OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.0.7.4.1
parent
b099f26376
commit
1b1f0a2d77
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@ -26,6 +26,7 @@
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*/
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*/
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using System;
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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@ -71,5 +72,11 @@ namespace OpenSim.Framework
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/// This includes scene object data and the appearance data of other avatars.
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/// This includes scene object data and the appearance data of other avatars.
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/// </remarks>
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/// </remarks>
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void SendInitialDataToMe();
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void SendInitialDataToMe();
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/// <summary>
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/// Direction in which the scene presence is looking.
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/// </summary>
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/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
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Vector3 Lookat { get; }
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}
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}
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}
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}
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@ -325,34 +325,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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void OnConnectionClosed(IClientAPI obj)
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void OnConnectionClosed(IClientAPI obj)
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{
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{
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if (obj.IsLoggingOut)
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if (obj.SceneAgent.IsChildAgent)
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return;
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// Let's find out if this is a foreign user or a local user
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IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
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// UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
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if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
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{
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{
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object sp = null;
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// local grid user
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if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp))
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return;
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{
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}
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if (((ScenePresence)sp).IsChildAgent)
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return;
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}
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// Let's find out if this is a foreign user or a local user
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AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
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IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
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// UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
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if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
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{
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// local grid user
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return;
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}
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AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
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if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
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{
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if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
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string url = aCircuit.ServiceURLs["HomeURI"].ToString();
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{
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IUserAgentService security = new UserAgentServiceConnector(url);
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string url = aCircuit.ServiceURLs["HomeURI"].ToString();
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security.LogoutAgent(obj.AgentId, obj.SessionId);
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IUserAgentService security = new UserAgentServiceConnector(url);
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//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
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security.LogoutAgent(obj.AgentId, obj.SessionId);
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}
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//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
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else
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}
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{
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else
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
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}
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}
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}
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}
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@ -79,29 +79,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
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public void OnConnectionClose(IClientAPI client)
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public void OnConnectionClose(IClientAPI client)
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{
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{
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if (client.IsLoggingOut)
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if (client.SceneAgent.IsChildAgent)
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{
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return;
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object sp = null;
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Vector3 position = new Vector3(128, 128, 0);
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Vector3 lookat = new Vector3(0, 1, 0);
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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if (((ScenePresence)sp).IsChildAgent)
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return;
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position = ((ScenePresence)sp).AbsolutePosition;
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lookat = ((ScenePresence)sp).Lookat;
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}
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}
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// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
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}
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// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_GridUserService.LoggedOut(
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client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
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client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
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}
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}
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}
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}
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}
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}
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@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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public void OnConnectionClose(IClientAPI client)
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public void OnConnectionClose(IClientAPI client)
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{
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{
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if (client.IsLoggingOut && !client.SceneAgent.IsChildAgent)
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if (!client.SceneAgent.IsChildAgent)
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{
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{
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// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_PresenceService.LogoutAgent(client.SessionId);
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m_PresenceService.LogoutAgent(client.SessionId);
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@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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if (fh.Client.IsLoggingOut)
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if (!fh.Client.IsActive)
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continue;
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continue;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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@ -79,27 +79,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
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public void OnConnectionClose(IClientAPI client)
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public void OnConnectionClose(IClientAPI client)
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{
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{
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if (client.IsLoggingOut)
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if (client.SceneAgent.IsChildAgent)
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{
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return;
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object sp = null;
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Vector3 position = new Vector3(128, 128, 0);
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Vector3 lookat = new Vector3(0, 1, 0);
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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{
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m_GridUserService.LoggedOut(
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if (sp is ScenePresence)
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client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
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{
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client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
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if (((ScenePresence)sp).IsChildAgent)
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return;
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position = ((ScenePresence)sp).AbsolutePosition;
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lookat = ((ScenePresence)sp).Lookat;
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}
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}
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// m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
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}
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}
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}
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void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
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void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
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