Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
parent
3dffc3e3f6
commit
1b826c2fdc
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@ -17,12 +17,24 @@ namespace OpenSim.Region.ScriptEngine.Common
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private IScript m_Script;
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private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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private bool m_Running = true;
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public Executor(IScript Script)
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{
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m_Script = Script;
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}
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public void StopScript()
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{
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m_Running = false;
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}
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public AppDomain GetAppDomain()
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{
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return AppDomain.CurrentDomain;
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}
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public void ExecuteEvent(string FunctionName, object[] args)
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{
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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@ -36,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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//}
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//}
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if (m_Running == false)
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{
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// Script is inactive, do not execute!
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return;
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}
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string EventName = m_Script.State() + "_event_" + FunctionName;
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@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Object<string, Script<string, script>>
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
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internal Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>>();
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public Scene World
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{
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get
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@ -79,45 +79,45 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID)
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internal Dictionary<string, LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID)
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{
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if (Scripts.ContainsKey(ObjectID) == false)
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return null;
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Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
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Dictionary<string, LSL_BaseClass> Obj;
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Scripts.TryGetValue(ObjectID, out Obj);
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return Obj.Keys;
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}
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internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID)
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internal LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID)
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{
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if (Scripts.ContainsKey(ObjectID) == false)
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return null;
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Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
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Dictionary<string, LSL_BaseClass> Obj;
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Scripts.TryGetValue(ObjectID, out Obj);
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if (Obj.ContainsKey(ScriptID) == false)
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return null;
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// Get script
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OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script;
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LSL_BaseClass Script;
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Obj.TryGetValue(ScriptID, out Script);
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return Script;
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}
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internal void SetScript(IScriptHost ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script)
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internal void SetScript(IScriptHost ObjectID, string ScriptID, LSL_BaseClass Script)
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{
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// Create object if it doesn't exist
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if (Scripts.ContainsKey(ObjectID) == false)
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{
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Scripts.Add(ObjectID, new Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>());
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Scripts.Add(ObjectID, new Dictionary<string, LSL_BaseClass>());
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}
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// Delete script if it exists
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Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
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Dictionary<string, LSL_BaseClass> Obj;
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Scripts.TryGetValue(ObjectID, out Obj);
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if (Obj.ContainsKey(ScriptID) == true)
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Obj.Remove(ScriptID);
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@ -126,7 +126,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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Obj.Add(ScriptID, Script);
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}
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internal void RemoveScript(IScriptHost ObjectID, string ScriptID)
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{
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// Don't have that object?
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if (Scripts.ContainsKey(ObjectID) == false)
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return;
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// Delete script if it exists
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Dictionary<string, LSL_BaseClass> Obj;
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Scripts.TryGetValue(ObjectID, out Obj);
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if (Obj.ContainsKey(ScriptID) == true)
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Obj.Remove(ScriptID);
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}
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/// <summary>
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/// Fetches, loads and hooks up a script to an objects events
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/// </summary>
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@ -207,7 +219,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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private string ProcessYield(string FileName)
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public void StopScript(string ScriptID, IScriptHost ObjectID)
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{
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// Stop script
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// Get AppDomain
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AppDomain ad = GetScript(ObjectID, ScriptID).Exec.GetAppDomain();
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// Tell script not to accept new requests
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GetScript(ObjectID, ScriptID).Exec.StopScript();
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// Remove from internal structure
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RemoveScript(ObjectID, ScriptID);
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// Tell AppDomain that we have stopped script
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m_scriptEngine.myAppDomainManager.StopScript(ad);
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}
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private string ProcessYield(string FileName)
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{
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// TODO: Create a new assembly and copy old but insert Yield Code
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//return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
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@ -228,33 +253,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Execute a function in the script
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m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
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OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
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LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
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// Must be done in correct AppDomain, so leaving it up to the script itself
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Script.Exec.ExecuteEvent(FunctionName, args);
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//Type type = Script.GetType();
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////foreach (MemberInfo mi in type.GetMembers())
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////{
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//// Common.SendToDebug("Member found: " + mi.ToString());
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////}
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//m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State() + "_event_" + FunctionName + "\"");
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//try
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//{
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// type.InvokeMember(Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
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//}
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//catch (Exception e)
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//{
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// m_scriptEngine.Log.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
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//}
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}
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public string RegionName
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