Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
Not an ideal way to do this on a region with many scripts. Needs refinement later.0.7.2-post-fixes
parent
c404760731
commit
1b32d5c6a4
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@ -41,12 +41,16 @@ namespace OpenSim.Region.Framework.Interfaces
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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// Suspend ALL scripts in a given scene object. The item ID
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// is the UUID of a SOG, and the method acts on all contained
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// scripts. This is different from the suspend/resume that
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// can be issued by a client.
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//
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/// <summary>
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/// Suspends a script.
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/// </summary>
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/// <param name="itemID">The item ID of the script.</param>
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void SuspendScript(UUID itemID);
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/// <summary>
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/// Resumes a script.
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/// </summary>
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/// <param name="itemID">The item ID of the script.</param>
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void ResumeScript(UUID itemID);
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ArrayList GetScriptErrors(UUID itemID);
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@ -276,25 +276,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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"Synonym for scripts show command", HandleShowScripts);
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts suspend", "scripts suspend", "Suspends all running scripts",
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"scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
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"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
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+ " script that is currently processing an event.\n"
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+ "Suspended scripts will continue to accumulate events but won't process them.",
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HandleSuspendScripts);
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+ "Suspended scripts will continue to accumulate events but won't process them.\n"
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+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts resume", "scripts resume", "Resumes all suspended scripts",
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"scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
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"Resumes all currently suspended scripts.\n"
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+ "Resumed scripts will process all events accumulated whilst suspended.",
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HandleResumeScripts);
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+ "Resumed scripts will process all events accumulated whilst suspended."
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+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts stop", "scripts stop", "Stops all running scripts",
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HandleStopScripts);
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"scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
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"Stops all running scripts."
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+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts start", "scripts start", "Starts all stopped scripts",
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HandleStartScripts);
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"scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
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"Starts all stopped scripts."
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+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
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}
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public void HandleShowScripts(string module, string[] cmdparams)
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@ -334,79 +340,101 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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public void HandleSuspendScripts(string module, string[] cmdparams)
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/// <summary>
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/// Parse the raw item id into a script instance from the command params if it's present.
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/// </summary>
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/// <param name="cmdparams"></param>
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/// <param name="instance"></param>
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/// <returns>true if we're okay to proceed, false if not.</returns>
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private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
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{
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (!instance.Suspended)
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{
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instance.Suspend();
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string rawItemId;
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UUID itemId = UUID.Zero;
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Suspended {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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if (cmdparams.Length == 2)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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action(instance);
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return;
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}
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rawItemId = cmdparams[2];
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if (!UUID.TryParse(rawItemId, out itemId))
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{
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MainConsole.Instance.OutputFormat("Error - {0} is not a valid UUID", rawItemId);
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return;
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}
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if (itemId != UUID.Zero)
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{
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IScriptInstance instance = GetInstance(itemId);
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if (instance == null)
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{
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MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
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return;
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}
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else
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{
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action(instance);
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return;
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}
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}
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}
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}
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public void HandleResumeScripts(string module, string[] cmdparams)
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private void HandleSuspendScript(IScriptInstance instance)
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{
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lock (m_Scripts)
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if (!instance.Suspended)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (instance.Suspended)
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{
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instance.Resume();
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instance.Suspend();
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Resumed {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Suspended {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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public void HandleStartScripts(string module, string[] cmdparams)
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private void HandleResumeScript(IScriptInstance instance)
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{
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lock (m_Scripts)
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if (instance.Suspended)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (!instance.Running)
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{
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instance.Start();
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instance.Resume();
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Started {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Resumed {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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public void HandleStopScripts(string module, string[] cmdparams)
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private void HandleStartScript(IScriptInstance instance)
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{
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lock (m_Scripts)
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if (!instance.Running)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (instance.Running)
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{
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instance.Stop(0);
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instance.Start();
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Stopped {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Started {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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private void HandleStopScript(IScriptInstance instance)
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{
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if (instance.Running)
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{
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instance.Stop(0);
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Stopped {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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@ -1770,19 +1798,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void SuspendScript(UUID itemID)
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{
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IScriptInstance instance = GetInstance(itemID);
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if (instance == null)
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return;
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instance.Suspend();
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if (instance != null)
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instance.Suspend();
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}
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public void ResumeScript(UUID itemID)
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{
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IScriptInstance instance = GetInstance(itemID);
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if (instance == null)
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return;
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instance.Resume();
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if (instance != null)
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instance.Resume();
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}
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}
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}
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