Ignore whitespace when reading serialized XML objects.

This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
bullet-2.82
Justin Clark-Casey (justincc) 2014-08-29 19:08:23 +01:00
parent 3555c0c3f3
commit 1b75ec5647
9 changed files with 228 additions and 240 deletions

View File

@ -51,7 +51,7 @@ namespace OpenSim.Framework.Serialization.External
/// <param name="xtr"></param>
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlReader>> processors, XmlReader xtr)
{
return ExecuteReadProcessors(
nodeToFill,
@ -75,8 +75,8 @@ namespace OpenSim.Framework.Serialization.External
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill,
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
XmlTextReader xtr,
Dictionary<string, Action<NodeType, XmlReader>> processors,
XmlReader xtr,
Action<NodeType, string, Exception> parseExceptionAction)
{
bool errors = false;
@ -88,7 +88,7 @@ namespace OpenSim.Framework.Serialization.External
// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
Action<NodeType, XmlTextReader> p = null;
Action<NodeType, XmlReader> p = null;
if (processors.TryGetValue(xtr.Name, out p))
{
// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);

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@ -44,11 +44,11 @@ namespace OpenSim.Framework.Serialization.External
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlTextReader>>();
private static Dictionary<string, Action<LandData, XmlReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlReader>>();
private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
private static Dictionary<string, Action<LandAccessEntry, XmlReader>> m_laeProcessors
= new Dictionary<string, Action<LandAccessEntry, XmlReader>>();
static LandDataSerializer()
{
@ -134,7 +134,7 @@ namespace OpenSim.Framework.Serialization.External
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
}
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
public static void ProcessParcelAccessList(LandData ld, XmlReader xtr)
{
if (!xtr.IsEmptyElement)
{

View File

@ -46,8 +46,8 @@ namespace OpenSim.Framework.Serialization.External
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
private static Dictionary<string, Action<InventoryItemBase, XmlReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlReader>>();
#region InventoryItemBase Processor initialization
static UserInventoryItemSerializer()
@ -76,103 +76,103 @@ namespace OpenSim.Framework.Serialization.External
#endregion
#region InventoryItemBase Processors
private static void ProcessName(InventoryItemBase item, XmlTextReader reader)
private static void ProcessName(InventoryItemBase item, XmlReader reader)
{
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
}
private static void ProcessID(InventoryItemBase item, XmlTextReader reader)
private static void ProcessID(InventoryItemBase item, XmlReader reader)
{
item.ID = Util.ReadUUID(reader, "ID");
}
private static void ProcessInvType(InventoryItemBase item, XmlTextReader reader)
private static void ProcessInvType(InventoryItemBase item, XmlReader reader)
{
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
}
private static void ProcessCreatorUUID(InventoryItemBase item, XmlTextReader reader)
private static void ProcessCreatorUUID(InventoryItemBase item, XmlReader reader)
{
item.CreatorId = reader.ReadElementContentAsString("CreatorUUID", String.Empty);
}
private static void ProcessCreatorID(InventoryItemBase item, XmlTextReader reader)
private static void ProcessCreatorID(InventoryItemBase item, XmlReader reader)
{
// when it exists, this overrides the previous
item.CreatorId = reader.ReadElementContentAsString("CreatorID", String.Empty);
}
private static void ProcessCreationDate(InventoryItemBase item, XmlTextReader reader)
private static void ProcessCreationDate(InventoryItemBase item, XmlReader reader)
{
item.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
}
private static void ProcessOwner(InventoryItemBase item, XmlTextReader reader)
private static void ProcessOwner(InventoryItemBase item, XmlReader reader)
{
item.Owner = Util.ReadUUID(reader, "Owner");
}
private static void ProcessDescription(InventoryItemBase item, XmlTextReader reader)
private static void ProcessDescription(InventoryItemBase item, XmlReader reader)
{
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
}
private static void ProcessAssetType(InventoryItemBase item, XmlTextReader reader)
private static void ProcessAssetType(InventoryItemBase item, XmlReader reader)
{
item.AssetType = reader.ReadElementContentAsInt("AssetType", String.Empty);
}
private static void ProcessAssetID(InventoryItemBase item, XmlTextReader reader)
private static void ProcessAssetID(InventoryItemBase item, XmlReader reader)
{
item.AssetID = Util.ReadUUID(reader, "AssetID");
}
private static void ProcessSaleType(InventoryItemBase item, XmlTextReader reader)
private static void ProcessSaleType(InventoryItemBase item, XmlReader reader)
{
item.SaleType = (byte)reader.ReadElementContentAsInt("SaleType", String.Empty);
}
private static void ProcessSalePrice(InventoryItemBase item, XmlTextReader reader)
private static void ProcessSalePrice(InventoryItemBase item, XmlReader reader)
{
item.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
}
private static void ProcessBasePermissions(InventoryItemBase item, XmlTextReader reader)
private static void ProcessBasePermissions(InventoryItemBase item, XmlReader reader)
{
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
}
private static void ProcessCurrentPermissions(InventoryItemBase item, XmlTextReader reader)
private static void ProcessCurrentPermissions(InventoryItemBase item, XmlReader reader)
{
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
}
private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlTextReader reader)
private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlReader reader)
{
item.EveryOnePermissions = (uint)reader.ReadElementContentAsInt("EveryOnePermissions", String.Empty);
}
private static void ProcessNextPermissions(InventoryItemBase item, XmlTextReader reader)
private static void ProcessNextPermissions(InventoryItemBase item, XmlReader reader)
{
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
}
private static void ProcessFlags(InventoryItemBase item, XmlTextReader reader)
private static void ProcessFlags(InventoryItemBase item, XmlReader reader)
{
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
}
private static void ProcessGroupID(InventoryItemBase item, XmlTextReader reader)
private static void ProcessGroupID(InventoryItemBase item, XmlReader reader)
{
item.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessGroupOwned(InventoryItemBase item, XmlTextReader reader)
private static void ProcessGroupOwned(InventoryItemBase item, XmlReader reader)
{
item.GroupOwned = Util.ReadBoolean(reader);
}
private static void ProcessCreatorData(InventoryItemBase item, XmlTextReader reader)
private static void ProcessCreatorData(InventoryItemBase item, XmlReader reader)
{
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
}

View File

@ -2605,7 +2605,7 @@ namespace OpenSim.Framework
}
#region Xml Serialization Utilities
public static bool ReadBoolean(XmlTextReader reader)
public static bool ReadBoolean(XmlReader reader)
{
// AuroraSim uses "int" for some fields that are boolean in OpenSim, e.g. "PassCollisions". Don't fail because of this.
reader.ReadStartElement();
@ -2616,7 +2616,7 @@ namespace OpenSim.Framework
return result;
}
public static UUID ReadUUID(XmlTextReader reader, string name)
public static UUID ReadUUID(XmlReader reader, string name)
{
UUID id;
string idStr;
@ -2635,7 +2635,7 @@ namespace OpenSim.Framework
return id;
}
public static Vector3 ReadVector(XmlTextReader reader, string name)
public static Vector3 ReadVector(XmlReader reader, string name)
{
Vector3 vec;
@ -2648,7 +2648,7 @@ namespace OpenSim.Framework
return vec;
}
public static Quaternion ReadQuaternion(XmlTextReader reader, string name)
public static Quaternion ReadQuaternion(XmlReader reader, string name)
{
Quaternion quat = new Quaternion();
@ -2677,7 +2677,7 @@ namespace OpenSim.Framework
return quat;
}
public static T ReadEnum<T>(XmlTextReader reader, string name)
public static T ReadEnum<T>(XmlReader reader, string name)
{
string value = reader.ReadElementContentAsString(name, String.Empty);
// !!!!! to deal with flags without commas

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@ -624,23 +624,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
TestHelpers.InMethod();
TestHelpers.EnableLogging();
// We need to do this to get rid of whitespace between elements.
// TODO: Ultimately OpenSimulator xml parser should be set to ignore this but this means a bit of
// rejigging to replace old new XmlTextReader() with the post .NET 2.0 XmlReader.Create() calls
XmlDocument xdoc = new XmlDocument();
xdoc.LoadXml(ObjectWithOtherPartsXml);
StringBuilder sb = new StringBuilder();
using (StringWriter sw = new StringWriter(sb))
{
using (XmlTextWriter xtw = new XmlTextWriter(sw))
{
// xtw.Formatting = Formatting.Indented;
xdoc.WriteTo(xtw);
}
}
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(sb.ToString());
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithOtherPartsXml);
SceneObjectPart[] parts = so.Parts;
Assert.AreEqual(3, so.Parts.Length);

View File

@ -2214,49 +2214,52 @@ namespace OpenSim.Region.Framework.Scenes
try
{
using (XmlTextReader reader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
{
reader.Read();
bool isSingleObject = reader.Name != "CoalescedObject";
if (isSingleObject || isAttachment)
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader);
objlist.Add(g);
veclist.Add(Vector3.Zero);
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
return true;
}
else
{
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
bbox = new Vector3(bx, by, bz);
offsetHeight = 0;
reader.Read();
bool isSingleObject = reader.Name != "CoalescedObject";
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
if (isSingleObject || isAttachment)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader);
objlist.Add(g);
XmlElement el = (XmlElement)n;
string rawX = el.GetAttribute("offsetx");
string rawY = el.GetAttribute("offsety");
string rawZ = el.GetAttribute("offsetz");
float x = Convert.ToSingle(rawX);
float y = Convert.ToSingle(rawY);
float z = Convert.ToSingle(rawZ);
veclist.Add(new Vector3(x, y, z));
veclist.Add(Vector3.Zero);
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
return true;
}
else
{
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
bbox = new Vector3(bx, by, bz);
offsetHeight = 0;
return false;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
objlist.Add(g);
XmlElement el = (XmlElement)n;
string rawX = el.GetAttribute("offsetx");
string rawY = el.GetAttribute("offsety");
string rawZ = el.GetAttribute("offsetz");
float x = Convert.ToSingle(rawX);
float y = Convert.ToSingle(rawY);
float z = Convert.ToSingle(rawZ);
veclist.Add(new Vector3(x, y, z));
}
return false;
}
}
}
}

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@ -902,7 +902,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void LoadScriptState(XmlTextReader reader)
public void LoadScriptState(XmlReader reader)
{
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0} in {1}", Name);

View File

@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="xmlReader"></param>
/// <returns></returns>
public static SceneObjectPart FromXml(XmlTextReader xmlReader)
public static SceneObjectPart FromXml(XmlReader xmlReader)
{
SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);

View File

@ -59,8 +59,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <returns>The scene object deserialized. Null on failure.</returns>
public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
{
using (XmlTextReader reader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
return FromOriginalXmlFormat(reader);
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
return FromOriginalXmlFormat(reader);
}
/// <summary>
@ -68,7 +69,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// </summary>
/// <param name="xmlData"></param>
/// <returns>The scene object deserialized. Null on failure.</returns>
public static SceneObjectGroup FromOriginalXmlFormat(XmlTextReader reader)
public static SceneObjectGroup FromOriginalXmlFormat(XmlReader reader)
{
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
@ -370,14 +371,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
#region manual serialization
private static Dictionary<string, Action<SceneObjectPart, XmlTextReader>> m_SOPXmlProcessors
= new Dictionary<string, Action<SceneObjectPart, XmlTextReader>>();
private static Dictionary<string, Action<SceneObjectPart, XmlReader>> m_SOPXmlProcessors
= new Dictionary<string, Action<SceneObjectPart, XmlReader>>();
private static Dictionary<string, Action<TaskInventoryItem, XmlTextReader>> m_TaskInventoryXmlProcessors
= new Dictionary<string, Action<TaskInventoryItem, XmlTextReader>>();
private static Dictionary<string, Action<TaskInventoryItem, XmlReader>> m_TaskInventoryXmlProcessors
= new Dictionary<string, Action<TaskInventoryItem, XmlReader>>();
private static Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>> m_ShapeXmlProcessors
= new Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>>();
private static Dictionary<string, Action<PrimitiveBaseShape, XmlReader>> m_ShapeXmlProcessors
= new Dictionary<string, Action<PrimitiveBaseShape, XmlReader>>();
static SceneObjectSerializer()
{
@ -533,112 +534,112 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
#region SOPXmlProcessors
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlReader reader)
{
obj.AllowedDrop = Util.ReadBoolean(reader);
}
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCreatorID(SceneObjectPart obj, XmlReader reader)
{
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCreatorData(SceneObjectPart obj, XmlReader reader)
{
obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
}
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessFolderID(SceneObjectPart obj, XmlReader reader)
{
obj.FolderID = Util.ReadUUID(reader, "FolderID");
}
private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessInventorySerial(SceneObjectPart obj, XmlReader reader)
{
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
}
private static void ProcessTaskInventory(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessTaskInventory(SceneObjectPart obj, XmlReader reader)
{
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
}
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessUUID(SceneObjectPart obj, XmlReader reader)
{
obj.UUID = Util.ReadUUID(reader, "UUID");
}
private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessLocalId(SceneObjectPart obj, XmlReader reader)
{
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
}
private static void ProcessName(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessName(SceneObjectPart obj, XmlReader reader)
{
obj.Name = reader.ReadElementString("Name");
}
private static void ProcessMaterial(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessMaterial(SceneObjectPart obj, XmlReader reader)
{
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
}
private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPassTouches(SceneObjectPart obj, XmlReader reader)
{
obj.PassTouches = Util.ReadBoolean(reader);
}
private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPassCollisions(SceneObjectPart obj, XmlReader reader)
{
obj.PassCollisions = Util.ReadBoolean(reader);
}
private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessRegionHandle(SceneObjectPart obj, XmlReader reader)
{
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
}
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlReader reader)
{
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
}
private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessGroupPosition(SceneObjectPart obj, XmlReader reader)
{
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
}
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlReader reader)
{
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
}
private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessRotationOffset(SceneObjectPart obj, XmlReader reader)
{
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
}
private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessVelocity(SceneObjectPart obj, XmlReader reader)
{
obj.Velocity = Util.ReadVector(reader, "Velocity");
}
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlReader reader)
{
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
}
private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessAcceleration(SceneObjectPart obj, XmlReader reader)
{
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
}
private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessDescription(SceneObjectPart obj, XmlReader reader)
{
obj.Description = reader.ReadElementString("Description");
}
private static void ProcessColor(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessColor(SceneObjectPart obj, XmlReader reader)
{
reader.ReadStartElement("Color");
if (reader.Name == "R")
@ -652,57 +653,57 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
private static void ProcessText(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessText(SceneObjectPart obj, XmlReader reader)
{
obj.Text = reader.ReadElementString("Text", String.Empty);
}
private static void ProcessSitName(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSitName(SceneObjectPart obj, XmlReader reader)
{
obj.SitName = reader.ReadElementString("SitName", String.Empty);
}
private static void ProcessTouchName(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessTouchName(SceneObjectPart obj, XmlReader reader)
{
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
}
private static void ProcessLinkNum(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessLinkNum(SceneObjectPart obj, XmlReader reader)
{
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
}
private static void ProcessClickAction(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessClickAction(SceneObjectPart obj, XmlReader reader)
{
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
}
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlReader reader)
{
obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
}
private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessDensity(SceneObjectPart obj, XmlReader reader)
{
obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
}
private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessFriction(SceneObjectPart obj, XmlReader reader)
{
obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
}
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessBounce(SceneObjectPart obj, XmlReader reader)
{
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
}
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessGravityModifier(SceneObjectPart obj, XmlReader reader)
{
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
{
List<string> errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
@ -715,163 +716,163 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessScale(SceneObjectPart obj, XmlReader reader)
{
obj.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
}
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
}
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
}
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
}
private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessParentID(SceneObjectPart obj, XmlReader reader)
{
string str = reader.ReadElementContentAsString("ParentID", String.Empty);
obj.ParentID = Convert.ToUInt32(str);
}
private static void ProcessCreationDate(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCreationDate(SceneObjectPart obj, XmlReader reader)
{
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
}
private static void ProcessCategory(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCategory(SceneObjectPart obj, XmlReader reader)
{
obj.Category = (uint)reader.ReadElementContentAsInt("Category", String.Empty);
}
private static void ProcessSalePrice(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSalePrice(SceneObjectPart obj, XmlReader reader)
{
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
}
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlReader reader)
{
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
}
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlReader reader)
{
obj.OwnershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
}
private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessGroupID(SceneObjectPart obj, XmlReader reader)
{
obj.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessOwnerID(SceneObjectPart obj, XmlReader reader)
{
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlReader reader)
{
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
{
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
}
private static void ProcessOwnerMask(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessOwnerMask(SceneObjectPart obj, XmlReader reader)
{
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
}
private static void ProcessGroupMask(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessGroupMask(SceneObjectPart obj, XmlReader reader)
{
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
}
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlReader reader)
{
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
}
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlReader reader)
{
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
}
private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessFlags(SceneObjectPart obj, XmlReader reader)
{
obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags");
}
private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCollisionSound(SceneObjectPart obj, XmlReader reader)
{
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
}
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlReader reader)
{
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
}
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessMediaUrl(SceneObjectPart obj, XmlReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessAttachedPos(SceneObjectPart obj, XmlReader reader)
{
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
}
private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessDynAttrs(SceneObjectPart obj, XmlReader reader)
{
obj.DynAttrs.ReadXml(reader);
}
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlReader reader)
{
obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
}
private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessParticleSystem(SceneObjectPart obj, XmlReader reader)
{
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
}
private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPayPrice0(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
}
private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPayPrice1(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
}
private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPayPrice2(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
}
private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPayPrice3(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
}
private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessPayPrice4(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
}
@ -879,122 +880,122 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
#endregion
#region TaskInventoryXmlProcessors
private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIAssetID(TaskInventoryItem item, XmlReader reader)
{
item.AssetID = Util.ReadUUID(reader, "AssetID");
}
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlReader reader)
{
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
}
private static void ProcessTICreationDate(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTICreationDate(TaskInventoryItem item, XmlReader reader)
{
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
}
private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTICreatorID(TaskInventoryItem item, XmlReader reader)
{
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTICreatorData(TaskInventoryItem item, XmlReader reader)
{
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
}
private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIDescription(TaskInventoryItem item, XmlReader reader)
{
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
}
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlReader reader)
{
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
}
private static void ProcessTIFlags(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIFlags(TaskInventoryItem item, XmlReader reader)
{
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
}
private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIGroupID(TaskInventoryItem item, XmlReader reader)
{
item.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlReader reader)
{
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
}
private static void ProcessTIInvType(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIInvType(TaskInventoryItem item, XmlReader reader)
{
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
}
private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIItemID(TaskInventoryItem item, XmlReader reader)
{
item.ItemID = Util.ReadUUID(reader, "ItemID");
}
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlReader reader)
{
item.OldItemID = Util.ReadUUID(reader, "OldItemID");
}
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlReader reader)
{
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIName(TaskInventoryItem item, XmlReader reader)
{
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
}
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlReader reader)
{
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
}
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlReader reader)
{
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlReader reader)
{
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
}
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIParentID(TaskInventoryItem item, XmlReader reader)
{
item.ParentID = Util.ReadUUID(reader, "ParentID");
}
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlReader reader)
{
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
}
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlReader reader)
{
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
}
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlReader reader)
{
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
}
private static void ProcessTIType(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIType(TaskInventoryItem item, XmlReader reader)
{
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
}
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlReader reader)
{
item.OwnerChanged = Util.ReadBoolean(reader);
}
@ -1002,243 +1003,243 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
#endregion
#region ShapeXmlProcessors
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
}
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlReader reader)
{
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
}
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ExtraParams = Convert.FromBase64String(reader.ReadElementString("ExtraParams"));
}
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
}
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
}
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
}
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
}
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
}
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
}
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
}
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
}
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
}
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
}
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
}
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
}
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
}
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
}
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
}
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
}
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
}
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
}
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlReader reader)
{
shp.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpState(PrimitiveBaseShape shp, XmlReader reader)
{
shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
}
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LastAttachPoint = (byte)reader.ReadElementContentAsInt("LastAttachPoint", String.Empty);
}
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape");
}
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlReader reader)
{
shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
}
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
}
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptType = (byte)reader.ReadElementContentAsInt("SculptType", String.Empty);
}
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
}
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
}
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
}
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
}
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
}
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
}
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
}
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
}
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
}
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
}
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
}
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
}
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
}
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
}
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
}
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
}
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
@ -1590,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
public static SceneObjectPart Xml2ToSOP(XmlReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
@ -1611,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return obj;
}
public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
public static TaskInventoryDictionary ReadTaskInventory(XmlReader reader, string name)
{
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
@ -1652,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
/// <returns>The shape parsed</returns>
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
public static PrimitiveBaseShape ReadShape(XmlReader reader, string name, out List<string> errorNodeNames)
{
List<string> internalErrorNodeNames = null;