Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Application/OpenSimBase.csavinationmerge
commit
1b63b21a4d
|
@ -111,6 +111,17 @@
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<delete dir="%temp%"/>
|
<delete dir="%temp%"/>
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</target>
|
</target>
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|
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<target name="torture" depends="build, find-nunit">
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|
<setenv name="MONO_THREADS_PER_CPU" value="100" />
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|
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|
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
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<arg value="./bin/OpenSim.Tests.Torture.dll" />
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|
</exec>
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|
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|
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
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|
<delete dir="%temp%"/>
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|
</target>
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|
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<target name="find-nunit">
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<target name="find-nunit">
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<exec program="which" failonerror="false"
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<exec program="which" failonerror="false"
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resultproperty="hasnunit2">
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resultproperty="hasnunit2">
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|
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@ -439,6 +439,7 @@ namespace OpenSim
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{
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{
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scene.SnmpService.BootInfo("Grid Registration in progress", scene);
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scene.SnmpService.BootInfo("Grid Registration in progress", scene);
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}
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}
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try
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try
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{
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{
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scene.RegisterRegionWithGrid();
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scene.RegisterRegionWithGrid();
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@ -2006,6 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// If true, the object is made persistent into the scene.
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/// If true, the object is made persistent into the scene.
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/// If false, the object will not persist over server restarts
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/// If false, the object will not persist over server restarts
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/// </param>
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/// </param>
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/// <returns>true if the object was added. false if not</returns>
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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{
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{
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return AddNewSceneObject(sceneObject, attachToBackup, true);
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return AddNewSceneObject(sceneObject, attachToBackup, true);
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@ -2023,6 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// If true, updates for the new scene object are sent to all viewers in range.
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/// If true, updates for the new scene object are sent to all viewers in range.
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/// If false, it is left to the caller to schedule the update
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/// If false, it is left to the caller to schedule the update
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/// </param>
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/// </param>
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/// <returns>true if the object was added. false if not</returns>
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
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{
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if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
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if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
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@ -395,11 +395,28 @@ namespace OpenSim.Region.Framework.Scenes
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/// </returns>
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/// </returns>
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protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
|
{
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if (sceneObject == null || sceneObject.RootPart.UUID == UUID.Zero)
|
if (sceneObject == null)
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{
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m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
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return false;
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return false;
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}
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if (sceneObject.UUID == UUID.Zero)
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{
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m_log.ErrorFormat(
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"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
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sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
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return false;
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}
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if (Entities.ContainsKey(sceneObject.UUID))
|
if (Entities.ContainsKey(sceneObject.UUID))
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{
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// m_log.DebugFormat(
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// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
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// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
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return false;
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return false;
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
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// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
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@ -4395,9 +4395,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
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Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
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Util.Clip((float)color.y, 0.0f, 1.0f),
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Util.Clip((float)color.y, 0.0f, 1.0f),
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Util.Clip((float)color.z, 0.0f, 1.0f));
|
Util.Clip((float)color.z, 0.0f, 1.0f));
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m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
m_host.SetText(text.Length > 254 ? text.Remove(255) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
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m_host.ParentGroup.HasGroupChanged = true;
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//m_host.ParentGroup.HasGroupChanged = true;
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m_host.ParentGroup.ScheduleGroupForFullUpdate();
|
//m_host.ParentGroup.ScheduleGroupForFullUpdate();
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}
|
}
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|
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public LSL_Float llWater(LSL_Vector offset)
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public LSL_Float llWater(LSL_Vector offset)
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|
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@ -0,0 +1,126 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
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*
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|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
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||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
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|
using log4net;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
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|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Tests.Torture
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Object torture tests
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||||
|
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||||
|
/// earlier tests.
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||||||
|
/// </remarks>
|
||||||
|
[TestFixture]
|
||||||
|
public class ObjectTortureTests
|
||||||
|
{
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||||||
|
// [Test]
|
||||||
|
// public void Test0000Clean()
|
||||||
|
// {
|
||||||
|
// TestHelpers.InMethod();
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||||||
|
//// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
//
|
||||||
|
// TestAddObjects(200000);
|
||||||
|
// }
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void Test0001TenThousandObjects()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
TestAddObjects(10000);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void Test0002OneHundredThousandObjects()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
TestAddObjects(100000);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void Test0003TwoHundredThousandObjects()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
TestAddObjects(200000);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TestAddObjects(int objectsToAdd)
|
||||||
|
{
|
||||||
|
UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
|
||||||
|
|
||||||
|
TestScene scene = SceneHelpers.SetupScene();
|
||||||
|
|
||||||
|
Process process = Process.GetCurrentProcess();
|
||||||
|
// long startProcessMemory = process.PrivateMemorySize64;
|
||||||
|
long startGcMemory = GC.GetTotalMemory(true);
|
||||||
|
DateTime start = DateTime.Now;
|
||||||
|
|
||||||
|
for (int i = 1; i <= objectsToAdd; i++)
|
||||||
|
{
|
||||||
|
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
|
||||||
|
Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan elapsed = DateTime.Now - start;
|
||||||
|
// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
|
||||||
|
long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
|
||||||
|
|
||||||
|
for (int i = 1; i <= objectsToAdd; i++)
|
||||||
|
{
|
||||||
|
Assert.That(
|
||||||
|
scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
|
||||||
|
Is.Not.Null,
|
||||||
|
string.Format("Object {0} could not be retrieved", i));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Console.WriteLine(
|
||||||
|
// "Took {0}ms, {1}MB to create {2} single prim scene objects",
|
||||||
|
// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
|
||||||
|
|
||||||
|
Console.WriteLine(
|
||||||
|
"Took {0}MB to create {1} single prim scene objects",
|
||||||
|
processGcAlloc / 1024 / 1024, objectsToAdd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,33 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<configSections>
|
||||||
|
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||||
|
</configSections>
|
||||||
|
<runtime>
|
||||||
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||||
|
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||||
|
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||||
|
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
</assemblyBinding>
|
||||||
|
</runtime>
|
||||||
|
<log4net>
|
||||||
|
<!-- A1 is set to be a ConsoleAppender -->
|
||||||
|
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||||
|
|
||||||
|
<!-- A1 uses PatternLayout -->
|
||||||
|
<layout type="log4net.Layout.PatternLayout">
|
||||||
|
<!-- Print the date in ISO 8601 format -->
|
||||||
|
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||||
|
</layout>
|
||||||
|
</appender>
|
||||||
|
|
||||||
|
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||||
|
<root>
|
||||||
|
<level value="DEBUG" />
|
||||||
|
<appender-ref ref="A1" />
|
||||||
|
</root>
|
||||||
|
</log4net>
|
||||||
|
</configuration>
|
34
prebuild.xml
34
prebuild.xml
|
@ -2854,7 +2854,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
@ -3291,6 +3290,39 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library">
|
||||||
|
<Configuration name="Debug">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration name="Release">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
|
||||||
|
<ReferencePath>../../../bin/</ReferencePath>
|
||||||
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Xml"/>
|
||||||
|
<Reference name="System.Data"/>
|
||||||
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
|
<Reference name="nunit.framework" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
|
<Reference name="OpenSim.Tests.Common"/>
|
||||||
|
<Files>
|
||||||
|
<Match pattern="*.cs" recurse="false"/>
|
||||||
|
</Files>
|
||||||
|
</Project>
|
||||||
|
|
||||||
<?include file="addon-modules/*/prebuild*.xml" ?>
|
<?include file="addon-modules/*/prebuild*.xml" ?>
|
||||||
|
|
||||||
</Solution>
|
</Solution>
|
||||||
|
|
Loading…
Reference in New Issue