refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.0.7.3-extended
parent
095375d63d
commit
1b8814878d
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@ -1922,10 +1922,8 @@ namespace OpenSim.Region.Framework.Scenes
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return targetPart;
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return targetPart;
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}
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}
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private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion pSitOrientation)
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private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion sitOrientation)
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{
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{
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Vector3 pos = new Vector3();
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Quaternion sitOrientation = pSitOrientation;
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Vector3 cameraEyeOffset = Vector3.Zero;
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Vector3 cameraEyeOffset = Vector3.Zero;
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Vector3 cameraAtOffset = Vector3.Zero;
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Vector3 cameraAtOffset = Vector3.Zero;
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bool forceMouselook = false;
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bool forceMouselook = false;
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@ -1941,7 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_sitAvatarHeight = PhysicsActor.Size.Z;
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m_sitAvatarHeight = PhysicsActor.Size.Z;
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bool canSit = false;
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bool canSit = false;
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pos = part.AbsolutePosition + offset;
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Vector3 pos = part.AbsolutePosition + offset;
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if (part.IsSitTargetSet)
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if (part.IsSitTargetSet)
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{
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{
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