Fix a number of errors in transfer of objects
parent
195893b06d
commit
1b678f062a
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@ -2352,6 +2352,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null && part.ParentGroup != null)
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{
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part.ParentGroup.SetOwnerId(ownerID);
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part.ChangeInventoryOwner(ownerID);
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part.ParentGroup.SetGroup(groupID, remoteClient);
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}
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}
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@ -4116,6 +4116,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (SceneObjectPart child in partList)
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{
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child.ChangeInventoryOwner(remoteClient.AgentId);
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child.OwnerMask &= child.NextOwnerMask;
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child.GroupMask &= child.NextOwnerMask;
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child.EveryoneMask &= child.NextOwnerMask;
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@ -3026,23 +3026,32 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
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{
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bool set = addRemTF == 1;
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bool god = m_parentGroup.Scene.ExternalChecks.ExternalChecksCanBeGodLike(AgentID);
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uint baseMask = _baseMask;
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if (god)
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baseMask = 0x7ffffff0;
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// Are we the owner?
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if (AgentID == _ownerID)
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if ((AgentID == _ownerID) || god)
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{
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switch (field)
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{
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case 2:
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_ownerMask = ApplyMask(_ownerMask, set, mask);
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_ownerMask = ApplyMask(_ownerMask, set, mask) &
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baseMask;
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break;
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case 4:
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_groupMask = ApplyMask(_groupMask, set, mask);
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_groupMask = ApplyMask(_groupMask, set, mask) &
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baseMask;
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break;
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case 8:
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_everyoneMask = ApplyMask(_everyoneMask, set, mask);
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_everyoneMask = ApplyMask(_everyoneMask, set, mask) &
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baseMask;
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break;
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case 16:
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_nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask);
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_nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask) &
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baseMask;
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break;
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}
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SendFullUpdateToAllClients();
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