refactor: simplify redundant double containing folder check

bulletsim
Justin Clark-Casey (justincc) 2011-06-29 00:56:35 +01:00
parent 3f0b8db0c1
commit 1b4c08730e
1 changed files with 4 additions and 2 deletions

View File

@ -1328,7 +1328,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null) if (containingFolder != null)
{ {
// If the folder requested contains links, then we need to send those folders first, otherwise the links // If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer. // will be broken in the viewer.
@ -1353,7 +1353,9 @@ namespace OpenSim.Region.Framework.Scenes
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); client.SendInventoryFolderDetails(
client.AgentId, folder.ID, contents.Items, contents.Folders,
containingFolder.Version, fetchFolders, fetchItems);
} }
} }