diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index bbfd097cf6..78cfd214b8 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -1,120 +1,120 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using Microsoft.CSharp; -using System.CodeDom.Compiler; -using System.Reflection; - -namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL -{ - - public class Compiler - { - private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); - private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); - private static UInt64 scriptCompileCounter = 0; - //private ICodeCompiler icc = codeProvider.CreateCompiler(); - public string CompileFromFile(string LSOFileName) - { - switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) - { - case ".txt": - case ".lsl": - Common.SendToDebug("Source code is LSL, converting to CS"); - return CompileFromLSLText(File.ReadAllText(LSOFileName)); - case ".cs": - Common.SendToDebug("Source code is CS"); - return CompileFromCSText(File.ReadAllText(LSOFileName)); - default: - throw new Exception("Unknown script type."); - } - } - /// - /// Converts script from LSL to CS and calls CompileFromCSText - /// - /// LSL script - /// Filename to .dll assembly - public string CompileFromLSLText(string Script) +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using Microsoft.CSharp; +using System.CodeDom.Compiler; +using System.Reflection; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL +{ + + public class Compiler + { + private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); + private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); + private static UInt64 scriptCompileCounter = 0; + //private ICodeCompiler icc = codeProvider.CreateCompiler(); + public string CompileFromFile(string LSOFileName) + { + switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) + { + case ".txt": + case ".lsl": + Common.SendToDebug("Source code is LSL, converting to CS"); + return CompileFromLSLText(File.ReadAllText(LSOFileName)); + case ".cs": + Common.SendToDebug("Source code is CS"); + return CompileFromCSText(File.ReadAllText(LSOFileName)); + default: + throw new Exception("Unknown script type."); + } + } + /// + /// Converts script from LSL to CS and calls CompileFromCSText + /// + /// LSL script + /// Filename to .dll assembly + public string CompileFromLSLText(string Script) { if (Script.Substring(0, 4).ToLower() == "//c#") { - return LSL_Converter.Convert(Script); + return CompileFromCSText( Script ); } else { return CompileFromCSText(LSL_Converter.Convert(Script)); - } - } - /// - /// Compile CS script to .Net assembly (.dll) - /// - /// CS script - /// Filename to .dll assembly - public string CompileFromCSText(string Script) - { - - - // Output assembly name - scriptCompileCounter++; - string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); - try - { - System.IO.File.Delete(OutFile); - } - catch (Exception e) - { - Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString()); - } - //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); - - // DEBUG - write source to disk - try - { - File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script); - } - catch { } - - // Do actual compile - System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); - parameters.IncludeDebugInformation = true; - // Add all available assemblies - foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) - { - //Console.WriteLine("Adding assembly: " + asm.Location); - //parameters.ReferencedAssemblies.Add(asm.Location); - } - - string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); - string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location); - //Console.WriteLine("Assembly location: " + rootPath); - parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll")); - parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll")); - - //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); - parameters.GenerateExecutable = false; - parameters.OutputAssembly = OutFile; - parameters.IncludeDebugInformation = false; - CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script); - - // Go through errors - // TODO: Return errors to user somehow - if (results.Errors.Count > 0) - { - - string errtext = ""; - foreach (CompilerError CompErr in results.Errors) - { - errtext += "Line number " + (CompErr.Line - 1) + - ", Error Number: " + CompErr.ErrorNumber + - ", '" + CompErr.ErrorText + "'\r\n"; - } - throw new Exception(errtext); - } - - - return OutFile; - } - - } -} + } + } + /// + /// Compile CS script to .Net assembly (.dll) + /// + /// CS script + /// Filename to .dll assembly + public string CompileFromCSText(string Script) + { + + + // Output assembly name + scriptCompileCounter++; + string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); + try + { + System.IO.File.Delete(OutFile); + } + catch (Exception e) + { + Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString()); + } + //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); + + // DEBUG - write source to disk + try + { + File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script); + } + catch { } + + // Do actual compile + System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); + parameters.IncludeDebugInformation = true; + // Add all available assemblies + foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) + { + //Console.WriteLine("Adding assembly: " + asm.Location); + //parameters.ReferencedAssemblies.Add(asm.Location); + } + + string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); + string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location); + //Console.WriteLine("Assembly location: " + rootPath); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll")); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll")); + + //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); + parameters.GenerateExecutable = false; + parameters.OutputAssembly = OutFile; + parameters.IncludeDebugInformation = false; + CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script); + + // Go through errors + // TODO: Return errors to user somehow + if (results.Errors.Count > 0) + { + + string errtext = ""; + foreach (CompilerError CompErr in results.Errors) + { + errtext += "Line number " + (CompErr.Line - 1) + + ", Error Number: " + CompErr.ErrorNumber + + ", '" + CompErr.ErrorText + "'\r\n"; + } + throw new Exception(errtext); + } + + + return OutFile; + } + + } +} diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt new file mode 100644 index 0000000000..a39d1dbbc0 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt @@ -0,0 +1,12 @@ +//c# +namespace SecondLife { + public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass +{ + public Script() { } + + public void default_event_state_entry( ) + { + llSay(0, "testing, I've been touched"); + } + +}} \ No newline at end of file