More keys for automated ini processing
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6842bb785f
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1b34287866
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@ -364,10 +364,14 @@
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; SMTP_SERVER_PASSWORD = ""
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[Network]
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;# {ConsoleUser} {} {User name for console account} {}
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;; Configure the remote console user here. This will not actually be used
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;; unless you use -console=rest at startup.
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; ConsoleUser = "Test"
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;# {ConsolePass} {} {Password for console account} {}
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; ConsolePass = "secret"
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;# {console_port} {} {Port for console connections} {} 0
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; console_port = 0
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;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
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@ -431,11 +435,14 @@
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[SimulatorFeatures]
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;# {MapImageServerURI} {} {URL for the map server} {}
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; Experimental new information sent in SimulatorFeatures cap for Kokua viewers
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; meant to override the MapImage and search server url given at login, and varying
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; on a sim-basis.
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; Viewers that don't understand it, will ignore it
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;MapImageServerURI = "http://127.0.0.1:9000/"
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;# {SearchServerURI} {} {URL of the search server} {}
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;SearchServerURI = "http://127.0.0.1:9000/"
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@ -629,6 +636,7 @@
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[Economy]
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;# {SellEnabled} {} {Enable selling for 0?} {true false} true
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; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
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; There is no intention to implement anything further in core OpenSimulator.
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; This functionality has to be provided by third party modules.
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@ -636,9 +644,11 @@
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;; Enables selling things for $0. Default is true.
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; SellEnabled = true
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;# {PriceUpload} {} {Price for uploading?} {} 0
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;; Money Unit fee to upload textures, animations etc. Default is 0.
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; PriceUpload = 0
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;# {PriceGroupCreate} {} {Fee for group creation} {} 0
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;; Money Unit fee to create groups. Default is 0.
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; PriceGroupCreate = 0
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@ -748,32 +758,41 @@
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; If both Allow_ and Creators_ are given, effective permissions
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; are the union of the two.
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;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
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;; Time a script can spend in an event handler before it is interrupted
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; EventLimit = 30
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;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
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;; If a script overruns it's event limit, kill the script?
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; KillTimedOutScripts = false
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;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
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;; Sets the multiplier for the scripting delays
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; ScriptDelayFactor = 1.0
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;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
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;; The factor the 10 m distances limits are multiplied by
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; ScriptDistanceLimitFactor = 1.0
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;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
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;; Maximum length of notecard line read
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;; Increasing this to large values potentially opens
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;; up the system to malicious scripters
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; NotecardLineReadCharsMax = 255
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;# {SensorMaxRange} {} {Sensor range} {} 96.0
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;; Sensor settings
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; SensorMaxRange = 96.0
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;# {SensorMaxResults} {} {Max sensor results returned?} {}
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; SensorMaxResults = 16
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;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
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;; Disable underground movement of prims (default true); set to
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;; false to allow script controlled underground positioning of
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;; prims
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; DisableUndergroundMovement = true
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;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
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;; Path to script engine assemblies
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;; Default is ./bin/ScriptEngines
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; ScriptEnginesPath = "ScriptEngines"
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