromName, string message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible) UUID fromAgentID, UUID ownerID, byte source, byte audible)
{ {
// Console.WriteLine("mmm {0} {1} {2}", message, Name, AgentId);
if (OnReceivedChatMessage != null)
OnReceivedChatMessage(message, type, fromPos, fromName, fromAgentID, ownerID, source, audible);
} }
public void SendInstantMessage(GridInstantMessage im) public void SendInstantMessage(GridInstantMessage im)

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@ -3081,6 +3081,7 @@
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/> <Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Chat/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/>